mirror of https://github.com/AxioDL/boo.git
501 lines
20 KiB
C++
501 lines
20 KiB
C++
#include "lib/win/UWPCommon.hpp"
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#include "boo/IApplication.hpp"
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#include "boo/IGraphicsContext.hpp"
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#include "boo/IWindow.hpp"
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#include "boo/audiodev/IAudioVoiceEngine.hpp"
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#include "boo/graphicsdev/D3D.hpp"
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#include <logvisor/logvisor.hpp>
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using namespace Windows::UI;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::ViewManagement;
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using namespace Windows::System;
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using namespace Windows::Graphics::Display;
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using namespace Windows::Foundation;
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using namespace Platform;
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#include <agile.h>
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namespace boo {
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static logvisor::Module Log("boo::WindowWin32");
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#if _WIN32_WINNT_WIN10
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IGraphicsCommandQueue* _NewD3D12CommandQueue(D3D12Context* ctx, D3D12Context::Window* windowCtx,
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IGraphicsContext* parent, ID3D12CommandQueue** cmdQueueOut);
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IGraphicsDataFactory* _NewD3D12DataFactory(D3D12Context* ctx, IGraphicsContext* parent, uint32_t sampleCount);
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#endif
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IGraphicsCommandQueue* _NewD3D11CommandQueue(D3D11Context* ctx, D3D11Context::Window* windowCtx,
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IGraphicsContext* parent);
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IGraphicsDataFactory* _NewD3D11DataFactory(D3D11Context* ctx, IGraphicsContext* parent, uint32_t sampleCount);
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struct GraphicsContextUWP : IGraphicsContext {
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EGraphicsAPI m_api;
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EPixelFormat m_pf;
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IWindow* m_parentWindow;
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Boo3DAppContextUWP& m_3dCtx;
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ComPtr<IDXGIOutput> m_output;
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GraphicsContextUWP(EGraphicsAPI api, IWindow* parentWindow, Boo3DAppContextUWP& b3dCtx)
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: m_api(api), m_pf(EPixelFormat::RGBA8), m_parentWindow(parentWindow), m_3dCtx(b3dCtx) {}
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virtual void resized(const SWindowRect& rect) { m_3dCtx.resize(m_parentWindow, rect.size[0], rect.size[1]); }
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};
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struct GraphicsContextUWPD3D : GraphicsContextUWP {
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ComPtr<IDXGISwapChain1> m_swapChain;
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IGraphicsCommandQueue* m_commandQueue = nullptr;
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IGraphicsDataFactory* m_dataFactory = nullptr;
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public:
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IWindowCallback* m_callback;
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GraphicsContextUWPD3D(EGraphicsAPI api, IWindow* parentWindow, Agile<CoreWindow>& coreWindow,
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Boo3DAppContextUWP& b3dCtx)
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: GraphicsContextUWP(api, parentWindow, b3dCtx) {
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/* Create Swap Chain */
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DXGI_SWAP_CHAIN_DESC1 scDesc = {};
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scDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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scDesc.SampleDesc.Count = 1;
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scDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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scDesc.BufferCount = 2;
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#if !WINDOWS_STORE
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scDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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#else
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scDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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#endif
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scDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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IUnknown* cw = reinterpret_cast<IUnknown*>(coreWindow.Get());
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#if _WIN32_WINNT_WIN10
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if (b3dCtx.m_ctx12.m_dev) {
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auto insIt = b3dCtx.m_ctx12.m_windows.emplace(std::make_pair(parentWindow, D3D12Context::Window()));
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D3D12Context::Window& w = insIt.first->second;
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ID3D12CommandQueue* cmdQueue;
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m_dataFactory = _NewD3D12DataFactory(&b3dCtx.m_ctx12, this);
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m_commandQueue = _NewD3D12CommandQueue(&b3dCtx.m_ctx12, &w, this, &cmdQueue);
