mirror of https://github.com/AxioDL/boo.git
161 lines
4.8 KiB
CMake
161 lines
4.8 KiB
CMake
cmake_minimum_required(VERSION 3.0)
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project(libBoo)
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if (NOT MSVC)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
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endif()
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if (NOT TARGET LogVisor)
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add_subdirectory(LogVisor)
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endif()
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set(BOO_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include CACHE PATH "libBoo include path" FORCE)
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include_directories(include ${LOG_VISOR_INCLUDE_DIR})
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if(NOT GEKKO AND NOT CAFE)
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list(APPEND PLAT_SRCS
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lib/graphicsdev/GL.cpp
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lib/graphicsdev/glew.c)
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list(APPEND PLAT_HDRS
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include/boo/graphicsdev/GL.hpp)
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endif()
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if(WIN32)
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list(APPEND PLAT_SRCS
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lib/win/ApplicationWin32.cpp
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lib/win/WindowWin32.cpp
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lib/win/Win32Common.hpp
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lib/inputdev/HIDListenerWinUSB.cpp
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lib/inputdev/HIDDeviceWinUSB.cpp
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lib/graphicsdev/D3D11.cpp
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lib/graphicsdev/D3D12.cpp)
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list(APPEND PLAT_HDRS
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include/boo/graphicsdev/D3D.hpp)
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list(APPEND _BOO_SYS_DEFINES -DUNICODE -D_UNICODE)
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list(APPEND _BOO_SYS_LIBS Winusb opengl32 Setupapi Imm32)
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elseif(APPLE)
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list(APPEND PLAT_SRCS
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lib/mac/ApplicationCocoa.mm
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lib/mac/WindowCocoa.mm
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lib/mac/CocoaCommon.hpp
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lib/inputdev/HIDListenerIOKit.cpp
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lib/inputdev/HIDDeviceIOKit.cpp
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lib/graphicsdev/Metal.mm)
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set_source_files_properties(lib/mac/ApplicationCocoa.mm
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lib/mac/WindowCocoa.mm
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lib/graphicsdev/Metal.mm
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PROPERTIES COMPILE_FLAGS -fobjc-arc)
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list(APPEND PLAT_HDRS
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include/boo/graphicsdev/Metal.hpp)
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find_library(APPKIT_LIBRARY AppKit)
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find_library(IOKIT_LIBRARY IOKit)
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find_library(OPENGL_LIBRARY OpenGL)
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if (NOT CMAKE_OSX_DEPLOYMENT_TARGET OR CMAKE_OSX_DEPLOYMENT_TARGET VERSION_GREATER 10.10)
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find_library(METAL_LIBRARY Metal)
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endif()
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find_library(QUARTZCORE_LIBRARY QuartzCore)
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find_library(COREVIDEO_LIBRARY CoreVideo)
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list(APPEND _BOO_SYS_LIBS ${APPKIT_LIBRARY} ${IOKIT_LIBRARY} ${OPENGL_LIBRARY} ${METAL_LIBRARY}
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${QUARTZCORE_LIBRARY} ${COREVIDEO_LIBRARY})
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else(NOT GEKKO)
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list(APPEND PLAT_SRCS
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lib/x11/XlibCommon.hpp
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lib/x11/ApplicationUnix.cpp
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lib/x11/ApplicationXlib.hpp
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lib/x11/ApplicationWayland.hpp
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lib/x11/WindowXlib.cpp
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lib/x11/WindowWayland.cpp
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lib/inputdev/HIDListenerUdev.cpp
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lib/inputdev/HIDDeviceUdev.cpp
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lib/graphicsdev/GL.cpp
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lib/graphicsdev/GLX.cpp
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lib/graphicsdev/glew.c)
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# list(APPEND PLAT_HDRS )
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find_package(PkgConfig)
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if(PKG_CONFIG_FOUND)
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pkg_check_modules(dbus_pkg QUIET libdbus dbus-1)
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endif()
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find_path(DBUS_INCLUDE_DIR
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NAMES
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dbus/dbus.h
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HINTS
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${dbus_pkg_INCLUDE_DIRS}
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PATH_SUFFIXES
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include/
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include/dbus-1.0/
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dbus-1.0/)
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find_path(DBUS_ARCH_INCLUDE_DIR
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NAMES
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dbus/dbus-arch-deps.h
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HINTS
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${dbus_pkg_INCLUDE_DIRS}
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PATHS
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# TODO use CMAKE_SYSTEM_PROCESSOR or similar?
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/usr/lib/dbus-1.0/include
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PATH_SUFFIXES
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dbus-1.0/include/)
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find_library(DBUS_LIBRARY
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NAMES
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dbus dbus-1
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HINTS
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${dbus_pkg_LIBRARY_DIRS}
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PATH_SUFFIXES
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lib
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lib32
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lib64)
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if(DBUS_INCLUDE_DIR-NOTFOUND)
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message(FATAL_ERROR "Unix build of libBoo requires dbus")
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endif()
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include_directories(${DBUS_INCLUDE_DIR} ${DBUS_ARCH_INCLUDE_DIR})
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list(APPEND _BOO_SYS_LIBS X11 Xi GL ${DBUS_LIBRARY} udev pthread)
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endif()
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# For some reason, clang takes forever if glew.c is not built with -Os
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if(CMAKE_C_COMPILER_ID STREQUAL "Clang" OR CMAKE_C_COMPILER_ID STREQUAL "AppleClang")
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set_source_files_properties(lib/graphicsdev/glew.c PROPERTIES COMPILE_FLAGS -Os)
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endif()
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set(BOO_SYS_LIBS ${_BOO_SYS_LIBS} CACHE PATH "Boo System Libraries" FORCE)
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set(BOO_SYS_DEFINES ${_BOO_SYS_DEFINES} CACHE PATH "Boo System Defines" FORCE)
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add_definitions(${_BOO_SYS_DEFINES})
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include_directories(include)
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add_library(Boo
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lib/inputdev/CafeProPad.cpp include/boo/inputdev/CafeProPad.hpp
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lib/inputdev/RevolutionPad.cpp include/boo/inputdev/RevolutionPad.hpp
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lib/inputdev/DolphinSmashAdapter.cpp include/boo/inputdev/DolphinSmashAdapter.hpp
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lib/inputdev/DualshockPad.cpp include/boo/inputdev/DualshockPad.hpp
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lib/inputdev/GenericPad.cpp include/boo/inputdev/GenericPad.hpp
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lib/inputdev/DeviceBase.cpp include/boo/inputdev/DeviceBase.hpp
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lib/inputdev/DeviceSignature.cpp include/boo/inputdev/DeviceSignature.hpp
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include/boo/inputdev/IHIDListener.hpp
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lib/inputdev/IHIDDevice.hpp
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include/boo/IGraphicsContext.hpp
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include/boo/graphicsdev/IGraphicsDataFactory.hpp
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include/boo/graphicsdev/IGraphicsCommandQueue.hpp
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include/boo/IWindow.hpp
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include/boo/IApplication.hpp
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include/boo/System.hpp
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include/boo/boo.hpp
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InputDeviceClasses.cpp
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${PLAT_SRCS}
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${PLAT_HDRS})
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add_subdirectory(test)
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