metaforce/Runtime/World/CProjectedShadow.hpp

34 lines
837 B
C++
Raw Permalink Normal View History

2018-10-07 03:42:33 +00:00
#pragma once
#include "Runtime/Graphics/CTexture.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
2021-04-10 08:42:06 +00:00
namespace metaforce {
class CStateManager;
class CModelData;
2018-12-08 05:30:43 +00:00
class CProjectedShadow {
CTexture x0_texture;
zeus::CAABox x68_ = zeus::CAABox();
2018-12-08 05:30:43 +00:00
bool x80_;
bool x81_persistent;
float x84_ = 1.f;
zeus::CVector3f x88_ = zeus::skZero3f;
2018-12-08 05:30:43 +00:00
float x94_zDistanceAdjust = 0.f;
float x98_ = 1.f;
public:
2018-12-08 05:30:43 +00:00
CProjectedShadow(u32, u32, bool);
2018-12-08 05:30:43 +00:00
zeus::CAABox CalculateRenderBounds();
void Render(const CStateManager& mgr);
void RenderShadowBuffer(const CStateManager&, const CModelData&, const zeus::CTransform&, s32, const zeus::CVector3f&,
float, float);
2019-11-12 20:25:21 +00:00
void Unset_X80() { x80_ = false; }
2020-10-09 04:45:05 +00:00
void Set_x98(float f) { x98_ = f; }
};
2021-04-10 08:42:06 +00:00
} // namespace metaforce