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scDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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HRESULT hr =
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b3dCtx.m_ctx12.m_dxFactory->CreateSwapChainForCoreWindow(cmdQueue, cw, &scDesc, nullptr, &m_swapChain);
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if (FAILED(hr))
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Log.report(logvisor::Fatal, FMT_STRING("unable to create swap chain"));
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m_swapChain.As<IDXGISwapChain3>(&w.m_swapChain);
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ComPtr<ID3D12Resource> fb;
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m_swapChain->GetBuffer(0, __uuidof(ID3D12Resource), &fb);
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w.m_backBuf = w.m_swapChain->GetCurrentBackBufferIndex();
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D3D12_RESOURCE_DESC resDesc = fb->GetDesc();
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w.width = resDesc.Width;
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w.height = resDesc.Height;
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if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
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Log.report(logvisor::Fatal, FMT_STRING("unable to get DXGI output"));
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} else
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#endif
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{
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if (FAILED(b3dCtx.m_ctx11.m_dxFactory->CreateSwapChainForCoreWindow(b3dCtx.m_ctx11.m_dev.Get(), cw, &scDesc,
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nullptr, &m_swapChain)))
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Log.report(logvisor::Fatal, FMT_STRING("unable to create swap chain"));
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auto insIt = b3dCtx.m_ctx11.m_windows.emplace(std::make_pair(parentWindow, D3D11Context::Window()));
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D3D11Context::Window& w = insIt.first->second;
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m_swapChain.As<IDXGISwapChain1>(&w.m_swapChain);
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ComPtr<ID3D11Texture2D> fbRes;
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m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &fbRes);
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D3D11_TEXTURE2D_DESC resDesc;
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fbRes->GetDesc(&resDesc);
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w.width = resDesc.Width;
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w.height = resDesc.Height;
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m_dataFactory = _NewD3D11DataFactory(&b3dCtx.m_ctx11, this);
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m_commandQueue = _NewD3D11CommandQueue(&b3dCtx.m_ctx11, &insIt.first->second, this);
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if (FAILED(m_swapChain->GetContainingOutput(&m_output)))
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Log.report(logvisor::Fatal, FMT_STRING("unable to get DXGI output"));
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}
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}
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~GraphicsContextUWPD3D() override {
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#if _WIN32_WINNT_WIN10
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if (m_3dCtx.m_ctx12.m_dev)
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m_3dCtx.m_ctx12.m_windows.erase(m_parentWindow);
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else
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#endif
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m_3dCtx.m_ctx11.m_windows.erase(m_parentWindow);
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}
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void _setCallback(IWindowCallback* cb) override { m_callback = cb; }
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EGraphicsAPI getAPI() const override { return m_api; }
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EPixelFormat getPixelFormat() const override { return m_pf; }
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void setPixelFormat(EPixelFormat pf) override {
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if (pf > EPixelFormat::RGBAF32_Z24)
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return;
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m_pf = pf;
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}
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bool initializeContext(void*) override { return true; }
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void makeCurrent() override {}
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void postInit() override {}
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void present() override {}
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IGraphicsCommandQueue* getCommandQueue() override { return m_commandQueue; }
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IGraphicsDataFactory* getDataFactory() override { return m_dataFactory; }
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IGraphicsDataFactory* getMainContextDataFactory() override { return m_dataFactory; }
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IGraphicsDataFactory* getLoadContextDataFactory() override { return m_dataFactory; }
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};
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static uint32_t translateKeysym(CoreWindow ^ window, VirtualKey sym, ESpecialKey& specialSym,
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EModifierKey& modifierSym) {
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specialSym = ESpecialKey::None;
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modifierSym = EModifierKey::None;
