metaforce/Runtime/Character/CTreeUtils.cpp

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#include "Runtime/Character/CTreeUtils.hpp"
#include "Runtime/Character/CAnimSysContext.hpp"
#include "Runtime/Character/CAnimTreeNode.hpp"
#include "Runtime/Character/CTransitionDatabaseGame.hpp"
#include "Runtime/Character/IMetaTrans.hpp"
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namespace metaforce {
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std::shared_ptr<CAnimTreeNode> CTreeUtils::GetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a,
const std::weak_ptr<CAnimTreeNode>& b,
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const CAnimSysContext& animCtx) {
CAnimTreeEffectiveContribution contribA = a.lock()->GetContributionOfHighestInfluence();
CAnimTreeEffectiveContribution contribB = b.lock()->GetContributionOfHighestInfluence();
return animCtx.x0_transDB->GetMetaTrans(contribA.GetAnimDatabaseIndex(), contribB.GetAnimDatabaseIndex())
->GetTransitionTree(a, b, animCtx);
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}
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} // namespace metaforce