metaforce/Runtime/World/CRipple.cpp

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#include "Runtime/World/CRipple.hpp"
#include "Runtime/CRandom16.hpp"
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namespace metaforce {
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static CRandom16 sRippleRandom(0xABBA);
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CRipple::CRipple(TUniqueId id, const zeus::CVector3f& center, float intensity) : x0_id(id), x8_center(center) {
if (intensity >= 0.f && intensity <= 1.f) {
float tmp = 2.f * std::min(1.f, std::max(0.f, intensity * (sRippleRandom.Float() - 0.5f) * 2.f * 0.1f + intensity));
x14_timeFalloff = 0.5f * tmp + 1.5f;
x18_distFalloff = 4.f * tmp + 8.f;
x1c_frequency = 2.f + tmp;
x20_amplitude = 0.15f * tmp + 0.1f;
x24_lookupAmplitude = x20_amplitude / 255.f;
}
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x28_ooTimeFalloff = 1.f / x14_timeFalloff;
x2c_ooDistFalloff = 1.f / x18_distFalloff;
x30_ooPhase = x18_distFalloff / 2.5f;
x34_phase = 1.f / x30_ooPhase;
x38_lookupPhase = 256.f * x34_phase;
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}
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} // namespace metaforce