metaforce/Runtime/MP1/World/CMetroidPrimeExo.hpp

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#pragma once
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#include "Runtime/Camera/CCameraShakeData.hpp"
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#include "Runtime/Character/CBoneTracking.hpp"
#include "Runtime/MP1/World/CMetroidPrimeProjectile.hpp"
#include "Runtime/Weapon/CBeamInfo.hpp"
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#include "Runtime/Weapon/CPlasmaProjectile.hpp"
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#include "Runtime/Weapon/CProjectileInfo.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CPatterned.hpp"
#include "Runtime/World/CPatternedInfo.hpp"
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#include "Runtime/rstl.hpp"
#include <zeus/CColor.hpp>
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namespace metaforce {
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class CCameraShakeData;
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class CCollisionActorManager;
class CGenDescription;
class CElementGen;
class CProjectedShadow;
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namespace MP1 {
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struct SPrimeStruct2B {
u32 x0_propertyCount;
CAssetId x4_particle1;
CAssetId x8_particle2;
CAssetId xc_particle3;
CDamageInfo x10_dInfo;
float x2c_;
float x30_;
CAssetId x34_texture;
u16 x38_;
u16 x3a_;
explicit SPrimeStruct2B(CInputStream& in);
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};
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struct SPrimeStruct4 {
CBeamInfo x0_beamInfo;
u32 x44_;
CDamageInfo x48_dInfo1;
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CPlasmaProjectile::PlayerEffectResources x64_struct5;
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float x88_;
CDamageInfo x8c_dInfo2;
explicit SPrimeStruct4(CInputStream& in);
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};
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struct SPrimeStruct6 {
u32 x0_propertyCount;
CDamageVulnerability x4_damageVulnerability;
zeus::CColor x6c_color;
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std::array<u32, 2> x70_;
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explicit SPrimeStruct6(CInputStream& in);
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};
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struct SPrimeExoParameters {
u32 x0_propertyCount;
CPatternedInfo x4_patternedInfo;
CActorParameters x13c_actorParms;
u32 x1a4_;
CCameraShakeData x1a8_;
CCameraShakeData x27c_;
CCameraShakeData x350_;
SPrimeStruct2B x424_;
CAssetId x460_particle1;
rstl::reserved_vector<SPrimeStruct4, 4> x464_;
CAssetId x708_wpsc1;
CDamageInfo x70c_dInfo1;
CCameraShakeData x728_shakeData1;
CAssetId x7fc_wpsc2;
CDamageInfo x800_dInfo2;
CCameraShakeData x81c_shakeData2;
SPrimeProjectileInfo x8f0_;
CDamageInfo x92c_;
CCameraShakeData x948_;
CAssetId xa1c_particle2;
CAssetId xa20_swoosh;
CAssetId xa24_particle3;
CAssetId xa28_particle4;
rstl::reserved_vector<SPrimeStruct6, 4> xa2c_;
explicit SPrimeExoParameters(CInputStream& in);
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};
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struct SPrimeExoRoomParameters {
rstl::reserved_vector<float, 14> x0_;
explicit SPrimeExoRoomParameters(CInputStream& in);
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float GetFloatValue(size_t idx) const { return x0_[idx]; }
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};
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class CMetroidPrimeExo : public CPatterned {
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class CPhysicsDummy : public CPhysicsActor {
public:
CPhysicsDummy(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info)
: CPhysicsActor(uid, active, name, info, {}, CModelData::CModelDataNull(),
CMaterialList(EMaterialTypes::Target, EMaterialTypes::ExcludeFromRadar), zeus::CAABox{-1.f, 1.f},
SMoverData(1.f), CActorParameters::None(), 0.3f, 0.1f) {}
void Accept(IVisitor& visitor) override;
};
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TUniqueId x568_relayId = kInvalidUniqueId;
std::unique_ptr<CCollisionActorManager> x56c_collisionManager;
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s32 x570_ = 1;
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u32 x574_ = 1;
u32 x578_ = 0;
u32 x57c_ = 0;
u32 x580_ = 0;
bool x584_ = false;
rstl::reserved_vector<SPrimeStruct6, 4> x588_;
