mirror of https://github.com/AxioDL/boo.git
517 lines
16 KiB
C++
517 lines
16 KiB
C++
#include <stdio.h>
|
|
#include <math.h>
|
|
#include <boo/boo.hpp>
|
|
#include <boo/graphicsdev/GL.hpp>
|
|
#include <thread>
|
|
#include <mutex>
|
|
#include <condition_variable>
|
|
#include <LogVisor/LogVisor.hpp>
|
|
|
|
#if _WIN32
|
|
#include <boo/graphicsdev/D3D.hpp>
|
|
#elif __APPLE__
|
|
#include <boo/graphicsdev/Metal.hpp>
|
|
#endif
|
|
|
|
namespace boo
|
|
{
|
|
|
|
class DolphinSmashAdapterCallback : public IDolphinSmashAdapterCallback
|
|
{
|
|
void controllerConnected(unsigned idx, EDolphinControllerType)
|
|
{
|
|
printf("CONTROLLER %u CONNECTED\n", idx);
|
|
}
|
|
void controllerDisconnected(unsigned idx, EDolphinControllerType)
|
|
{
|
|
printf("CONTROLLER %u DISCONNECTED\n", idx);
|
|
}
|
|
void controllerUpdate(unsigned idx, EDolphinControllerType,
|
|
const DolphinControllerState& state)
|
|
{
|
|
printf("CONTROLLER %u UPDATE %d %d\n", idx, state.m_leftStick[0], state.m_leftStick[1]);
|
|
printf(" %d %d\n", state.m_rightStick[0], state.m_rightStick[1]);
|
|
printf(" %d %d\n", state.m_analogTriggers[0], state.m_analogTriggers[1]);
|
|
}
|
|
};
|
|
|
|
class DualshockPadCallback : public IDualshockPadCallback
|
|
{
|
|
void controllerDisconnected()
|
|
{
|
|
printf("CONTROLLER DISCONNECTED\n");
|
|
}
|
|
void controllerUpdate(const DualshockPadState& state)
|
|
{
|
|
static time_t timeTotal;
|
|
static time_t lastTime = 0;
|
|
timeTotal = time(NULL);
|
|
time_t timeDif = timeTotal - lastTime;
|
|
/*
|
|
if (timeDif >= .15)
|
|
{
|
|
uint8_t led = ctrl->getLED();
|
|
led *= 2;
|
|
if (led > 0x10)
|
|
led = 2;
|
|
ctrl->setRawLED(led);
|
|
lastTime = timeTotal;
|
|
}
|
|
*/
|
|
if (state.m_psButtonState)
|
|
{
|
|
if (timeDif >= 1) // wait 30 seconds before issuing another rumble event
|
|
{
|
|
ctrl->startRumble(DS3_MOTOR_LEFT);
|
|
ctrl->startRumble(DS3_MOTOR_RIGHT, 100);
|
|
lastTime = timeTotal;
|
|
}
|
|
}
|
|
/*
|
|
else
|
|
ctrl->stopRumble(DS3_MOTOR_RIGHT | DS3_MOTOR_LEFT);*/
|
|
|
|
printf("CONTROLLER UPDATE %d %d\n", state.m_leftStick[0], state.m_leftStick[1]);
|
|
printf(" %d %d\n", state.m_rightStick[0], state.m_rightStick[1]);
|
|
printf(" %f %f %f\n", state.accPitch, state.accYaw, state.gyroZ);
|
|
}
|
|
};
|
|
|
|
class TestDeviceFinder : public DeviceFinder
|
|
{
|
|
|
|
DolphinSmashAdapter* smashAdapter = NULL;
|
|
DualshockPad* ds3 = nullptr;
|
|
DolphinSmashAdapterCallback m_cb;
|
|
DualshockPadCallback m_ds3CB;
|
|
public:
|
|
TestDeviceFinder()
|
|
: DeviceFinder({typeid(DolphinSmashAdapter)})
|
|
{}
|
|
void deviceConnected(DeviceToken& tok)
|
|
{
|
|
smashAdapter = dynamic_cast<DolphinSmashAdapter*>(tok.openAndGetDevice());
|
|
if (smashAdapter)
|
|
{
|
|
smashAdapter->setCallback(&m_cb);
|
|
smashAdapter->startRumble(0);
|
|
return;
|
|
}
|
|
ds3 = dynamic_cast<DualshockPad*>(tok.openAndGetDevice());
|
|
if (ds3)
|
|
{
|
|