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if (sym >= VirtualKey::F1 && sym <= VirtualKey::F12)
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specialSym = ESpecialKey(uint32_t(ESpecialKey::F1) + uint32_t(sym - VirtualKey::F1));
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else if (sym == VirtualKey::Escape)
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specialSym = ESpecialKey::Esc;
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else if (sym == VirtualKey::Enter)
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specialSym = ESpecialKey::Enter;
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else if (sym == VirtualKey::Back)
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specialSym = ESpecialKey::Backspace;
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else if (sym == VirtualKey::Insert)
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specialSym = ESpecialKey::Insert;
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else if (sym == VirtualKey::Delete)
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specialSym = ESpecialKey::Delete;
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else if (sym == VirtualKey::Home)
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specialSym = ESpecialKey::Home;
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else if (sym == VirtualKey::End)
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specialSym = ESpecialKey::End;
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else if (sym == VirtualKey::PageUp)
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specialSym = ESpecialKey::PgUp;
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else if (sym == VirtualKey::PageDown)
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specialSym = ESpecialKey::PgDown;
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else if (sym == VirtualKey::Left)
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specialSym = ESpecialKey::Left;
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else if (sym == VirtualKey::Right)
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specialSym = ESpecialKey::Right;
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else if (sym == VirtualKey::Up)
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specialSym = ESpecialKey::Up;
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else if (sym == VirtualKey::Down)
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specialSym = ESpecialKey::Down;
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else if (sym == VirtualKey::Tab)
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specialSym = ESpecialKey::Tab;
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else if (sym == VirtualKey::Shift)
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modifierSym = EModifierKey::Shift;
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else if (sym == VirtualKey::Control)
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modifierSym = EModifierKey::Ctrl;
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else if (sym == VirtualKey::Menu)
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modifierSym = EModifierKey::Alt;
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else if (sym >= VirtualKey::A && sym <= VirtualKey::Z)
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return uint32_t(sym - VirtualKey::A) + (window->GetKeyState(VirtualKey::Shift) != CoreVirtualKeyStates::None) ? 'A'
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: 'a';
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return 0;
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}
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static EModifierKey translateModifiers(CoreWindow ^ window) {
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EModifierKey retval = EModifierKey::None;
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if (window->GetKeyState(VirtualKey::Shift) != CoreVirtualKeyStates::None)
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retval |= EModifierKey::Shift;
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if (window->GetKeyState(VirtualKey::Control) != CoreVirtualKeyStates::None)
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retval |= EModifierKey::Ctrl;
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if (window->GetKeyState(VirtualKey::Menu) != CoreVirtualKeyStates::None)
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retval |= EModifierKey::Alt;
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return retval;
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}
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class WindowUWP : public IWindow {
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friend struct GraphicsContextUWP;
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ApplicationView ^ m_appView = ApplicationView::GetForCurrentView();
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Platform::Agile<CoreWindow> m_coreWindow;
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Rect m_bounds;
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float m_dispInfoDpiFactor = 1.f;
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std::unique_ptr<GraphicsContextUWP> m_gfxCtx;
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IWindowCallback* m_callback = nullptr;
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public:
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ref struct EventReceiver sealed {
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void OnKeyDown(CoreWindow ^ window, KeyEventArgs ^ keyEventArgs) { w.OnKeyDown(window, keyEventArgs); }
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void OnKeyUp(CoreWindow ^ window, KeyEventArgs ^ keyEventArgs) { w.OnKeyUp(window, keyEventArgs); }
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void OnPointerEntered(CoreWindow ^ window, PointerEventArgs ^ args) { w.OnPointerEntered(window, args); }
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void OnPointerExited(CoreWindow ^ window, PointerEventArgs ^ args) { w.OnPointerExited(window, args); }
