metaforce/DataSpec/DNAMP1/CINF.cpp

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#include "CINF.hpp"
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#include "hecl/Blender/Connection.hpp"
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namespace DataSpec::DNAMP1 {
atUint32 CINF::getInternalBoneIdxFromId(atUint32 id) const {
atUint32 idx = 0;
for (const Bone& b : bones) {
if (b.id == id)
return idx;
++idx;
}
return -1;
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}
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atUint32 CINF::getBoneIdxFromId(atUint32 id) const {
atUint32 idx = 0;
for (atUint32 bid : boneIds) {
if (bid == id)
return idx;
++idx;
}
return 0;
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}
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const std::string* CINF::getBoneNameFromId(atUint32 id) const {
for (const Name& name : names)
if (id == name.boneId)
return &name.name;
return nullptr;
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}
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void CINF::sendVertexGroupsToBlender(hecl::blender::PyOutStream& os) const {
for (atUint32 bid : boneIds) {
for (const Name& name : names) {
if (name.boneId == bid) {
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os.format(FMT_STRING("obj.vertex_groups.new(name='{}')\n"), name.name);
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break;
}
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}
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}
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}
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void CINF::sendCINFToBlender(hecl::blender::PyOutStream& os, const UniqueID32& cinfId) const {
DNAANIM::RigInverter<CINF> inverter(*this);
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os.format(FMT_STRING(
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"arm = bpy.data.armatures.new('CINF_{}')\n"
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"arm_obj = bpy.data.objects.new(arm.name, arm)\n"
"bpy.context.scene.collection.objects.link(arm_obj)\n"
"bpy.context.view_layer.objects.active = arm_obj\n"
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"bpy.ops.object.mode_set(mode='EDIT')\n"
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"arm_bone_table = {{}}\n"),
cinfId);
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for (const DNAANIM::RigInverter<CINF>::Bone& bone : inverter.getBones()) {
zeus::simd_floats originF(bone.m_origBone.origin.simd);
zeus::simd_floats tailF(bone.m_tail.mSimd);
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os.format(FMT_STRING(
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"bone = arm.edit_bones.new('{}')\n"
"bone.head = ({},{},{})\n"
"bone.tail = ({},{},{})\n"
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"bone.use_inherit_scale = False\n"
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"arm_bone_table[{}] = bone\n"),
*getBoneNameFromId(bone.m_origBone.id), originF[0], originF[1], originF[2], tailF[0], tailF[1],
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tailF[2], bone.m_origBone.id);
}
for (const Bone& bone : bones)
if (bone.parentId != 2)
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os.format(FMT_STRING("arm_bone_table[{}].parent = arm_bone_table[{}]\n"), bone.id, bone.parentId);
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os << "bpy.ops.object.mode_set(mode='OBJECT')\n";
for (const DNAANIM::RigInverter<CINF>::Bone& bone : inverter.getBones())
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os.format(FMT_STRING("arm_obj.pose.bones['{}'].rotation_mode = 'QUATERNION'\n"),
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*getBoneNameFromId(bone.m_origBone.id));
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}
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std::string CINF::GetCINFArmatureName(const UniqueID32& cinfId) { return fmt::format(FMT_STRING("CINF_{}"), cinfId); }
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int CINF::RecursiveAddArmatureBone(const Armature& armature, const BlenderBone* bone, int parent, int& curId,
std::unordered_map<std::string, atInt32>& idMap,
std::map<std::string, int>& nameMap) {
int selId;
auto search = idMap.find(bone->name);
if (search == idMap.end()) {
selId = curId++;
idMap.emplace(std::make_pair(bone->name, selId));
} else
selId = search->second;
bones.emplace_back();
Bone& boneOut = bones.back();
nameMap[bone->name] = selId;
boneOut.id = selId;
boneOut.parentId = parent;
boneOut.origin = bone->origin;
boneOut.linkedCount = bone->children.size() + 1;
boneOut.linked.reserve(boneOut.linkedCount);
const BlenderBone* child;
boneOut.linked.push_back(parent);
for (size_t i = 0; (child = armature.getChild(bone, i)); ++i)
boneOut.linked.push_back(RecursiveAddArmatureBone(armature, child, boneOut.id, curId, idMap, nameMap));
return boneOut.id;
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}
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CINF::CINF(const Armature& armature, std::unordered_map<std::string, atInt32>& idMap) {
idMap.reserve(armature.bones.size());
bones.reserve(armature.bones.size());
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std::map<std::string, int> nameMap;
const BlenderBone* bone = armature.getRoot();
if (bone) {
if (bone->children.size()) {
int curId = 4;
const BlenderBone* child;
for (size_t i = 0; (child = armature.getChild(bone, i)); ++i)
RecursiveAddArmatureBone(armature, child, 3, curId, idMap, nameMap);
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}
bones.emplace_back();
Bone& boneOut = bones.back();
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nameMap[bone->name] = 3;
boneOut.id = 3;
boneOut.parentId = 2;
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boneOut.origin = bone->origin;
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idMap.emplace(std::make_pair(bone->name, 3));
if (bone->children.size()) {
boneOut.linkedCount = 2;
boneOut.linked = {2, 4};
} else {
boneOut.linkedCount = 1;
boneOut.linked = {2};
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}
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}
boneCount = bones.size();
names.reserve(nameMap.size());
nameCount = nameMap.size();
for (const auto& name : nameMap) {
names.emplace_back();
Name& nameOut = names.back();
nameOut.name = name.first;
nameOut.boneId = name.second;
}
boneIdCount = boneCount;
boneIds.reserve(boneIdCount);
for (auto it = bones.crbegin(); it != bones.crend(); ++it)
boneIds.push_back(it->id);
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}
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bool CINF::Extract(const SpecBase& dataSpec, PAKEntryReadStream& rs, const hecl::ProjectPath& outPath,
PAKRouter<PAKBridge>& pakRouter, const PAK::Entry& entry, bool force, hecl::blender::Token& btok,
std::function<void(const hecl::SystemChar*)> fileChanged) {
if (!force && outPath.isFile())
return true;
auto& conn = btok.getBlenderConnection();
if (!conn.createBlend(outPath, hecl::blender::BlendType::Armature))
return false;
auto os = conn.beginPythonOut(true);
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os.format(FMT_STRING("import bpy\n"
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"from mathutils import Vector\n"
"bpy.context.scene.name = 'CINF_{}'\n"
"bpy.context.scene.hecl_arm_obj = bpy.context.scene.name\n"
"\n"
"# Clear Scene\n"
"if len(bpy.data.collections):\n"
" bpy.data.collections.remove(bpy.data.collections[0])\n"
"\n"), entry.id);
CINF cinf;
cinf.read(rs);
cinf.sendCINFToBlender(os, entry.id);
os.centerView();
os.close();
return conn.saveBlend();
}
bool CINF::Cook(const hecl::ProjectPath& outPath, const hecl::ProjectPath& inPath,
const hecl::blender::Armature& armature) {
std::unordered_map<std::string, atInt32> boneIdMap;
CINF cinf(armature, boneIdMap);
/* Write out CINF resource */
athena::io::TransactionalFileWriter w(outPath.getAbsolutePath());
cinf.write(w);
return true;
}
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} // namespace DataSpec::DNAMP1