metaforce/DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp

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#pragma once
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#include "DataSpec/DNACommon/Tweaks/ITweakPlayer.hpp"
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namespace hecl {
class CVar;
}
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namespace DataSpec::DNAMP1 {
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struct CTweakPlayer final : ITweakPlayer {
AT_DECL_EXPLICIT_DNA_YAML
Value<float> x4_maxTranslationalAcceleration[8];
Value<float> x24_maxRotationalAcceleration[8];
Value<float> x44_translationFriction[8];
Value<float> x64_rotationFriction[8];
Value<float> x84_rotationMaxSpeed[8];
Value<float> xa4_translationMaxSpeed[8];
Value<float> xc4_normalGravAccel;
Value<float> xc8_fluidGravAccel;
Value<float> xcc_verticalJumpAccel;
Value<float> xd0_horizontalJumpAccel;
Value<float> xd4_verticalDoubleJumpAccel;
Value<float> xd8_horizontalDoubleJumpAccel;
Value<float> xdc_waterJumpFactor;
Value<float> xe0_waterBallJumpFactor;
Value<float> xe4_lavaJumpFactor;
Value<float> xe8_lavaBallJumpFactor;
Value<float> xec_phazonJumpFactor;
Value<float> xf0_phazonBallJumpFactor;
Value<float> xf4_allowedJumpTime;
Value<float> xf8_allowedDoubleJumpTime;
Value<float> xfc_minDoubleJumpWindow;
Value<float> x100_maxDoubleJumpWindow;
Value<float> x104_;
Value<float> x108_minJumpTime;
Value<float> x10c_minDoubleJumpTime;
Value<float> x110_allowedLedgeTime;
Value<float> x114_doubleJumpImpulse;
Value<float> x118_backwardsForceMultiplier;
Value<float> x11c_bombJumpRadius;
Value<float> x120_bombJumpHeight;
Value<float> x124_eyeOffset;
Value<float> x128_turnSpeedMultiplier;
Value<float> x12c_freeLookTurnSpeedMultiplier;
Value<float> x130_horizontalFreeLookAngleVel;
Value<float> x134_verticalFreeLookAngleVel;
Value<float> x138_freeLookSpeed;
Value<float> x13c_freeLookSnapSpeed;
Value<float> x140_;
Value<float> x144_freeLookCenteredThresholdAngle;
Value<float> x148_freeLookCenteredTime;
Value<float> x14c_freeLookDampenFactor;
Value<float> x150_leftDiv;
Value<float> x154_rightDiv;
Value<float> x158_orbitMinDistance[3];
Value<float> x164_orbitNormalDistance[3];
Value<float> x170_orbitMaxDistance[3];
Value<float> x17c_;
Value<float> x180_orbitModeTimer;
Value<float> x184_orbitCameraSpeed;
Value<float> x188_orbitUpperAngle;
Value<float> x18c_orbitLowerAngle;
Value<float> x190_orbitHorizAngle;
Value<float> x194_;
Value<float> x198_;
Value<float> x19c_orbitMaxTargetDistance;
Value<float> x1a0_orbitMaxLockDistance;
Value<float> x1a4_orbitDistanceThreshold;
Value<atUint32> x1a8_orbitScreenBoxHalfExtentX[2];
Value<atUint32> x1b0_orbitScreenBoxHalfExtentY[2];
Value<atUint32> x1b8_orbitScreenBoxCenterX[2];
Value<atUint32> x1c0_orbitScreenBoxCenterY[2];
Value<atUint32> x1c8_orbitZoneIdealX[2];
Value<atUint32> x1d0_orbitZoneIdealY[2];
Value<float> x1d8_orbitNearX;
Value<float> x1dc_orbitNearZ;
Value<float> x1e0_;
Value<float> x1e4_;
Value<float> x1e8_orbitFixedOffsetZDiff;
Value<float> x1ec_orbitZRange;
Value<float> x1f0_;
Value<float> x1f4_;
Value<float> x1f8_;
Value<float> x1fc_orbitPreventionTime;
Value<bool> x200_24_dashEnabled : 1;
Value<bool> x200_25_dashOnButtonRelease : 1;
Value<float> x204_dashButtonHoldCancelTime;
Value<float> x208_dashStrafeInputThreshold;
Value<float> x20c_sidewaysDoubleJumpImpulse;
Value<float> x210_sidewaysVerticalDoubleJumpAccel;
Value<float> x214_sidewaysHorizontalDoubleJumpAccel;
Value<float> x218_scanningRange;
Value<bool> x21c_24_scanRetention : 1;
Value<bool> x21c_25_scanFreezesGame : 1;
Value<bool> x21c_26_orbitWhileScanning : 1;
Value<float> x220_scanMaxTargetDistance;
