boo/lib/win/ApplicationWin32.cpp

265 lines
8.1 KiB
C++

#include "Win32Common.hpp"
#include <shellapi.h>
#include <initguid.h>
#include <Usbiodef.h>
#if _DEBUG
#define DXGI_FACTORY2_FLAGS DXGI_CREATE_FACTORY_DEBUG
#define D3D11_CREATE_DEVICE_FLAGS D3D11_CREATE_DEVICE_DEBUG
#else
#define DXGI_FACTORY2_FLAGS 0
#define D3D11_CREATE_DEVICE_FLAGS 0
#endif
#include <unordered_map>
#include "boo/System.hpp"
#include "boo/IApplication.hpp"
#include "boo/inputdev/DeviceFinder.hpp"
#include <LogVisor/LogVisor.hpp>
namespace boo
{
static LogVisor::LogModule Log("ApplicationWin32");
IWindow* _WindowWin32New(const SystemString& title, D3DAppContext& d3dCtx);
class ApplicationWin32 final : public IApplication
{
IApplicationCallback& m_callback;
const SystemString m_uniqueName;
const SystemString m_friendlyName;
const SystemString m_pname;
const std::vector<SystemString> m_args;
std::unordered_map<HWND, IWindow*> m_allWindows;
bool m_singleInstance;
D3DAppContext m_d3dCtx;
void _deletedWindow(IWindow* window)
{
m_allWindows.erase(HWND(window->getPlatformHandle()));
}
public:
ApplicationWin32(IApplicationCallback& callback,
const SystemString& uniqueName,
const SystemString& friendlyName,
const SystemString& pname,
const std::vector<SystemString>& args,
bool singleInstance)
: m_callback(callback),
m_uniqueName(uniqueName),
m_friendlyName(friendlyName),
m_pname(pname),
m_args(args),
m_singleInstance(singleInstance)
{
HMODULE dxgilib = LoadLibraryW(L"dxgi.dll");
if (!dxgilib)
Log.report(LogVisor::FatalError, "unable to load dxgi.dll");
typedef HRESULT(WINAPI*CreateDXGIFactory2PROC)(UINT Flags, REFIID riid, _COM_Outptr_ void **ppFactory);
CreateDXGIFactory2PROC MyCreateDXGIFactory2 = (CreateDXGIFactory2PROC)GetProcAddress(dxgilib, "CreateDXGIFactory2");
if (!MyCreateDXGIFactory2)
Log.report(LogVisor::FatalError, "unable to find CreateDXGIFactory2 in DXGI.dll\n"
"Windows 7 users should install \"Platform Update for Windows 7\" from Microsoft");
if (FAILED(MyCreateDXGIFactory2(DXGI_FACTORY2_FLAGS, __uuidof(IDXGIFactory2), &m_d3dCtx.m_dxFactory)))
Log.report(LogVisor::FatalError, "unable to create DXGI factory");
#if WINVER >= _WIN32_WINNT_WIN10
HMODULE d3d12lib = LoadLibraryW(L"D3D12.dll");
if (d3d12lib)
{
PFN_D3D12_CREATE_DEVICE MyD3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(d3d12lib, "D3D12CreateDevice");
if (!MyD3D12CreateDevice)
Log.report(LogVisor::FatalError, "unable to find D3D12CreateDevice in D3D12.dll");
if (FAILED(MyD3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_12_0, __uuidof(ID3D12Device), &m_d3dCtx.m_ctx12.m_dev)))
Log.report(LogVisor::FatalError, "unable to create D3D12 device");
return;
}
#endif
HMODULE d3d11lib = LoadLibraryW(L"D3D11.dll");
if (d3d11lib)
{
/* Create device proc */
PFN_D3D11_CREATE_DEVICE MyD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(d3d11lib, "D3D11CreateDevice");
if (!MyD3D11CreateDevice)
Log.report(LogVisor::FatalError, "unable to find D3D11CreateDevice in D3D11.dll");
/* Create device */
D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_11_1;
ComPtr<ID3D11Device> tempDev;
ComPtr<ID3D11DeviceContext> tempCtx;
if (FAILED(MyD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_FLAGS, &level,