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void OnPointerMoved(CoreWindow ^ window, PointerEventArgs ^ args) { w.OnPointerMoved(window, args); }
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void OnPointerPressed(CoreWindow ^ window, PointerEventArgs ^ args) { w.OnPointerPressed(window, args); }
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void OnPointerReleased(CoreWindow ^ window, PointerEventArgs ^ args) { w.OnPointerReleased(window, args); }
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void OnPointerWheelChanged(CoreWindow ^ window, PointerEventArgs ^ args) { w.OnPointerWheelChanged(window, args); }
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void OnClosed(CoreWindow ^ sender, CoreWindowEventArgs ^ args) { w.OnClosed(sender, args); }
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void SizeChanged(CoreWindow ^ window, WindowSizeChangedEventArgs ^) {
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w.m_bounds = window->Bounds;
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w._resized();
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}
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void DisplayInfoChanged(DisplayInformation ^ di, Object ^) {
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w.m_dispInfoDpiFactor = di->LogicalDpi / 96.f;
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w._resized();
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}
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internal : WindowUWP& w;
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EventReceiver(WindowUWP& w) : w(w) {
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w.m_coreWindow->KeyDown +=
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ref new TypedEventHandler<CoreWindow ^, KeyEventArgs ^>(this, &EventReceiver::OnKeyDown);
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w.m_coreWindow->KeyUp += ref new TypedEventHandler<CoreWindow ^, KeyEventArgs ^>(this, &EventReceiver::OnKeyUp);
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w.m_coreWindow->PointerEntered +=
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ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &EventReceiver::OnPointerEntered);
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w.m_coreWindow->PointerExited +=
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ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &EventReceiver::OnPointerExited);
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w.m_coreWindow->PointerMoved +=
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ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &EventReceiver::OnPointerMoved);
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w.m_coreWindow->PointerPressed +=
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ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &EventReceiver::OnPointerPressed);
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w.m_coreWindow->PointerReleased +=
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ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &EventReceiver::OnPointerReleased);
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w.m_coreWindow->PointerWheelChanged +=
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ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(this, &EventReceiver::OnPointerWheelChanged);
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w.m_coreWindow->Closed +=
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ref new TypedEventHandler<CoreWindow ^, CoreWindowEventArgs ^>(this, &EventReceiver::OnClosed);
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w.m_coreWindow->SizeChanged +=
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ref new TypedEventHandler<CoreWindow ^, WindowSizeChangedEventArgs ^>(this, &EventReceiver::SizeChanged);
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DisplayInformation::GetForCurrentView()->DpiChanged +=
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ref new TypedEventHandler<DisplayInformation ^, Object ^>(this, &EventReceiver::DisplayInfoChanged);
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}
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};
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EventReceiver ^ m_eventReceiver;
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WindowUWP(std::string_view title, Boo3DAppContextUWP& b3dCtx)
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: m_coreWindow(CoreWindow::GetForCurrentThread()), m_eventReceiver(ref new EventReceiver(*this)) {
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IGraphicsContext::EGraphicsAPI api = IGraphicsContext::EGraphicsAPI::D3D11;
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#if _WIN32_WINNT_WIN10
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if (b3dCtx.m_ctx12.m_dev)
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api = IGraphicsContext::EGraphicsAPI::D3D12;
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#endif
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m_gfxCtx.reset(new GraphicsContextUWPD3D(api, this, m_coreWindow, b3dCtx));
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setTitle(title);
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m_bounds = m_coreWindow->Bounds;
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m_dispInfoDpiFactor = DisplayInformation::GetForCurrentView()->LogicalDpi / 96.f;
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if (auto titleBar = ApplicationView::GetForCurrentView()->TitleBar) {
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Color grey = {0xFF, 0x33, 0x33, 0x33};
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Color transWhite = {0xFF, 0x88, 0x88, 0x88};
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titleBar->ButtonBackgroundColor = grey;
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titleBar->ButtonForegroundColor = Colors::White;
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titleBar->BackgroundColor = grey;
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titleBar->ForegroundColor = Colors::White;
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titleBar->ButtonInactiveBackgroundColor = grey;