Value<float> x224_scanMaxLockDistance;
Value<bool> x228_24_freelookTurnsPlayer : 1;
Value<bool> x228_25_ : 1;
Value<bool> x228_26_ : 1;
Value<bool> x228_27_moveDuringFreeLook : 1;
Value<bool> x228_28_holdButtonsForFreeLook : 1;
Value<bool> x228_29_twoButtonsForFreeLook : 1;
Value<bool> x228_30_ : 1;
Value<bool> x228_31_ : 1;
Value<bool> x229_24_ : 1;
Value<bool> x229_25_aimWhenOrbitingPoint : 1;
Value<bool> x229_26_stayInFreeLookWhileFiring : 1;
Value<bool> x229_27_ : 1;
Value<bool> x229_28_ : 1;
Value<bool> x229_29_orbitFixedOffset : 1;
Value<bool> x229_30_gunButtonTogglesHolster : 1;
Value<bool> x229_31_gunNotFiringHolstersGun : 1;
Value<bool> x22a_24_fallingDoubleJump : 1;
Value<bool> x22a_25_impulseDoubleJump : 1;
Value<bool> x22a_26_firingCancelsCameraPitch : 1;
Value<bool> x22a_27_assistedAimingIgnoreHorizontal : 1;
Value<bool> x22a_28_assistedAimingIgnoreVertical : 1;
Value<float> x22c_;
Value<float> x230_;
Value<float> x234_aimMaxDistance;
Value<float> x238_;
Value<float> x23c_;
Value<float> x240_;
Value<float> x244_;
Value<float> x248_;
Value<float> x24c_aimThresholdDistance;
Value<float> x250_;
Value<float> x254_;
Value<float> x258_aimBoxWidth;
Value<float> x25c_aimBoxHeight;
Value<float> x260_aimTargetTimer;
Value<float> x264_aimAssistHorizontalAngle;
Value<float> x268_aimAssistVerticalAngle;
Value<float> x26c_playerHeight;
Value<float> x270_playerXYHalfExtent;
Value<float> x274_stepUpHeight;
Value<float> x278_stepDownHeight;
Value<float> x27c_playerBallHalfExtent;
Value<float> x280_firstPersonCameraSpeed;
Value<float> x284_;
Value<float> x288_jumpCameraPitchDownStart;
Value<float> x28c_jumpCameraPitchDownFull;
Value<float> x290_jumpCameraPitchDownAngle;
Value<float> x294_fallCameraPitchDownStart;
Value<float> x298_fallCameraPitchDownFull;
Value<float> x29c_fallCameraPitchDownAngle;
Value<float> x2a0_orbitDistanceMax;
Value<float> x2a4_grappleSwingLength;
Value<float> x2a8_grappleSwingPeriod;
Value<float> x2ac_grapplePullSpeedMin;
Value<float> x2b0_grappleCameraSpeed;
Value<float> x2b4_maxGrappleLockedTurnAlignDistance;
Value<float> x2b8_grapplePullSpeedProportion;
Value<float> x2bc_grapplePullSpeedMax;
Value<float> x2c0_grappleLookCenterSpeed;
Value<float> x2c4_maxGrappleTurnSpeed;
Value<float> x2c8_grappleJumpForce;
Value<float> x2cc_grappleReleaseTime;
Value<atUint32> x2d0_grappleJumpMode;
Value<bool> x2d4_orbitReleaseBreaksGrapple;
Value<bool> x2d5_invertGrappleTurn;
Value<float> x2d8_grappleBeamSpeed;
Value<float> x2dc_grappleBeamXWaveAmplitude;
Value<float> x2e0_grappleBeamZWaveAmplitude;
Value<float> x2e4_grappleBeamAnglePhaseDelta;
Value<float> x2e8_;
Value<float> x2ec_;
Value<float> x2f0_;
Value<bool> x2f4_;
Value<float> x2f8_frozenTimeout;
Value<atUint32> x2fc_iceBreakJumpCount;
Value<float> x300_variaDamageReduction;
Value<float> x304_gravityDamageReduction;
Value<float> x308_phazonDamageReduction;
float GetMaxTranslationalAcceleration(int s) const override { return x4_maxTranslationalAcceleration[s]; }
float GetMaxRotationalAcceleration(int s) const override { return x24_maxRotationalAcceleration[s]; }
float GetPlayerTranslationFriction(int s) const override { return x44_translationFriction[s]; }
float GetPlayerRotationFriction(int s) const override { return x64_rotationFriction[s]; }
float GetPlayerRotationMaxSpeed(int s) const override { return x84_rotationMaxSpeed[s]; }
float GetPlayerTranslationMaxSpeed(int s) const override { return xa4_translationMaxSpeed[s]; }
float GetNormalGravAccel() const override { return xc4_normalGravAccel; }
float GetFluidGravAccel() const override { return xc8_fluidGravAccel; }
float GetVerticalJumpAccel() const override { return xcc_verticalJumpAccel; }
