mirror of https://github.com/AxioDL/boo.git
191 lines
5.2 KiB
C++
191 lines
5.2 KiB
C++
#ifndef BOO_WIN32COMMON_HPP
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#define BOO_WIN32COMMON_HPP
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#ifndef _CRT_SECURE_NO_WARNINGS
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#define _CRT_SECURE_NO_WARNINGS 1 /* STFU MSVC */
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#endif
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include "WinCommon.hpp"
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#include <windows.h>
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#if BOO_HAS_VULKAN
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#include "boo/graphicsdev/Vulkan.hpp"
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#endif
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#include "boo/graphicsdev/GL.hpp"
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extern DWORD g_mainThreadId;
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#if _WIN32_WINNT_WINBLUE && !WINDOWS_STORE
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#include <ShellScalingApi.h>
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typedef HRESULT (WINAPI* PFN_GetScaleFactorForMonitor)( _In_ HMONITOR, _Out_ DEVICE_SCALE_FACTOR *);
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extern PFN_GetScaleFactorForMonitor MyGetScaleFactorForMonitor;
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#endif
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struct OGLContext
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{
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ComPtr<IDXGIFactory1> m_dxFactory;
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HGLRC m_lastContext = 0;
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struct Window
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{
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HWND m_hwnd;
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HDC m_deviceContext;
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HGLRC m_mainContext;
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HGLRC m_renderContext;
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bool m_needsResize = false;
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size_t width, height;
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bool m_fs = false;
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LONG m_fsStyle;
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LONG m_fsExStyle;
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RECT m_fsRect;
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int m_fsCountDown = 0;
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};
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std::unordered_map<const boo::IWindow*, Window> m_windows;
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boo::GLContext m_glCtx;
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};
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template <class W>
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static inline void SetFullscreen(W& win, bool fs)
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{
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if (fs)
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{
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win.m_fsStyle = GetWindowLong(win.m_hwnd, GWL_STYLE);
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win.m_fsExStyle = GetWindowLong(win.m_hwnd, GWL_EXSTYLE);
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GetWindowRect(win.m_hwnd, &win.m_fsRect);
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SetWindowLong(win.m_hwnd, GWL_STYLE,
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win.m_fsStyle & ~(WS_CAPTION | WS_THICKFRAME));
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SetWindowLong(win.m_hwnd, GWL_EXSTYLE,
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win.m_fsExStyle & ~(WS_EX_DLGMODALFRAME |
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WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE));
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MONITORINFO monitor_info;
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monitor_info.cbSize = sizeof(monitor_info);
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GetMonitorInfo(MonitorFromWindow(win.m_hwnd, MONITOR_DEFAULTTONEAREST),
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&monitor_info);
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SetWindowPos(win.m_hwnd, NULL, monitor_info.rcMonitor.left, monitor_info.rcMonitor.top,
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monitor_info.rcMonitor.right - monitor_info.rcMonitor.left,
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monitor_info.rcMonitor.bottom - monitor_info.rcMonitor.top,
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SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED | SWP_ASYNCWINDOWPOS);
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win.m_fs = true;
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}
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else
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{
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SetWindowLong(win.m_hwnd, GWL_STYLE, win.m_fsStyle);
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SetWindowLong(win.m_hwnd, GWL_EXSTYLE, win.m_fsExStyle);
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SetWindowPos(win.m_hwnd, NULL, win.m_fsRect.left, win.m_fsRect.top,
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win.m_fsRect.right - win.m_fsRect.left, win.m_fsRect.bottom - win.m_fsRect.top,
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SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED | SWP_ASYNCWINDOWPOS);
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win.m_fs = false;
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}
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}
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struct Boo3DAppContextWin32 : Boo3DAppContext
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{
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OGLContext m_ctxOgl;
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ComPtr<IDXGIFactory1> m_vulkanDxFactory;
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bool isFullscreen(const boo::IWindow* window)
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{
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#if BOO_HAS_VULKAN
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if (m_vulkanDxFactory)
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{
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boo::VulkanContext::Window& win = *boo::g_VulkanContext.m_windows[window];
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return win.m_fs;
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}
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#endif
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if (m_ctx11.m_dev)
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{
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D3D11Context::Window& win = m_ctx11.m_windows[window];
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BOOL isFScr;
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win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
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return isFScr != 0;
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}
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OGLContext::Window& win = m_ctxOgl.m_windows[window];
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return win.m_fs;
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}
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bool setFullscreen(boo::IWindow* window, bool fs)
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{
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#if BOO_HAS_VULKAN
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if (m_vulkanDxFactory)
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{
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boo::VulkanContext::Window& win = *boo::g_VulkanContext.m_windows[window];
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if (fs && win.m_fs)
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return false;
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else if (!fs && !win.m_fs)
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return false;
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SetFullscreen(win, fs);
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return true;
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}
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#endif
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if (m_ctx11.m_dev)
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{
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D3D11Context::Window& win = m_ctx11.m_windows[window];
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BOOL isFScr;
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win.m_swapChain->GetFullscreenState(&isFScr, nullptr);
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if (fs && isFScr)
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return false;
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else if (!fs && !isFScr)
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return false;
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if (fs)
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{
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ComPtr<IDXGIOutput> out;
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win.m_swapChain->GetContainingOutput(&out);
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DXGI_OUTPUT_DESC outDesc;
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out->GetDesc(&outDesc);
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win.m_fsdesc.Width = outDesc.DesktopCoordinates.right;
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win.m_fsdesc.Height = outDesc.DesktopCoordinates.bottom;
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}
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win.m_fs = fs;
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win.m_needsFSTransition = true;
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return true;
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}
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#if !WINDOWS_STORE
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OGLContext::Window& win = m_ctxOgl.m_windows[window];
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if (fs && win.m_fs)
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return false;
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else if (!fs && !win.m_fs)
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return false;
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SetFullscreen(win, fs);
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#endif
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return true;
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}
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};
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struct HWNDEvent
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{
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UINT uMsg;
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WPARAM wParam;
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LPARAM lParam;
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HWNDEvent(UINT m, WPARAM w, LPARAM l)
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: uMsg(m), wParam(w), lParam(l) {}
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};
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struct Win32Cursors
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{
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HCURSOR m_arrow;
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HCURSOR m_hResize;
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HCURSOR m_vResize;
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HCURSOR m_ibeam;
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HCURSOR m_crosshairs;
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HCURSOR m_wait;
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};
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namespace boo
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{
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extern Win32Cursors WIN32_CURSORS;
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}
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#endif // BOO_WIN32COMMON_HPP
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