metaforce/Runtime/MP1/World/CMetroidPrimeProjectile.cpp

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#include "Runtime/MP1/World/CMetroidPrimeProjectile.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
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namespace metaforce::MP1 {
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SPrimeProjectileInfo::SPrimeProjectileInfo(CInputStream& in)
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: x0_propertyCount(in.readUint32Big())
, x4_particle(g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), in.readUint32Big()}))
, xc_dInfo(in)
, x28_(in.readFloatBig())
, x2c_(in.readFloatBig())
, x30_(in.readFloatBig())
, x34_texture(in.readUint32Big()) {
x38_24_ = in.readBool();
x38_25_ = in.readBool();
x38_26_ = in.readBool();
x38_27_ = in.readBool();
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}
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CMetroidPrimeProjectile::CMetroidPrimeProjectile(bool active, const TToken<CWeaponDescription>& desc, EWeaponType type,
const zeus::CTransform& xf, EMaterialTypes materials,
const CDamageInfo& damage, TUniqueId uid, TAreaId aid, TUniqueId owner,
const SPrimeProjectileInfo& auxData, TUniqueId homingTarget,
EProjectileAttrib attribs, const zeus::CVector3f& scale,
const std::optional<TLockedToken<CGenDescription>>& visorParticle,
u16 visorSfx, bool sendCollideMsg)
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: CEnergyProjectile(active, desc, type, xf, materials, damage, uid, aid, owner, homingTarget, attribs, false, scale,
visorParticle, visorSfx, sendCollideMsg)
, x3d8_auxData(auxData) {}
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} // namespace metaforce::MP1