float GetHorizontalJumpAccel() const override { return xd0_horizontalJumpAccel; }
float GetVerticalDoubleJumpAccel() const override { return xd4_verticalDoubleJumpAccel; }
float GetHorizontalDoubleJumpAccel() const override { return xd8_horizontalDoubleJumpAccel; }
float GetWaterJumpFactor() const override { return xdc_waterJumpFactor; }
float GetWaterBallJumpFactor() const override { return xe0_waterBallJumpFactor; }
float GetLavaJumpFactor() const override { return xe4_lavaJumpFactor; }
float GetLavaBallJumpFactor() const override { return xe8_lavaBallJumpFactor; }
float GetPhazonJumpFactor() const override { return xec_phazonJumpFactor; }
float GetPhazonBallJumpFactor() const override { return xf0_phazonBallJumpFactor; }
float GetAllowedJumpTime() const override { return xf4_allowedJumpTime; }
float GetAllowedDoubleJumpTime() const override { return xf8_allowedDoubleJumpTime; }
float GetMinDoubleJumpWindow() const override { return xfc_minDoubleJumpWindow; }
float GetMaxDoubleJumpWindow() const override { return x100_maxDoubleJumpWindow; }
float GetMinJumpTime() const override { return x108_minJumpTime; }
float GetMinDoubleJumpTime() const override { return x10c_minDoubleJumpTime; }
float GetAllowedLedgeTime() const override { return x110_allowedLedgeTime; }
float GetDoubleJumpImpulse() const override { return x114_doubleJumpImpulse; }
float GetBackwardsForceMultiplier() const override { return x118_backwardsForceMultiplier; }
float GetBombJumpRadius() const override { return x11c_bombJumpRadius; }
float GetBombJumpHeight() const override { return x120_bombJumpHeight; }
float GetEyeOffset() const override { return x124_eyeOffset; }
float GetTurnSpeedMultiplier() const override { return x128_turnSpeedMultiplier; }
float GetFreeLookTurnSpeedMultiplier() const override { return x12c_freeLookTurnSpeedMultiplier; }
float GetFreeLookSpeed() const override { return x138_freeLookSpeed; }
float GetFreeLookSnapSpeed() const override { return x13c_freeLookSnapSpeed; }
float GetFreeLookCenteredThresholdAngle() const override { return x144_freeLookCenteredThresholdAngle; }
float GetFreeLookCenteredTime() const override { return x148_freeLookCenteredTime; }
float GetOrbitModeTimer() const override { return x180_orbitModeTimer; }
float GetOrbitUpperAngle() const override { return x188_orbitUpperAngle; }
float GetOrbitLowerAngle() const override { return x18c_orbitLowerAngle; }
float GetOrbitHorizAngle() const override { return x190_orbitHorizAngle; }
float GetOrbitMaxTargetDistance() const override { return x19c_orbitMaxTargetDistance; }
float GetOrbitMaxLockDistance() const override { return x1a0_orbitMaxLockDistance; }
float GetOrbitDistanceThreshold() const override { return x1a4_orbitDistanceThreshold; }
uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const override { return x1a8_orbitScreenBoxHalfExtentX[zone]; }
uint32_t GetOrbitScreenBoxHalfExtentY(int zone) const override { return x1b0_orbitScreenBoxHalfExtentY[zone]; }
uint32_t GetOrbitScreenBoxCenterX(int zone) const override { return x1b8_orbitScreenBoxCenterX[zone]; }
uint32_t GetOrbitScreenBoxCenterY(int zone) const override { return x1c0_orbitScreenBoxCenterY[zone]; }
uint32_t GetOrbitZoneIdealX(int zone) const override { return x1c8_orbitZoneIdealX[zone]; }
uint32_t GetOrbitZoneIdealY(int zone) const override { return x1d0_orbitZoneIdealY[zone]; }
float GetOrbitNearX() const override { return x1d8_orbitNearX; }
float GetOrbitNearZ() const override { return x1dc_orbitNearZ; }
float GetOrbitFixedOffsetZDiff() const override { return x1e8_orbitFixedOffsetZDiff; }
float GetOrbitZRange() const override { return x1ec_orbitZRange; }