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titleBar->ButtonInactiveForegroundColor = transWhite;
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titleBar->InactiveBackgroundColor = grey;
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titleBar->InactiveForegroundColor = transWhite;
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}
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}
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~WindowUWP() override = default;
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void setCallback(IWindowCallback* cb) override { m_callback = cb; }
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void closeWindow() override { m_coreWindow->Close(); }
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void showWindow() override {}
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void hideWindow() override {}
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std::string getTitle() override { return std::string(m_appView->Title->Data()); }
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void setTitle(std::string_view title) override { m_appView->Title = ref new Platform::String(title.data()); }
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void setCursor(EMouseCursor cursor) override {}
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void setWaitCursor(bool wait) override {}
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double getWindowRefreshRate() const {
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/* TODO: Actually get refresh rate */
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return 60.0;
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}
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void setWindowFrameDefault() override {}
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void getWindowFrame(float& xOut, float& yOut, float& wOut, float& hOut) const override {
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xOut = m_bounds.X * m_dispInfoDpiFactor;
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yOut = m_bounds.Y * m_dispInfoDpiFactor;
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wOut = m_bounds.Width * m_dispInfoDpiFactor;
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hOut = m_bounds.Height * m_dispInfoDpiFactor;
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}
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void getWindowFrame(int& xOut, int& yOut, int& wOut, int& hOut) const override {
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xOut = m_bounds.X * m_dispInfoDpiFactor;
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yOut = m_bounds.Y * m_dispInfoDpiFactor;
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wOut = m_bounds.Width * m_dispInfoDpiFactor;
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hOut = m_bounds.Height * m_dispInfoDpiFactor;
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}
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void setWindowFrame(float x, float y, float w, float h) override {}
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void setWindowFrame(int x, int y, int w, int h) override {}
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float getVirtualPixelFactor() const override { return m_dispInfoDpiFactor; }
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bool isFullscreen() const override { return ApplicationView::GetForCurrentView()->IsFullScreenMode; }
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void setFullscreen(bool fs) override {
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if (fs)
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ApplicationView::GetForCurrentView()->TryEnterFullScreenMode();
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else
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ApplicationView::GetForCurrentView()->ExitFullScreenMode();
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}
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void claimKeyboardFocus(const int coord[2]) override {}
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bool clipboardCopy(EClipboardType type, const uint8_t* data, size_t sz) override { return false; }
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std::unique_ptr<uint8_t[]> clipboardPaste(EClipboardType type, size_t& sz) override {
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return std::unique_ptr<uint8_t[]>();
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}
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int waitForRetrace(IAudioVoiceEngine* engine) override {
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if (engine)
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engine->pumpAndMixVoices();
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m_gfxCtx->m_output->WaitForVBlank();
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return 1;
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}
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uintptr_t getPlatformHandle() const override { return 0; }
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bool _incomingEvent(void* ev) override { return false; }
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void OnKeyDown(CoreWindow ^ window, KeyEventArgs ^ keyEventArgs) {
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ESpecialKey specialKey;
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EModifierKey modifierKey;
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uint32_t charCode = translateKeysym(m_coreWindow.Get(), keyEventArgs->VirtualKey, specialKey, modifierKey);
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EModifierKey modifierMask = translateModifiers(window);
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bool repeat = keyEventArgs->KeyStatus.RepeatCount > 1;
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if (charCode)
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m_callback->charKeyDown(charCode, modifierMask, repeat);
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else if (specialKey != ESpecialKey::None)
