metaforce/Runtime/Character/CSoundPOINode.hpp

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#pragma once
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#include "Runtime/Character/CCharAnimTime.hpp"
#include "Runtime/Character/CPOINode.hpp"
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namespace metaforce {
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class IAnimSourceInfo;
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class CSoundPOINode : public CPOINode {
u32 x38_sfxId;
float x3c_falloff;
float x40_maxDist;
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public:
explicit CSoundPOINode();
explicit CSoundPOINode(CInputStream& in);
explicit CSoundPOINode(std::string_view name, EPOIType type, const CCharAnimTime& time, u32 b, bool c, float d, u32 e,
u32 f, u32 sfxId, float falloff, float maxDist);
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static CSoundPOINode CopyNodeMinusStartTime(const CSoundPOINode& node, const CCharAnimTime& startTime);
u32 GetSfxId() const { return x38_sfxId; }
float GetFalloff() const { return x3c_falloff; }
float GetMaxDist() const { return x40_maxDist; }
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};
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} // namespace metaforce