boo/lib/audiodev/AudioVoiceEngine.cpp

87 lines
2.9 KiB
C++

#include "AudioVoiceEngine.hpp"
#include <string.h>
namespace boo
{
void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, int16_t* dataOut)
{
memset(dataOut, 0, sizeof(int16_t) * frames * m_mixInfo.m_channelMap.m_channelCount);
for (AudioVoice* vox : m_activeVoices)
if (vox->m_running)
vox->pumpAndMix(m_mixInfo, frames, dataOut);
for (AudioSubmix* smx : m_activeSubmixes)
smx->_pumpAndMixVoices(frames, dataOut);
}
void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, int32_t* dataOut)
{
memset(dataOut, 0, sizeof(int32_t) * frames * m_mixInfo.m_channelMap.m_channelCount);
for (AudioVoice* vox : m_activeVoices)
if (vox->m_running)
vox->pumpAndMix(m_mixInfo, frames, dataOut);
for (AudioSubmix* smx : m_activeSubmixes)
smx->_pumpAndMixVoices(frames, dataOut);
}
void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, float* dataOut)
{
memset(dataOut, 0, sizeof(float) * frames * m_mixInfo.m_channelMap.m_channelCount);
for (AudioVoice* vox : m_activeVoices)
if (vox->m_running)
vox->pumpAndMix(m_mixInfo, frames, dataOut);
for (AudioSubmix* smx : m_activeSubmixes)
smx->_pumpAndMixVoices(frames, dataOut);
}
void BaseAudioVoiceEngine::_unbindFrom(std::list<AudioVoice*>::iterator it)
{
m_activeVoices.erase(it);
}
void BaseAudioVoiceEngine::_unbindFrom(std::list<AudioSubmix*>::iterator it)
{
m_activeSubmixes.erase(it);
}
std::unique_ptr<IAudioVoice>
BaseAudioVoiceEngine::allocateNewMonoVoice(double sampleRate,
IAudioVoiceCallback* cb,
bool dynamicPitch)
{
std::unique_ptr<IAudioVoice> ret =
std::make_unique<AudioVoiceMono>(*this, *this, cb, sampleRate, dynamicPitch);
AudioVoiceMono* retMono = static_cast<AudioVoiceMono*>(ret.get());
retMono->bindVoice(m_activeVoices.insert(m_activeVoices.end(), retMono));
return ret;
}
std::unique_ptr<IAudioVoice>
BaseAudioVoiceEngine::allocateNewStereoVoice(double sampleRate,
IAudioVoiceCallback* cb,
bool dynamicPitch)
{
std::unique_ptr<IAudioVoice> ret =
std::make_unique<AudioVoiceStereo>(*this, *this, cb, sampleRate, dynamicPitch);
AudioVoiceStereo* retStereo = static_cast<AudioVoiceStereo*>(ret.get());
retStereo->bindVoice(m_activeVoices.insert(m_activeVoices.end(), retStereo));
return ret;
}
std::unique_ptr<IAudioSubmix>
BaseAudioVoiceEngine::allocateNewSubmix(IAudioSubmixCallback* cb)
{
std::unique_ptr<IAudioSubmix> ret =
std::make_unique<AudioSubmix>(*this, *this, cb);
AudioSubmix* retIntern = static_cast<AudioSubmix*>(ret.get());
retIntern->bindSubmix(m_activeSubmixes.insert(m_activeSubmixes.end(), retIntern));
return ret;
}
const AudioVoiceEngineMixInfo& BaseAudioVoiceEngine::mixInfo() const
{
return m_mixInfo;
}
}