ds3->setCallback(&m_ds3CB);
|
|
ds3->setLED(DS3_LED_1);
|
|
}
|
|
}
|
|
void deviceDisconnected(DeviceToken&, DeviceBase* device)
|
|
{
|
|
if (smashAdapter == device)
|
|
{
|
|
delete smashAdapter;
|
|
smashAdapter = NULL;
|
|
}
|
|
if (ds3 == device)
|
|
{
|
|
delete ds3;
|
|
ds3 = nullptr;
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
struct CTestWindowCallback : IWindowCallback
|
|
{
|
|
bool m_fullscreenToggleRequested = false;
|
|
SWindowRect m_lastRect;
|
|
bool m_rectDirty = false;
|
|
bool m_windowInvalid = false;
|
|
|
|
void resized(const SWindowRect& rect)
|
|
{
|
|
m_lastRect = rect;
|
|
m_rectDirty = true;
|
|
fprintf(stderr, "Resized %d, %d (%d, %d)\n", rect.size[0], rect.size[1], rect.location[0], rect.location[1]);
|
|
}
|
|
|
|
void mouseDown(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
|
|
{
|
|
fprintf(stderr, "Mouse Down %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
|
|
}
|
|
void mouseUp(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
|
|
{
|
|
fprintf(stderr, "Mouse Up %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
|
|
}
|
|
void mouseMove(const SWindowCoord& coord)
|
|
{
|
|
fprintf(stderr, "Mouse Move (%f,%f)\n", coord.norm[0], coord.norm[1]);
|
|
}
|
|
void mouseEnter(const SWindowCoord &coord)
|
|
{
|
|
fprintf(stderr, "Mouse entered (%f,%f)\n", coord.norm[0], coord.norm[1]);
|
|
}
|
|
void mouseLeave(const SWindowCoord &coord)
|
|
{
|
|
fprintf(stderr, "Mouse left (%f,%f)\n", coord.norm[0], coord.norm[1]);
|
|
}
|
|
void scroll(const SWindowCoord& coord, const SScrollDelta& scroll)
|
|
{
|
|
//fprintf(stderr, "Mouse Scroll (%f,%f) (%f,%f)\n", coord.norm[0], coord.norm[1], scroll.delta[0], scroll.delta[1]);
|
|
}
|
|
|
|
void touchDown(const STouchCoord& coord, uintptr_t tid)
|
|
{
|
|
//fprintf(stderr, "Touch Down %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
|
|
}
|
|
void touchUp(const STouchCoord& coord, uintptr_t tid)
|
|
{
|
|
//fprintf(stderr, "Touch Up %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
|
|
}
|
|
void touchMove(const STouchCoord& coord, uintptr_t tid)
|
|
{
|
|
//fprintf(stderr, "Touch Move %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
|
|
}
|
|
|
|
void charKeyDown(unsigned long charCode, EModifierKey mods, bool isRepeat)
|
|
{
|
|
|
|
}
|
|
void charKeyUp(unsigned long charCode, EModifierKey mods)
|
|
{
|
|
|
|
}
|
|
void specialKeyDown(ESpecialKey key, EModifierKey mods, bool isRepeat)
|
|
{
|
|
if (key == boo::KEY_ENTER && (mods & boo::MKEY_ALT))
|
|
m_fullscreenToggleRequested = true;
|
|
}
|
|
void specialKeyUp(ESpecialKey key, EModifierKey mods)
|
|
{
|
|
|
|
}
|
|
void modKeyDown(EModifierKey mod, bool isRepeat)
|
|
{
|
|
|
|
}
|
|
void modKeyUp(EModifierKey mod)
|
|
{
|
|
|
|
}
|
|
|
|
void windowMoved(const SWindowRect& rect)
|
|
{
|
|
fprintf(stderr, "Moved %d, %d (%d, %d)\n", rect.size[0], rect.size[1], rect.location[0], rect.location[1]);
|
|
}
