metaforce/DataSpec/DNAMP1/ScriptObjects/NewIntroBoss.hpp

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#pragma once
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#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
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namespace DataSpec::DNAMP1 {
struct NewIntroBoss : IScriptObject {
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AT_DECL_DNA_YAMLV
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String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
PatternedInfo patternedInfo;
ActorParameters actorParameters;
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Value<float> minTurnAngle;
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UniqueID32 weaponDesc;
DamageInfo damageInfo;
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UniqueID32 beamContactFxId;
UniqueID32 beamPulseFxId;
UniqueID32 beamTextureId;
UniqueID32 beamGlowTextureId;
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const override {
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actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters);
}
void nameIDs(PAKRouter<PAKBridge>& pakRouter) const override {
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if (beamContactFxId.isValid()) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamContactFxId);
ent->name = name + "_beamContactFxId";
}
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if (beamPulseFxId.isValid()) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamPulseFxId);
ent->name = name + "_beamPulseFxId";
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}
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if (beamTextureId.isValid()) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamTextureId);
ent->name = name + "_beamTextureId";
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}
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if (beamGlowTextureId.isValid()) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamGlowTextureId);
ent->name = name + "_beamGlowTextureId";
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}
patternedInfo.nameIDs(pakRouter, name + "_patterned");
actorParameters.nameIDs(pakRouter, name + "_actp");
}
void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut,
std::vector<hecl::ProjectPath>& lazyOut) const override {
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g_curSpec->flattenDependencies(weaponDesc, pathsOut);
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g_curSpec->flattenDependencies(beamContactFxId, pathsOut);
g_curSpec->flattenDependencies(beamPulseFxId, pathsOut);
g_curSpec->flattenDependencies(beamTextureId, pathsOut);
g_curSpec->flattenDependencies(beamGlowTextureId, pathsOut);
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patternedInfo.depIDs(pathsOut);
actorParameters.depIDs(pathsOut, lazyOut);
}
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void gatherScans(std::vector<Scan>& scansOut) const override { actorParameters.scanIDs(scansOut); }
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};
} // namespace DataSpec::DNAMP1