1, D3D11_SDK_VERSION, &tempDev, nullptr, &tempCtx)))
Log.report(LogVisor::FatalError, "unable to create D3D11.1 device");
tempDev.As<ID3D11Device1>(&m_d3dCtx.m_ctx11.m_dev);
tempCtx.As<ID3D11DeviceContext1>(&m_d3dCtx.m_ctx11.m_devCtx);
return;
}
Log.report(LogVisor::FatalError, "system doesn't support D3D11.1 or D3D12");
}
EPlatformType getPlatformType() const
{
return PLAT_WIN32;
}
LRESULT winHwndHandler(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
/* Lookup boo window instance */
IWindow* window = m_allWindows[hwnd];
switch (uMsg)
{
case WM_CREATE:
return 0;
case WM_DEVICECHANGE:
return DeviceFinder::winDevChangedHandler(wParam, lParam);
case WM_SIZE:
case WM_KEYDOWN:
case WM_KEYUP:
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_XBUTTONDOWN:
case WM_XBUTTONUP:
case WM_MOUSEMOVE:
window->_incomingEvent(&HWNDEvent(uMsg, wParam, lParam));
default:
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
int run()
{
/* Spawn client thread */
int clientReturn = 0;
std::thread clientThread([&]()
{clientReturn = m_callback.appMain(this);});
/* Pump messages */
MSG msg = {0};
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
m_callback.appQuitting(this);
clientThread.join();
return clientReturn;
}
const SystemString& getUniqueName() const
{
return m_uniqueName;
}
const SystemString& getFriendlyName() const
{
return m_friendlyName;
}
const SystemString& getProcessName() const
{
return m_pname;
}
const std::vector<SystemString>& getArgs() const
{
return m_args;
}
IWindow* newWindow(const SystemString& title)
{
IWindow* window = _WindowWin32New(title, m_d3dCtx);
HWND hwnd = HWND(window->getPlatformHandle());
m_allWindows[hwnd] = window;
return window;
}
};
IApplication* APP = NULL;
int ApplicationRun(IApplication::EPlatformType platform,
IApplicationCallback& cb,
const SystemString& uniqueName,
const SystemString& friendlyName,
const SystemString& pname,
const std::vector<SystemString>& args,
bool singleInstance)
{
if (APP)
return 1;
if (platform != IApplication::PLAT_WIN32 &&
platform != IApplication::PLAT_AUTO)
return 1;
APP = new ApplicationWin32(cb, uniqueName, friendlyName, pname, args, singleInstance);
return APP->run();
}
}
static const DEV_BROADCAST_DEVICEINTERFACE_A HOTPLUG_CONF =
{
sizeof(DEV_BROADCAST_DEVICEINTERFACE_A),
DBT_DEVTYP_DEVICEINTERFACE,
0,
GUID_DEVINTERFACE_USB_DEVICE
};
static bool HOTPLUG_REGISTERED = false;
static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (!HOTPLUG_REGISTERED && uMsg == WM_CREATE)
{
/* Register hotplug notification with windows */
RegisterDeviceNotificationA(hwnd, (LPVOID)&HOTPLUG_CONF, DEVICE_NOTIFY_WINDOW_HANDLE);
HOTPLUG_REGISTERED = true;
}
return static_cast<boo::ApplicationWin32*>(boo::APP)->winHwndHandler(hwnd, uMsg, wParam, lParam);
}
int wmain(int argc, wchar_t** argv);
int APIENTRY wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR lpCmdLine, int)
{
#if _DEBUG
/* Debug console */
AllocConsole();
freopen("CONOUT$", "w", stdout);
#endif
/* One class for *all* boo windows */
WNDCLASS wndClass =
{
0,
WindowProc,
0,
0,
hInstance,
0,
0,
0,
0,
L"BooWindow"
};
RegisterClassW(&wndClass);
int argc = 0;
LPWSTR* argv = CommandLineToArgvW(lpCmdLine, &argc);
/* Call into the 'proper' entry point */
return wmain(argc, argv);
}