|
|
|
|
void destroyed()
|
|
{
|
|
m_windowInvalid = true;
|
|
}
|
|
|
|
};
|
|
|
|
struct TestApplicationCallback : IApplicationCallback
|
|
{
|
|
IWindow* mainWindow;
|
|
boo::TestDeviceFinder devFinder;
|
|
CTestWindowCallback windowCallback;
|
|
bool running = true;
|
|
|
|
IShaderDataBinding* m_binding = nullptr;
|
|
ITextureR* m_renderTarget = nullptr;
|
|
|
|
std::mutex m_mt;
|
|
std::condition_variable m_cv;
|
|
|
|
std::mutex m_initmt;
|
|
std::condition_variable m_initcv;
|
|
|
|
static void LoaderProc(TestApplicationCallback* self)
|
|
{
|
|
std::unique_lock<std::mutex> lk(self->m_initmt);
|
|
|
|
IGraphicsDataFactory* factory = self->mainWindow->getLoadContextDataFactory();
|
|
|
|
/* Create render target */
|
|
int x, y, w, h;
|
|
self->mainWindow->getWindowFrame(x, y, w, h);
|
|
self->m_renderTarget = factory->newRenderTexture(w, h, 1);
|
|
|
|
/* Make Tri-strip VBO */
|
|
struct Vert
|
|
{
|
|
float pos[3];
|
|
float uv[2];
|
|
};
|
|
static const Vert quad[4] =
|
|
{
|
|
{{0.5,0.5},{1.0,1.0}},
|
|
{{-0.5,0.5},{0.0,1.0}},
|
|
{{0.5,-0.5},{1.0,0.0}},
|
|
{{-0.5,-0.5},{0.0,0.0}}
|
|
};
|
|
IGraphicsBuffer* vbo =
|
|
factory->newStaticBuffer(BufferUseVertex, quad, sizeof(Vert), 4);
|
|
|
|
/* Make vertex format */
|
|
VertexElementDescriptor descs[2] =
|
|
{
|
|
{vbo, nullptr, VertexSemanticPosition},
|
|
{vbo, nullptr, VertexSemanticUV}
|
|
};
|
|
IVertexFormat* vfmt = factory->newVertexFormat(2, descs);
|
|
|
|
/* Make ramp texture */
|
|
using Pixel = uint8_t[4];
|
|
static Pixel tex[256][256];
|
|
for (int i=0 ; i<256 ; ++i)
|
|
for (int j=0 ; j<256 ; ++j)
|
|
{
|
|
tex[i][j][0] = i;
|
|
tex[i][j][1] = j;
|
|
tex[i][j][2] = 0;
|
|
tex[i][j][3] = 0xff;
|
|
}
|
|
ITexture* texture =
|
|
factory->newStaticTexture(256, 256, 1, TextureFormatRGBA8, tex, 256*256*4);
|
|
|
|
/* Make shader pipeline */
|
|
IShaderPipeline* pipeline = nullptr;
|
|
if (factory->platform() == IGraphicsDataFactory::PlatformOGL)
|
|
{
|
|
GLDataFactory* glF = dynamic_cast<GLDataFactory*>(factory);
|
|
|
|
static const char* VS =
|
|
"#version 330\n"
|
|
"layout(location=0) in vec3 in_pos;\n"
|
|
"layout(location=1) in vec2 in_uv;\n"
|
|
"out vec2 out_uv;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_Position = vec4(in_pos, 1.0);\n"
|
|
" out_uv = in_uv;\n"
|
|
"}\n";
|
|
|
|
static const char* FS =
|
|
"#version 330\n"
|
|
"precision highp float;\n"
|
|
"uniform sampler2D smplr;\n"
|
|
"layout(location=0) out vec4 out_frag;\n"
|
|
"in vec2 out_uv;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" out_frag = texture(smplr, out_uv);\n"
|
|
"}\n";
|
|
|
|
static const char* TexNames[] = {"smplr"};
|
|
|
|
pipeline = glF->newShaderPipeline(VS, FS, 1, TexNames, BlendFactorOne, BlendFactorZero, true, true, false);
|
|
}
|
|
#if _WIN32
|
|
else if (factory->platform() == IGraphicsDataFactory::PlatformD3D12 ||
|
|
factory->platform() == IGraphicsDataFactory::PlatformD3D11)
