boo/include/boo
Lioncash 7496109ff6 NintendoPowerA: Make constructor explicit
While we're at it we can also ensure that all class members have
deterministic initial state.
2019-09-06 07:24:17 -04:00
..
audiodev Merge pull request #35 from lioncash/audio 2019-08-24 20:46:23 -07:00
graphicsdev IGraphicsDataFactory: std::move vertex and fragment tokens in newShaderPipeline 2019-08-24 20:21:28 -04:00
inputdev NintendoPowerA: Make constructor explicit 2019-09-06 07:24:17 -04:00
BooObject.hpp Don't use template parameter in equality op 2019-08-18 12:45:58 -07:00
DeferredWindowEvents.hpp General: Tidy up includes 2019-08-19 21:02:56 -04:00
IApplication.hpp General: Tidy up includes 2019-08-19 21:02:56 -04:00
IGraphicsContext.hpp Avoid using None in enums, fix compilation 2019-08-20 01:06:52 -07:00
IWindow.hpp General: Tidy up includes 2019-08-19 21:02:56 -04:00
System.hpp System: Take input parameter for operator|= and &= by value 2019-08-17 20:40:47 -04:00
ThreadLocalPtr.hpp New code style refactor 2018-12-07 19:17:51 -10:00
UWPViewProvider.hpp General: Tidy up includes 2019-08-19 21:02:56 -04:00
boo.hpp General: Tidy up includes 2019-08-19 21:02:56 -04:00