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m_callback->specialKeyDown(specialKey, modifierMask, repeat);
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else if (modifierKey != EModifierKey::None)
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m_callback->modKeyDown(modifierKey, repeat);
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}
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void OnKeyUp(CoreWindow ^ window, KeyEventArgs ^ keyEventArgs) {
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ESpecialKey specialKey;
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EModifierKey modifierKey;
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uint32_t charCode = translateKeysym(m_coreWindow.Get(), keyEventArgs->VirtualKey, specialKey, modifierKey);
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EModifierKey modifierMask = translateModifiers(window);
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if (charCode)
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m_callback->charKeyUp(charCode, modifierMask);
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else if (specialKey != ESpecialKey::None)
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m_callback->specialKeyUp(specialKey, modifierMask);
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else if (modifierKey != EModifierKey::None)
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m_callback->modKeyUp(modifierKey);
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}
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SWindowCoord GetCursorCoords(const Point& point) {
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SWindowCoord coord = {point.X * m_dispInfoDpiFactor,
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(m_bounds.Height - point.Y) * m_dispInfoDpiFactor,
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point.X,
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m_bounds.Height - point.Y,
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point.X / m_bounds.Width,
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(m_bounds.Height - point.Y) / m_bounds.Height};
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return coord;
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}
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void OnPointerEntered(CoreWindow ^ window, PointerEventArgs ^ args) {
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m_callback->mouseEnter(GetCursorCoords(args->CurrentPoint->Position));
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}
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void OnPointerExited(CoreWindow ^ window, PointerEventArgs ^ args) {
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m_callback->mouseLeave(GetCursorCoords(args->CurrentPoint->Position));
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}
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void OnPointerMoved(CoreWindow ^ window, PointerEventArgs ^ args) {
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m_callback->mouseMove(GetCursorCoords(args->CurrentPoint->Position));
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}
|
|
|
|
boo::EMouseButton m_pressedButton = boo::EMouseButton::None;
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void OnPointerPressed(CoreWindow ^ window, PointerEventArgs ^ args) {
|
|
auto properties = args->CurrentPoint->Properties;
|
|
boo::EMouseButton button = boo::EMouseButton::None;
|
|
if (properties->IsLeftButtonPressed)
|
|
button = boo::EMouseButton::Primary;
|
|
else if (properties->IsMiddleButtonPressed)
|
|
button = boo::EMouseButton::Middle;
|
|
else if (properties->IsRightButtonPressed)
|
|
button = boo::EMouseButton::Secondary;
|
|
else if (properties->IsXButton1Pressed)
|
|
button = boo::EMouseButton::Aux1;
|
|
else if (properties->IsXButton2Pressed)
|
|
button = boo::EMouseButton::Aux2;
|
|
m_callback->mouseDown(GetCursorCoords(args->CurrentPoint->Position), button,
|
|
translateModifiers(m_coreWindow.Get()));
|
|
m_pressedButton = button;
|
|
}
|
|
|
|
void OnPointerReleased(CoreWindow ^ window, PointerEventArgs ^ args) {
|
|
auto properties = args->CurrentPoint->Properties;
|
|
m_callback->mouseUp(GetCursorCoords(args->CurrentPoint->Position), m_pressedButton,
|
|
translateModifiers(m_coreWindow.Get()));
|
|
}
|
|
|
|
void OnPointerWheelChanged(CoreWindow ^ window, PointerEventArgs ^ args) {
|
|
auto properties = args->CurrentPoint->Properties;
|
|
SScrollDelta scroll = {};
|
|
scroll.delta[1] = properties->MouseWheelDelta / double(WHEEL_DELTA);
|
|
m_callback->scroll(GetCursorCoords(args->CurrentPoint->Position), scroll);
|
|
}
|
|
|
|
void OnClosed(CoreWindow ^ sender, CoreWindowEventArgs ^ args) {
|
|
if (m_callback)
|
|
m_callback->destroyed();
|
|
}
|
|
|
|
void _resized() {
|
|
boo::SWindowRect rect(m_bounds.X * m_dispInfoDpiFactor, m_bounds.Y * m_dispInfoDpiFactor,
|
|
m_bounds.Width * m_dispInfoDpiFactor, m_bounds.Height * m_dispInfoDpiFactor);
|
|
m_gfxCtx->resized(rect);
|
|
if (m_callback)
|
|
m_callback->resized(rect, false);
|
|
}
|
|
|
|
ETouchType getTouchType() const override { return ETouchType::None; }
|
|
|
|
void setStyle(EWindowStyle style) override {}
|
|
|
|
EWindowStyle getStyle() const override {
|
|
EWindowStyle retval = EWindowStyle::None;
|
|
return retval;
|
|
}
|
|
|
|
IGraphicsCommandQueue* getCommandQueue() override { return m_gfxCtx->getCommandQueue(); }
|
|
IGraphicsDataFactory* getDataFactory() override { return m_gfxCtx->getDataFactory(); }
|
|
|
|
/* Creates a new context on current thread!! Call from main client thread */
|
|
IGraphicsDataFactory* getMainContextDataFactory() override { return m_gfxCtx->getMainContextDataFactory(); }
|
|
|
|
/* Creates a new context on current thread!! Call from client loading thread */
|
|
IGraphicsDataFactory* getLoadContextDataFactory() override { return m_gfxCtx->getLoadContextDataFactory(); }
|
|
};
|
|
|
|
std::shared_ptr<IWindow> _WindowUWPNew(std::string_view title, Boo3DAppContextUWP& d3dCtx) {
|
|
return std::make_shared<WindowUWP>(title, d3dCtx);
|
|
}
|
|
|
|
} // namespace boo
|