|
|
{
|
|
ID3DDataFactory* d3dF = dynamic_cast<ID3DDataFactory*>(factory);
|
|
|
|
static const char* VS =
|
|
"struct VertData {float3 in_pos : POSITION; float2 in_uv : UV;};\n"
|
|
"struct VertToFrag {float4 out_pos : SV_Position; float2 out_uv : UV;};\n"
|
|
"VertToFrag main(in VertData v)\n"
|
|
"{\n"
|
|
" VertToFrag retval;\n"
|
|
" retval.out_pos = float4(v.in_pos, 1.0);\n"
|
|
" retval.out_uv = v.in_uv;\n"
|
|
" return retval;\n"
|
|
"}\n";
|
|
|
|
static const char* PS =
|
|
"SamplerState samp : register(s0);\n"
|
|
"Texture2D tex : register(t0);\n"
|
|
"struct VertToFrag {float4 out_pos : SV_Position; float2 out_uv : UV;};\n"
|
|
"float4 main(in VertToFrag d) : SV_Target0\n"
|
|
"{\n"
|
|
" return tex.Sample(samp, d.out_uv);\n"
|
|
"}\n";
|
|
|
|
ComPtr<ID3DBlob> vsCompile;
|
|
ComPtr<ID3DBlob> psCompile;
|
|
pipeline = d3dF->newShaderPipeline(VS, PS, vsCompile, psCompile, vfmt,
|
|
BlendFactorOne, BlendFactorZero, true, true, false);
|
|
}
|
|
#elif __APPLE__
|
|
else if (factory->platform() == IGraphicsDataFactory::PlatformMetal)
|
|
{
|
|
MetalDataFactory* metalF = dynamic_cast<MetalDataFactory*>(factory);
|
|
|
|
static const char* VS =
|
|
"#include <metal_stdlib>\n"
|
|
"using namespace metal;\n"
|
|
"struct VertData {float3 in_pos [[ attribute(0) ]]; float2 in_uv [[ attribute(1) ]];};\n"
|
|
"struct VertToFrag {float4 out_pos [[ position ]]; float2 out_uv;};\n"
|
|
"vertex VertToFrag vmain(VertData v [[ stage_in ]])\n"
|
|
"{\n"
|
|
" VertToFrag retval;\n"
|
|
" retval.out_pos = float4(v.in_pos, 1.0);\n"
|
|
" retval.out_uv = v.in_uv;\n"
|
|
" return retval;\n"
|
|
"}\n";
|
|
|
|
static const char* FS =
|
|
"#include <metal_stdlib>\n"
|
|
"using namespace metal;\n"
|
|
"constexpr sampler samp(address::repeat);\n"
|
|
"struct VertToFrag {float4 out_pos [[ position ]]; float2 out_uv;};\n"
|
|
"fragment float4 fmain(VertToFrag d [[ stage_in ]], texture2d<float> tex [[ texture(0) ]])\n"
|
|
"{\n"
|
|
" return tex.sample(samp, d.out_uv);\n"
|
|
"}\n";
|
|
|
|
pipeline = metalF->newShaderPipeline(VS, FS, vfmt, self->m_renderTarget,
|
|
BlendFactorOne, BlendFactorZero, true, true, false);
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
/* Make shader data binding */
|
|
self->m_binding =
|
|
factory->newShaderDataBinding(pipeline, vfmt, vbo, nullptr, 0, nullptr, 1, &texture);
|
|
|
|
/* Commit objects */
|
|
IGraphicsData* data = factory->commit();
|
|
|
|
/* Return control to client */
|
|
lk.unlock();
|
|
self->m_initcv.notify_one();
|
|
|
|
/* Wait for exit */
|
|
while (self->running)
|
|
{
|
|
{
|
|
std::unique_lock<std::mutex> lk(self->m_mt);
|
|
self->m_cv.wait(lk);
|
|
if (!self->running)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int appMain(IApplication* app)
|
|
{
|
|
mainWindow = app->newWindow(_S("YAY!"));
|
|
mainWindow->setCallback(&windowCallback);
|
|
mainWindow->showWindow();
|
|
windowCallback.m_lastRect = mainWindow->getWindowFrame();
