boo/test/main.cpp

120 lines
2.7 KiB
C++

#if __APPLE__
#include <CoreFoundation/CoreFoundation.h>
#else
#endif
#include <stdio.h>
#include <boo.hpp>
#if _WIN32
#define _WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#else
#include <unistd.h>
#endif
namespace boo
{
class CDolphinSmashAdapterCallback : public IDolphinSmashAdapterCallback
{
void controllerConnected(unsigned idx, EDolphinControllerType type)
{
printf("CONTROLLER %u CONNECTED\n", idx);
}
void controllerDisconnected(unsigned idx, EDolphinControllerType type)
{
printf("CONTROLLER %u DISCONNECTED\n", idx);
}
void controllerUpdate(unsigned idx, EDolphinControllerType type,
const SDolphinControllerState& state)
{
printf("CONTROLLER %u UPDATE %d %d\n", idx, state.m_leftStick[0], state.m_leftStick[1]);
}
};
class CTestDeviceFinder : public CDeviceFinder
{
CDolphinSmashAdapter* smashAdapter = NULL;
CDolphinSmashAdapterCallback m_cb;
public:
CTestDeviceFinder()
: CDeviceFinder({"CDolphinSmashAdapter"})
{}
void deviceConnected(CDeviceToken& tok)
{
smashAdapter = dynamic_cast<CDolphinSmashAdapter*>(tok.openAndGetDevice());
smashAdapter->setCallback(&m_cb);
smashAdapter->startRumble(0);
}
void deviceDisconnected(CDeviceToken&, CDeviceBase* device)
{
if (smashAdapter == device)
{
delete smashAdapter;
smashAdapter = NULL;
}
}
};
}
#if _WIN32
extern "C" int genWin32ShellExecute(const wchar_t* AppFullPath,
const wchar_t* Verb,
const wchar_t* Params,
bool ShowAppWindow,
bool WaitToFinish);
#include <libwdi/libwdi.h>
static void scanWinUSB()
{
struct wdi_device_info *device, *list;
struct wdi_options_create_list WDI_LIST_OPTS =
{
true, false, true
};
int err = wdi_create_list(&list, &WDI_LIST_OPTS);
if (err == WDI_SUCCESS)
{
for (device = list; device != NULL; device = device->next)
{
if (device->vid == 0x57E && device->pid == 0x337 &&
!strcmp(device->driver, "HidUsb"))
{
printf("GC adapter detected; installing driver\n");
}
}
wdi_destroy_list(list);
}
}
#endif
int main(int argc, char** argv)
{
#if _WIN32
scanWinUSB();
#endif
boo::CTestDeviceFinder finder;
finder.startScanning();
#if 0
boo::IGraphicsContext* ctx = new boo::CGraphicsContext;
if (ctx->create())
{
}
#endif
#if __APPLE__
CFRunLoopRun();
#elif _WIN32
while (true) {Sleep(1000);}
#else
while (true) {sleep(1);}
#endif
//delete ctx;
return 0;
}