bool GetDashEnabled() const override { return x200_24_dashEnabled; }
bool GetDashOnButtonRelease() const override { return x200_25_dashOnButtonRelease; }
float GetDashButtonHoldCancelTime() const override { return x204_dashButtonHoldCancelTime; }
float GetDashStrafeInputThreshold() const override { return x208_dashStrafeInputThreshold; }
float GetSidewaysDoubleJumpImpulse() const override { return x20c_sidewaysDoubleJumpImpulse; }
float GetSidewaysVerticalDoubleJumpAccel() const override { return x210_sidewaysVerticalDoubleJumpAccel; }
float GetSidewaysHorizontalDoubleJumpAccel() const override { return x214_sidewaysHorizontalDoubleJumpAccel; }
float GetScanningRange() const override { return x218_scanningRange; }
bool GetScanRetention() const override { return x21c_24_scanRetention; }
bool GetScanFreezesGame() const override { return x21c_25_scanFreezesGame; }
bool GetOrbitWhileScanning() const override { return x21c_26_orbitWhileScanning; }
float GetScanMaxTargetDistance() const override { return x220_scanMaxTargetDistance; }
float GetScanMaxLockDistance() const override { return x224_scanMaxLockDistance; }
bool GetMoveDuringFreeLook() const override { return x228_27_moveDuringFreeLook; }
bool GetHoldButtonsForFreeLook() const override { return x228_28_holdButtonsForFreeLook; }
bool GetTwoButtonsForFreeLook() const override { return x228_29_twoButtonsForFreeLook; }
bool GetAimWhenOrbitingPoint() const override { return x229_25_aimWhenOrbitingPoint; }
bool GetStayInFreeLookWhileFiring() const override { return x229_26_stayInFreeLookWhileFiring; }
bool GetOrbitFixedOffset() const override { return x229_29_orbitFixedOffset; }
bool GetGunButtonTogglesHolster() const override { return x229_30_gunButtonTogglesHolster; }
bool GetGunNotFiringHolstersGun() const override { return x229_31_gunNotFiringHolstersGun; }
bool GetFallingDoubleJump() const override { return x22a_24_fallingDoubleJump; }
bool GetImpulseDoubleJump() const override { return x22a_25_impulseDoubleJump; }
bool GetFiringCancelsCameraPitch() const override { return x22a_26_firingCancelsCameraPitch; }
bool GetAssistedAimingIgnoreHorizontal() const override { return x22a_27_assistedAimingIgnoreHorizontal; }
bool GetAssistedAimingIgnoreVertical() const override { return x22a_28_assistedAimingIgnoreVertical; }
float GetAimMaxDistance() const override { return x234_aimMaxDistance; }
float GetAimThresholdDistance() const override { return x24c_aimThresholdDistance; }
float GetAimBoxWidth() const override { return x258_aimBoxWidth; }
float GetAimBoxHeight() const override { return x25c_aimBoxHeight; }
float GetAimTargetTimer() const override { return x260_aimTargetTimer; }
float GetAimAssistHorizontalAngle() const override { return x264_aimAssistHorizontalAngle; }
float GetAimAssistVerticalAngle() const override { return x268_aimAssistVerticalAngle; }
float GetPlayerHeight() const override { return x26c_playerHeight; }
float GetPlayerXYHalfExtent() const override { return x270_playerXYHalfExtent; }
float GetStepUpHeight() const override { return x274_stepUpHeight; }
float GetStepDownHeight() const override { return x278_stepDownHeight; }
float GetPlayerBallHalfExtent() const override { return x27c_playerBallHalfExtent; }
float GetOrbitDistanceMax() const override { return x2a0_orbitDistanceMax; }
float GetGrappleSwingLength() const override { return x2a4_grappleSwingLength; }
float GetGrappleSwingPeriod() const override { return x2a8_grappleSwingPeriod; }
float GetGrapplePullSpeedMin() const override { return x2ac_grapplePullSpeedMin; }
float GetMaxGrappleLockedTurnAlignDistance() const override { return x2b4_maxGrappleLockedTurnAlignDistance; }