rstl::reserved_vector<CBoneTracking, 6> x76c_;
CHealthInfo x8c0_ = CHealthInfo(150.f, 0.f);
float x8c8_ = 0.f;
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TUniqueId x8cc_headColActor = kInvalidUniqueId;
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u32 x8d0_ = 3;
u32 x8d4_ = 3;
zeus::CColor x8d8_ = zeus::skBlack;
zeus::CColor x8dc_ = zeus::skBlack;
zeus::CColor x8e0_ = zeus::skBlack;
float x8e4_ = 0.f;
s32 x8e8_headUpAdditiveBodyAnimIndex;
float x8ec_ = 0.f;
float x8f0_ = 0.f;
bool x8f4_24_ : 1 = false;
bool x8f4_25_ : 1 = false;
bool x8f4_26_ : 1 = false;
bool x8f4_27_ : 1 = false;
bool x8f4_28_ : 1 = false;
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zeus::CAABox x8f8_;
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float x910_ = 5.f;
bool x914_24_ : 1 = false;
s32 x918_ = -1;
s32 x91c_;
float x920_ = 0.f;
float x924_ = 4.f;
float x928_ = 5.f;
u32 x92c_ = 0;
SPrimeStruct2B x930_;
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rstl::reserved_vector<CBeamInfo, 4> x96c_;
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rstl::reserved_vector<CProjectileInfo, 4> xa80_;
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rstl::reserved_vector<TUniqueId, 4> xb24_plasmaProjectileIds = {{kInvalidUniqueId, kInvalidUniqueId, kInvalidUniqueId,
kInvalidUniqueId}};
rstl::reserved_vector<CPlasmaProjectile::PlayerEffectResources, 4> xb30_;
rstl::reserved_vector<CDamageInfo, 4> xbc4_;
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TLockedToken<CGenDescription> xc48_;
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std::unique_ptr<CElementGen> xc50_;
s32 xc58_curPlasmaProjectile = -1;
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float xc5c_ = 0.f;
zeus::CVector3f xc60_;
zeus::CVector3f xc6c_;
CProjectileInfo xc78_;
CCameraShakeData xca0_;
CProjectileInfo xd74_;
CCameraShakeData xd9c_;
SPrimeProjectileInfo xe70_;
TUniqueId xeac_ = kInvalidUniqueId;
u32 xeb0_ = 0;
CDamageInfo xeb4_;
CCameraShakeData xed0_;
TLockedToken<CElectricDescription> xfa4_;
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std::unique_ptr<CParticleElectric> xfac_;
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float xfb4_ = 0.f;
float xfb8_ = 0.f;
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CSfxHandle xfbc_;
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bool xfc0_ = false;
bool xfc1_ = false;
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rstl::reserved_vector<TToken<CGenDescription>, 2> xfc4_;
rstl::reserved_vector<TToken<CSwooshDescription>, 2> xfd8_;
rstl::reserved_vector<std::unique_ptr<CElementGen>, 2> xfec_;
rstl::reserved_vector<std::unique_ptr<CParticleSwoosh>, 2> x1000_;
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TToken<CGenDescription> x1014_;
TToken<CGenDescription> x101c_;
std::unique_ptr<CElementGen> x1024_;
rstl::reserved_vector<float, 2> x102c_;
rstl::reserved_vector<float, 2> x1038_;
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TUniqueId x1044_billboardId = kInvalidUniqueId;
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TUniqueId x1046_ = kInvalidUniqueId;
float x1048_ = 0.f;
float x104c_ = 75.f;
float x1050_ = 0.f;
bool x1054_24_ : 1 = false;
bool x1054_25_ : 1 = false;
bool x1054_26_ : 1 = false;
bool x1054_27_ : 1 = false;
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rstl::reserved_vector<TUniqueId, 2> x106c_energyBallIds;
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float x1074_ = 0.f;
s32 x1078_ = -1;
float x107c_ = 0.f;
float x1080_;
float x1084_ = 0.f;
float x1088_ = 0.f;
CCameraShakeData x108c_;
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rstl::reserved_vector<SPrimeExoRoomParameters, 4> x1160_;
s32 x1254_ = -1;
rstl::reserved_vector<float, 14> x1258_;
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CCameraShakeData x1294_;
CCameraShakeData x1368_;
std::unique_ptr<CProjectedShadow> x143c_;
s32 x1440_ = 0;
bool x1444_24_ : 1 = false;
bool x1444_25_ : 1 = false;
void sub802738d4(CStateManager& mgr);
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void UpdateEnergyBalls(float dt, CStateManager& mgr);
u32 CountEnergyBalls(CStateManager& mgr);
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void sub80273d38(CStateManager& mgr);
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void UpdatePhysicsDummy(CStateManager& mgr);
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void sub80274054(CStateManager& mgr);
void sub802740cc(CStateManager& mgr);