|
|
//mainWindow->setFullscreen(true);
|
|
devFinder.startScanning();
|
|
|
|
IGraphicsCommandQueue* gfxQ = mainWindow->getCommandQueue();
|
|
|
|
std::unique_lock<std::mutex> lk(m_initmt);
|
|
std::thread loaderThread(LoaderProc, this);
|
|
m_initcv.wait(lk);
|
|
|
|
size_t frameIdx = 0;
|
|
size_t lastCheck = 0;
|
|
while (running)
|
|
{
|
|
if (windowCallback.m_windowInvalid)
|
|
{
|
|
running = false;
|
|
break;
|
|
}
|
|
|
|
mainWindow->waitForRetrace();
|
|
|
|
if (windowCallback.m_rectDirty)
|
|
{
|
|
gfxQ->resizeRenderTexture(m_renderTarget, windowCallback.m_lastRect.size[0], windowCallback.m_lastRect.size[1]);
|
|
windowCallback.m_rectDirty = false;
|
|
}
|
|
|
|
if (windowCallback.m_fullscreenToggleRequested)
|
|
{
|
|
mainWindow->setFullscreen(!mainWindow->isFullscreen());
|
|
windowCallback.m_fullscreenToggleRequested = false;
|
|
}
|
|
|
|
gfxQ->setRenderTarget(m_renderTarget);
|
|
SWindowRect r = windowCallback.m_lastRect;
|
|
r.location[0] = 0;
|
|
r.location[1] = 0;
|
|
gfxQ->setViewport(r);
|
|
float rgba[] = {sinf(frameIdx / 60.0), cosf(frameIdx / 60.0), 0.0, 1.0};
|
|
gfxQ->setClearColor(rgba);
|
|
gfxQ->clearTarget();
|
|
gfxQ->setDrawPrimitive(PrimitiveTriStrips);
|
|
|
|
gfxQ->setShaderDataBinding(m_binding);
|
|
gfxQ->draw(0, 4);
|
|
gfxQ->resolveDisplay(m_renderTarget);
|
|
gfxQ->execute();
|
|
|
|
//fprintf(stderr, "%zu\n", frameIdx);
|
|
++frameIdx;
|
|
|
|
if ((frameIdx - lastCheck) > 100)
|
|
{
|
|
lastCheck = frameIdx;
|
|
//mainWindow->setFullscreen(!mainWindow->isFullscreen());
|
|
}
|
|
}
|
|
|
|
m_cv.notify_one();
|
|
loaderThread.join();
|
|
return 0;
|
|
}
|
|
void appQuitting(IApplication*)
|
|
{
|
|
running = false;
|
|
}
|
|
void appFilesOpen(IApplication*, const std::vector<SystemString>& paths)
|
|
{
|
|
fprintf(stderr, "OPENING: ");
|
|
for (const SystemString& path : paths)
|
|
{
|
|
#if _WIN32
|
|
fwprintf(stderr, L"%s ", path.c_str());
|
|
#else
|
|
fprintf(stderr, "%s ", path.c_str());
|
|
#endif
|
|
}
|
|
fprintf(stderr, "\n");
|
|
}
|
|
};
|
|
|
|
}
|
|
|
|
int main(int argc, const boo::SystemChar** argv)
|
|
{
|
|
LogVisor::RegisterConsoleLogger();
|
|
boo::TestApplicationCallback appCb;
|
|
int ret = ApplicationRun(boo::IApplication::PLAT_AUTO,
|
|
appCb, _S("boo"), _S("Boo"), argc, argv);
|
|
printf("IM DYING!!\n");
|
|
return ret;
|
|
}
|
|
|
|
#if _WIN32
|
|
int APIENTRY wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR lpCmdLine, int)
|
|
{
|
|
int argc = 0;
|
|
const boo::SystemChar** argv = (const wchar_t**)(CommandLineToArgvW(lpCmdLine, &argc));
|
|
static boo::SystemChar selfPath[1024];
|
|
GetModuleFileNameW(nullptr, selfPath, 1024);
|
|
static const boo::SystemChar* booArgv[32] = {};
|
|
booArgv[0] = selfPath;
|
|
for (int i=0 ; i<argc ; ++i)
|
|
booArgv[i+1] = argv[i];
|
|
|
|
LogVisor::CreateWin32Console();
|
|
return main(argc+1, booArgv);
|
|
}
|
|
#else
|
|
|
|
#endif
|
|
|