float GetGrapplePullSpeedProportion() const override { return x2b8_grapplePullSpeedProportion; }
float GetGrapplePullSpeedMax() const override { return x2bc_grapplePullSpeedMax; }
float GetGrappleLookCenterSpeed() const override { return x2c0_grappleLookCenterSpeed; }
float GetMaxGrappleTurnSpeed() const override { return x2c4_maxGrappleTurnSpeed; }
float GetGrappleJumpForce() const override { return x2c8_grappleJumpForce; }
float GetGrappleReleaseTime() const override { return x2cc_grappleReleaseTime; }
uint32_t GetGrappleJumpMode() const override { return x2d0_grappleJumpMode; }
bool GetOrbitReleaseBreaksGrapple() const override { return x2d4_orbitReleaseBreaksGrapple; }
bool GetInvertGrappleTurn() const override { return x2d5_invertGrappleTurn; }
float GetGrappleBeamSpeed() const override { return x2d8_grappleBeamSpeed; }
float GetGrappleBeamXWaveAmplitude() const override { return x2dc_grappleBeamXWaveAmplitude; }
float GetGrappleBeamZWaveAmplitude() const override { return x2e0_grappleBeamZWaveAmplitude; }
float GetGrappleBeamAnglePhaseDelta() const override { return x2e4_grappleBeamAnglePhaseDelta; }
float GetHorizontalFreeLookAngleVel() const override { return x130_horizontalFreeLookAngleVel; }
float GetVerticalFreeLookAngleVel() const override { return x134_verticalFreeLookAngleVel; }
float GetOrbitCameraSpeed() const override { return x184_orbitCameraSpeed; }
float GetOrbitPreventionTime() const override { return x1fc_orbitPreventionTime; }
bool GetFreeLookTurnsPlayer() const override { return x228_24_freelookTurnsPlayer; }
float GetJumpCameraPitchDownStart() const override { return x288_jumpCameraPitchDownStart; }
float GetJumpCameraPitchDownFull() const override { return x28c_jumpCameraPitchDownFull; }
float GetJumpCameraPitchDownAngle() const override { return x290_jumpCameraPitchDownAngle; }
float GetFallCameraPitchDownStart() const override { return x294_fallCameraPitchDownStart; }
float GetFallCameraPitchDownFull() const override { return x298_fallCameraPitchDownFull; }
float GetFallCameraPitchDownAngle() const override { return x29c_fallCameraPitchDownAngle; }
float GetFirstPersonCameraSpeed() const override { return x280_firstPersonCameraSpeed; }
float GetGrappleCameraSpeed() const override { return x2b0_grappleCameraSpeed; }
float GetFreeLookDampenFactor() const override { return x14c_freeLookDampenFactor; }
float GetLeftLogicalThreshold() const override { return x150_leftDiv; }
float GetRightLogicalThreshold() const override { return x154_rightDiv; }
float GetOrbitMinDistance(int type) const override { return x158_orbitMinDistance[type]; }
float GetOrbitNormalDistance(int type) const override { return x164_orbitNormalDistance[type]; }
float GetOrbitMaxDistance(int type) const override { return x170_orbitMaxDistance[type]; }
float GetFrozenTimeout() const override { return x2f8_frozenTimeout; }
uint32_t GetIceBreakJumpCount() const override { return x2fc_iceBreakJumpCount; }
float GetVariaDamageReduction() const override { return x300_variaDamageReduction; }
float GetGravityDamageReduction() const override { return x304_gravityDamageReduction; }
float GetPhazonDamageReduction() const override { return x308_phazonDamageReduction; }
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CTweakPlayer() = default;
CTweakPlayer(athena::io::IStreamReader& reader) {
read(reader);
FixupValues();
}
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void FixupValues();
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void initCVars(hecl::CVarManager* mgr) override;
void _tweakListener(hecl::CVar* cv);
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};
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} // namespace DataSpec::DNAMP1