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void CreatePhysicsDummy(CStateManager& mgr);
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void SetBillboardEmission(CStateManager& mgr, bool emission);
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void FreeBillboard(CStateManager& mgr);
zeus::CVector3f sub8027464c(CStateManager& mgr);
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void CreateHUDBillBoard(CStateManager& mgr);
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void sub802747b8(float f1, CStateManager& mgr, const zeus::CVector3f& vec);
void sub802749e8(float f1, float f2, float f3, const zeus::CVector3f& vec1, const zeus::CVector3f& vec2);
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void sub80274e6c(float f1, CStateManager& mgr);
void sub802755ac(CStateManager& mgr, bool b1);
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void EnableHeadOrbitAndTarget(CStateManager& mgr);
void DisableHeadOrbitAndTarget(CStateManager& mgr);
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void UpdateTimers(float mgr);
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void sub80275800(CStateManager& mgr);
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void sub802759a8(CStateManager& mgr, u32 w1);
float sub80275b04(const SPrimeExoRoomParameters& roomParms, int w2);
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void sub80275b68();
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void sub80275c60(CStateManager& mgr, int w1);
bool sub80275d68(int w1);
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pas::ELocomotionType sub80275e14(int w1);
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u32 sub80275e34(int w1) const;
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void sub80275e54(float f1, CStateManager& mgr);
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void UpdateSfxEmitter(float f1, CStateManager& mgr);
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void sub80276204(CStateManager& mgr, bool b1);
void sub8027639c(CStateManager& mgr, bool b1);
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void SetActorAreaId(CStateManager& mgr, TUniqueId uid, TAreaId aid);
void UpdateAreaId(CStateManager& mgr);
void SendStateToRelay(EScriptObjectState state, CStateManager& mgr);
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void sub80276754(CStateManager& mgr);
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TUniqueId sub802769e0(CStateManager& mgr, bool b1);
TUniqueId sub80276b3c(CStateManager& mgr, EScriptObjectState state, EScriptObjectMessage msg);
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void UpdateRelay(CStateManager& mgr, TAreaId areaId);
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bool IsRelayValid(CStateManager& mgr, TAreaId w2);
bool sub80277224(float f1, CStateManager& mgr);
void FirePlasmaProjectile(CStateManager& mgr, bool b1);
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void UpdatePlasmaProjectile(float dt, CStateManager& mgr);
zeus::CVector3f GetTargetVector(CStateManager& mgr);
void FreePlasmaProjectiles(CStateManager& mgr);
void CreatePlasmaProjectiles(CStateManager& mgr);
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void UpdateContactDamage(CStateManager& mgr);
void UpdateColorChange(float f1, CStateManager& mgr);
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void sub80278130(const zeus::CColor& col);
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void UpdateHeadAnimation(float f1);
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void sub8027827c(TUniqueId uid, CStateManager& mgr);
void sub80278508(CStateManager& mgr, int w1, bool b1);
void sub802786fc(CStateManager& mgr);
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void SetEyesParticleEffectState(CStateManager& mgr, bool b);
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void UpdateHeadHealthInfo(CStateManager& mgr);
void UpdateHealthInfo(CStateManager& mgr);
void SetBoneTrackingTarget(CStateManager& mgr, bool active);
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void UpdateBoneTracking(float f1, CStateManager& mgr);
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void DoContactDamage(TUniqueId uid, CStateManager& mgr);
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void UpdateCollision(float dt, CStateManager& mgr);
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void SetupBoneTracking();
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void SetupCollisionActorManager(CStateManager& mgr);
