metaforce/Runtime/Character/CHierarchyPoseBuilder.cpp

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#include "Runtime/Character/CHierarchyPoseBuilder.hpp"
#include "Runtime/Character/CAnimData.hpp"
#include "Runtime/Character/CCharLayoutInfo.hpp"
#include <zeus/CEulerAngles.hpp>
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namespace metaforce {
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void CHierarchyPoseBuilder::BuildIntoHierarchy(const CCharLayoutInfo& layout, const CSegId& boneId,
const CSegId& nullId) {
if (!x38_treeMap.HasElement(boneId)) {
const CCharLayoutNode::Bone& bone = layout.GetRootNode()->GetBoneMap()[boneId];
if (bone.x0_parentId == nullId) {
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x30_rootId = boneId;
x34_hasRoot = true;
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zeus::CVector3f origin = layout.GetFromParentUnrotated(boneId);
CTreeNode& node = x38_treeMap[boneId];
node.x14_offset = origin;
} else {
BuildIntoHierarchy(layout, bone.x0_parentId, nullId);
zeus::CVector3f origin = layout.GetFromParentUnrotated(boneId);
CTreeNode& pNode = x38_treeMap[bone.x0_parentId];
CTreeNode& node = x38_treeMap[boneId];
node.x14_offset = origin;
node.x1_sibling = pNode.x0_child;
pNode.x0_child = boneId;
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}
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}
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}
void CHierarchyPoseBuilder::RecursivelyBuildNoScale(const CSegId& boneId, const CTreeNode& node,
CPoseAsTransforms& pose, const zeus::CQuaternion& parentRot,
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const zeus::CMatrix3f& parentXf,
const zeus::CVector3f& parentOffset) const {
zeus::CVector3f bindOffset;
if (x0_layoutDesc.GetScaledLayoutDescription()) {
const CLayoutDescription::CScaledLayoutDescription& desc = *x0_layoutDesc.GetScaledLayoutDescription();
bindOffset = desc.ScaledLayout()->GetFromRootUnrotated(boneId);
} else
bindOffset = x0_layoutDesc.GetCharLayoutInfo()->GetFromRootUnrotated(boneId);
zeus::CQuaternion quat = parentRot * node.x4_rotation;
zeus::CMatrix3f xf = quat;
zeus::CVector3f xfOffset = parentXf * node.x14_offset + parentOffset;
pose.Insert(boneId, quat, xfOffset, bindOffset);
CSegId curBone = node.x0_child;
while (curBone != 0) {
const CTreeNode& node = x38_treeMap[curBone];
RecursivelyBuild(curBone, node, pose, quat, xf, xfOffset);
curBone = node.x1_sibling;
}
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}
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void CHierarchyPoseBuilder::RecursivelyBuild(const CSegId& boneId, const CTreeNode& node, CPoseAsTransforms& pose,
const zeus::CQuaternion& parentRot, const zeus::CMatrix3f& parentXf,
const zeus::CVector3f& parentOffset) const {
zeus::CQuaternion quat = parentRot * node.x4_rotation;
float scale;
zeus::CVector3f bindOffset;
if (x0_layoutDesc.GetScaledLayoutDescription()) {
const CLayoutDescription::CScaledLayoutDescription& desc = *x0_layoutDesc.GetScaledLayoutDescription();
scale = desc.GlobalScale();
bindOffset = desc.ScaledLayout()->GetFromRootUnrotated(boneId);
} else {
scale = 1.f;
bindOffset = x0_layoutDesc.GetCharLayoutInfo()->GetFromRootUnrotated(boneId);
}
zeus::CMatrix3f mtxXf;
if (scale == 1.f)
mtxXf = quat;
else
mtxXf = parentXf * zeus::CMatrix3f(scale);
zeus::CVector3f xfOffset = parentXf * node.x14_offset + parentOffset;
pose.Insert(boneId, mtxXf, xfOffset, bindOffset);
CSegId curBone = node.x0_child;
while (curBone != 0) {
const CTreeNode& node = x38_treeMap[curBone];
RecursivelyBuild(curBone, node, pose, quat, quat, xfOffset);
curBone = node.x1_sibling;
}
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}
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void CHierarchyPoseBuilder::BuildTransform(const CSegId& boneId, zeus::CTransform& xfOut) const {
TLockedToken<CCharLayoutInfo> layoutInfoTok;
float scale;
if (x0_layoutDesc.GetScaledLayoutDescription()) {
layoutInfoTok = x0_layoutDesc.GetScaledLayoutDescription()->ScaledLayout();
scale = x0_layoutDesc.GetScaledLayoutDescription()->GlobalScale();
} else {
layoutInfoTok = x0_layoutDesc.GetCharLayoutInfo();
scale = 1.f;
}
const CCharLayoutInfo& layoutInfo = *layoutInfoTok.GetObj();
u32 idCount = 0;
CSegId buildIDs[100];
{
CSegId curId = boneId;
while (curId != 2) {
buildIDs[idCount++] = curId;
curId = layoutInfo.GetRootNode()->GetBoneMap()[curId].x0_parentId;
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}
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}
zeus::CQuaternion accumRot;
zeus::CMatrix3f accumXF;
zeus::CVector3f accumPos;
for (CSegId* id = &buildIDs[idCount]; id != buildIDs; --id) {
CSegId& thisId = id[-1];
const CTreeNode& node = x38_treeMap[thisId];
accumRot *= node.x4_rotation;
accumPos += accumXF * node.x14_offset;
if (scale == 1.f)
accumXF = accumRot;
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else
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accumXF = accumXF * zeus::CMatrix3f(node.x4_rotation) * zeus::CMatrix3f(scale);
}
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xfOut.setRotation(accumXF);
xfOut.origin = accumPos;
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}
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void CHierarchyPoseBuilder::BuildNoScale(CPoseAsTransforms& pose) {
pose.Clear();
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const CTreeNode& node = x38_treeMap[x30_rootId];
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zeus::CQuaternion quat;
zeus::CMatrix3f mtx;
zeus::CVector3f vec;
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RecursivelyBuildNoScale(x30_rootId, node, pose, quat, mtx, vec);
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}
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void CHierarchyPoseBuilder::Insert(const CSegId& boneId, const zeus::CQuaternion& quat) {
CTreeNode& node = x38_treeMap[boneId];
node.x4_rotation = quat;
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}
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void CHierarchyPoseBuilder::Insert(const CSegId& boneId, const zeus::CQuaternion& quat, const zeus::CVector3f& offset) {
CTreeNode& node = x38_treeMap[boneId];
node.x4_rotation = quat;
node.x14_offset = offset;
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}
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CHierarchyPoseBuilder::CHierarchyPoseBuilder(const CLayoutDescription& layout)
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: x0_layoutDesc(layout), x38_treeMap(layout.GetCharLayoutInfo()->GetSegIdList().GetList().size()) {
TLockedToken<CCharLayoutInfo> layoutInfoTok;
if (layout.GetScaledLayoutDescription())
layoutInfoTok = layout.GetScaledLayoutDescription()->ScaledLayout();
else
layoutInfoTok = layout.GetCharLayoutInfo();
const CCharLayoutInfo& layoutInfo = *layoutInfoTok.GetObj();
const CSegIdList& segIDs = layoutInfo.GetSegIdList();
for (const CSegId& id : segIDs.GetList())
BuildIntoHierarchy(layoutInfo, id, 2);
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}
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} // namespace metaforce