metaforce/Runtime/World/ScriptLoader.hpp

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#pragma once
#include "Runtime/IOStreams.hpp"
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
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namespace metaforce {
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class CActorParameters;
class CAnimationParameters;
class CCameraShakeData;
class CEntity;
class CEntityInfo;
class CFluidUVMotion;
class CGrappleParameters;
class CLightParameters;
class CScannableParameters;
class CStateManager;
class CVisorParameters;
using FScriptLoader = CEntity* (*)(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
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class ScriptLoader {
public:
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static u32 LoadParameterFlags(CInputStream& in);
static CGrappleParameters LoadGrappleParameters(CInputStream& in);
static CActorParameters LoadActorParameters(CInputStream& in);
static CVisorParameters LoadVisorParameters(CInputStream& in);
static CScannableParameters LoadScannableParameters(CInputStream& in);
static CLightParameters LoadLightParameters(CInputStream& in);
static CAnimationParameters LoadAnimationParameters(CInputStream& in);
static CFluidUVMotion LoadFluidUVMotion(CInputStream& in);
static zeus::CTransform ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation,
const zeus::CVector3f& position);
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static CEntity* LoadActor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadWaypoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadDoor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadTrigger(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadTimer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadCounter(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadEffect(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadPlatform(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadSound(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadGenerator(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadDock(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadCameraWaypoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadNewIntroBoss(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadSpawnPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadCameraHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadPickup(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadMemoryRelay(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadRandomRelay(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadRelay(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadBeetle(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadHUDMemo(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadCameraFilterKeyframe(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info);
static CEntity* LoadCameraBlurKeyframe(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadDamageableTrigger(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadDebris(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadActorKeyframe(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadWater(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadWarWasp(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadSpacePirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadFlyingPirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadElitePirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadMetroidBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadChozoGhost(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadCoverPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadSpiderBallWaypoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadBloodFlower(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadFlickerBat(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadPathCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadGrapplePoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadPuddleSpore(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadDebugCameraWaypoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadSpiderBallAttractionSurface(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info);
static CEntity* LoadPuddleToadGamma(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadDistanceFog(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadFireFlea(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadMetaree(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadDockAreaChange(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadActorRotate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadSpecialFunction(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadSpankWeed(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadParasite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadPlayerHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadRipper(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadPickupGenerator(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadAIKeyframe(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadPointOfInterest(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadDrone(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadMetroid(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
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static CEntity* LoadDebrisExtended(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadSteam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadRipple(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadBallTrigger(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadTargetingPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadEMPulse(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadIceSheegoth(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadPlayerActor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadFlaahgra(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadAreaAttributes(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadFishCloud(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadFishCloudModifier(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadVisorFlare(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadWorldTeleporter(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadVisorGoo(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadJellyZap(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadControllerAction(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadSwitch(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadPlayerStateChange(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadThardus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadFlaahgraTentacle(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadRoomAcoustics(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadColorModulate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadThardusRockProjectile(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info);
static CEntity* LoadMidi(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadStreamedAudio(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadRepulsor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadGunTurret(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadFogVolume(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadBabygoth(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadEyeball(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadRadialDamage(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadCameraPitchVolume(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadEnvFxDensityController(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info);
static CEntity* LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadTeamAIMgr(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadOculus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadGeemer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadSpindleCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadAtomicAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadCameraHintTrigger(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadRumbleEffect(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadAmbientAI(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadAtomicBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadIceZoomer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadPuffer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadTryclops(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadRidley(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadSeedling(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadThermalHeatFader(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadBurrower(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadBeam(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadWorldLightFader(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
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static CEntity* LoadMetroidPrimeEssence(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
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static CEntity* LoadMetroidPrimeStage1(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadMazeNode(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadOmegaPirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadPhazonPool(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadPhazonHealingNodule(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadNewCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadShadowProjector(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadEnergyBall(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
};
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} // namespace metaforce