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public:
DEFINE_PATTERNED(MetroidPrimeExo);
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CMetroidPrimeExo(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& aParms, u32 pw1,
const CCameraShakeData& shakeData1, const CCameraShakeData& shakeData2,
const CCameraShakeData& shakeData3, const SPrimeStruct2B& struct2b, CAssetId particle1,
const rstl::reserved_vector<SPrimeStruct4, 4>& struct4s, CAssetId wpsc1, const CDamageInfo& dInfo1,
const CCameraShakeData& shakeData4, CAssetId wpsc2, const CDamageInfo& dInfo2,
const CCameraShakeData& shakeData5, const SPrimeProjectileInfo& projectileInfo,
const CDamageInfo& dInfo3, const CCameraShakeData& shakeData6, CAssetId particle2, CAssetId swoosh,
CAssetId particle3, CAssetId particle4, const rstl::reserved_vector<SPrimeStruct6, 4>& struct6s);
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void PreThink(float dt, CStateManager& mgr) override;
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId other, CStateManager& mgr) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
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void Render(CStateManager& mgr) override;
bool CanRenderUnsorted(const CStateManager& mgr) const override;
void Touch(CActor& act, CStateManager& mgr) override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
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void SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) override;
void Run(CStateManager& mgr, EStateMsg msg, float arg) override;
void Attack(CStateManager& mgr, EStateMsg msg, float arg) override;
void TurnAround(CStateManager& mgr, EStateMsg msg, float arg) override;
void Active(CStateManager& mgr, EStateMsg msg, float arg) override;
void InActive(CStateManager& mgr, EStateMsg msg, float arg) override;
void CoverAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
void Crouch(CStateManager& mgr, EStateMsg msg, float arg) override;
void Taunt(CStateManager& mgr, EStateMsg msg, float arg) override;
void Suck(CStateManager& mgr, EStateMsg msg, float arg) override;
void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
void Flinch(CStateManager& mgr, EStateMsg msg, float arg) override;
void Dodge(CStateManager& mgr, EStateMsg msg, float arg) override;
void Retreat(CStateManager& mgr, EStateMsg msg, float arg) override;
void Cover(CStateManager& mgr, EStateMsg msg, float arg) override;
void Approach(CStateManager& mgr, EStateMsg msg, float arg) override;
void Enraged(CStateManager& mgr, EStateMsg msg, float arg) override;
void SpecialAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
void Growth(CStateManager& mgr, EStateMsg msg, float arg) override;
void Land(CStateManager& mgr, EStateMsg msg, float arg) override;
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bool TooClose(CStateManager& mgr, float arg) override;
bool InMaxRange(CStateManager& mgr, float arg) override;
bool PlayerSpot(CStateManager& mgr, float arg) override;
bool ShouldAttack(CStateManager& mgr, float arg) override;
bool ShouldDoubleSnap(CStateManager& mgr, float arg) override;
bool InPosition(CStateManager& mgr, float arg) override;
bool ShouldTurn(CStateManager& mgr, float arg) override;
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bool ShouldJumpBack(CStateManager& mgr, float arg) override { return x1254_ == 11; }
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bool CoverCheck(CStateManager& mgr, float arg) override;
bool CoverFind(CStateManager& mgr, float arg) override;
bool CoveringFire(CStateManager& mgr, float arg) override;
bool AggressionCheck(CStateManager& mgr, float arg) override;
bool AttackOver(CStateManager& mgr, float arg) override;
bool ShouldFire(CStateManager& mgr, float arg) override;
bool ShouldFlinch(CStateManager& mgr, float arg) override;
bool ShouldRetreat(CStateManager& mgr, float arg) override;
bool ShouldCrouch(CStateManager& mgr, float arg) override;
bool ShouldMove(CStateManager& mgr, float arg) override;
bool AIStage(CStateManager& mgr, float arg) override;
bool StartAttack(CStateManager& mgr, float arg) override;
bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
bool CodeTrigger(CStateManager& mgr, float arg) override;
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CProjectileInfo* GetProjectileInfo() override;
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};
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} // namespace MP1
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} // namespace metaforce