metaforce/Runtime/Character/CAnimationDatabaseGame.hpp

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#pragma once
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#include <memory>
#include <vector>
#include "Runtime/Character/CAnimationDatabase.hpp"
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namespace metaforce {
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class CAnimation;
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class CAnimationDatabaseGame final : public CAnimationDatabase {
std::vector<std::shared_ptr<IMetaAnim>> x10_anims;
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public:
explicit CAnimationDatabaseGame(const std::vector<CAnimation>& anims);
const std::shared_ptr<IMetaAnim>& GetMetaAnim(s32 idx) const override;
u32 GetNumMetaAnims() const override;
const char* GetMetaAnimName(s32 idx) const override;
void GetAllUniquePrimitives(std::vector<CPrimitive>& primsOut) const override;
void GetUniquePrimitivesFromMetaAnim(std::set<CPrimitive>& primsOut, std::string_view name) const override;
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};
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} // namespace metaforce