metaforce/Runtime/Graphics/CRainSplashGenerator.cpp

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#include "Runtime/Graphics/CRainSplashGenerator.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/World/CWorld.hpp"
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namespace metaforce {
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CRainSplashGenerator::CRainSplashGenerator(const zeus::CVector3f& scale, u32 maxSplashes, u32 genRate, float minZ,
float alpha)
: x14_scale(scale), x2c_minZ(minZ) {
x30_alpha = std::min(1.f, alpha);
x44_genRate = std::min(maxSplashes, genRate);
x0_rainSplashes.reserve(maxSplashes);
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for (u32 i = 0; i < maxSplashes; ++i)
x0_rainSplashes.emplace_back();
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}
void CRainSplashGenerator::SSplashLine::Draw(float alpha, float dt, const zeus::CVector3f& pos) {
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if (x0_t > 0.f) {
float delta = dt * xc_speed;
float vt = std::max(0.f, x0_t - delta * x15_length);
auto vertCount = u32((x0_t - vt) / delta + 1.f);
m_renderer.Reset();
for (u32 i = 0; i < vertCount; ++i) {
float vertAlpha = vt * alpha;
zeus::CVector3f vec(vt * x4_xEnd, vt * x8_yEnd, -4.f * vt * (vt - 1.f) * x10_zParabolaHeight);
vec += pos;
vt += delta;
m_renderer.AddVertex(vec, zeus::CColor(1.f, vertAlpha), 1);
}
// m_renderer.Render(g_Renderer->IsThermalVisorHotPass());
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}
}
void CRainSplashGenerator::SRainSplash::Draw(float alpha, float dt, const zeus::CVector3f& pos) {
for (SSplashLine& line : x0_lines) {
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line.Draw(alpha, dt, pos);
}
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}
void CRainSplashGenerator::DoDraw(const zeus::CTransform& xf) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CRainSplashGenerator::DoDraw", zeus::skYellow);
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CGraphics::SetModelMatrix(xf);
if (x40_queueSize > 0) {
if (x38_queueTail <= x3c_queueHead) {
for (size_t i = x3c_queueHead; i < x0_rainSplashes.size(); ++i) {
SRainSplash& splash = x0_rainSplashes[i];
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splash.Draw(x30_alpha, x28_dt, splash.x64_pos);
}
for (size_t i = 0; i < x38_queueTail; ++i) {
SRainSplash& splash = x0_rainSplashes[i];
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splash.Draw(x30_alpha, x28_dt, splash.x64_pos);
}
} else {
for (size_t i = x3c_queueHead; i < x38_queueTail; ++i) {
SRainSplash& splash = x0_rainSplashes[i];
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splash.Draw(x30_alpha, x28_dt, splash.x64_pos);
}
}
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}
}
void CRainSplashGenerator::Draw(const zeus::CTransform& xf) {
if (!x48_25_raining) {
return;
}
DoDraw(xf);
}
CRainSplashGenerator::SSplashLine::SSplashLine() : m_renderer(CLineRenderer::EPrimitiveMode::LineStrip, 3, {}, false) {}
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CRainSplashGenerator::SRainSplash::SRainSplash() {
for (size_t i = 0; i < x0_lines.capacity(); ++i) {
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x0_lines.emplace_back();
}
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}
void CRainSplashGenerator::SSplashLine::Update(float dt, CStateManager& mgr) {
if (!x16_active)
return;
if (x0_t <= 0.8f) {
x14_ = u8(5.f * (1.f - x0_t) + 3.f * x0_t);
x0_t += dt * xc_speed;
} else if (x15_length != 0) {
x15_length -= 1;
} else {
x16_active = false;
xc_speed = mgr.GetActiveRandom()->Range(4.0f, 8.0f);
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x10_zParabolaHeight = mgr.GetActiveRandom()->Range(0.015625f, 0.03125f);
x4_xEnd = mgr.GetActiveRandom()->Range(-0.125f, 0.125f);
x8_yEnd = mgr.GetActiveRandom()->Range(-0.125f, 0.125f);
x15_length = u8(mgr.GetActiveRandom()->Range(1, 2));
}
}
void CRainSplashGenerator::SRainSplash::Update(float dt, CStateManager& mgr) {
for (SSplashLine& point : x0_lines)
point.Update(dt, mgr);
}
bool CRainSplashGenerator::SRainSplash::IsActive() const {
bool ret = false;
for (const SSplashLine& line : x0_lines)
ret |= line.x16_active;
return ret;
}
void CRainSplashGenerator::UpdateRainSplashRange(CStateManager& mgr, int start, int end, float dt) {
for (int i = start; i < end; ++i) {
SRainSplash& set = x0_rainSplashes[i];
set.Update(dt, mgr);
if (!set.IsActive()) {
x40_queueSize -= 1;
x3c_queueHead += 1;
if (x3c_queueHead >= x0_rainSplashes.size())
x3c_queueHead = 0;
}
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}
}
void CRainSplashGenerator::UpdateRainSplashes(CStateManager& mgr, float magnitude, float dt) {
x20_generateTimer += dt;
x24_generateInterval = 1.f / (70.f * magnitude);
if (x40_queueSize > 0) {
if (x38_queueTail <= x3c_queueHead) {
UpdateRainSplashRange(mgr, x3c_queueHead, int(x0_rainSplashes.size()), dt);
UpdateRainSplashRange(mgr, 0, x38_queueTail, dt);
} else {
UpdateRainSplashRange(mgr, x3c_queueHead, x38_queueTail, dt);
}
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}
}
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void CRainSplashGenerator::Update(float dt, CStateManager& mgr) {
EEnvFxType neededFx = mgr.GetWorld()->GetNeededEnvFx();
x28_dt = dt;
x48_25_raining = false;
if (neededFx != EEnvFxType::None && mgr.GetEnvFxManager()->IsSplashActive() &&
mgr.GetEnvFxManager()->GetRainMagnitude() != 0.f && neededFx == EEnvFxType::Rain) {
UpdateRainSplashes(mgr, mgr.GetEnvFxManager()->GetRainMagnitude(), dt);
x48_25_raining = true;
}
}
u32 CRainSplashGenerator::GetNextBestPt(u32 pt, const SSkinningWorkspace& workspace, CRandom16& rand, float minZ) {
const auto& refVert = workspace.m_vertexWorkspace[pt];
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float maxDist = 0.f;
u32 nextPt = pt;
for (int i = 0; i < 3; ++i) {
const auto idx = u32(rand.Range(0, int(workspace.m_vertexWorkspace.size() - 1)));
const auto& vert = workspace.m_vertexWorkspace[idx];
const auto& norm = workspace.m_normalWorkspace[idx];
const float distSq = (refVert - vert).magSquared();
if (distSq > maxDist && norm.dot(zeus::skUp) >= 0.f && (vert.z() <= 0.f || vert.z() > minZ)) {
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nextPt = idx;
maxDist = distSq;
}
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}
return nextPt;
}
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void CRainSplashGenerator::SRainSplash::SetPoint(const zeus::CVector3f& pos) {
for (SSplashLine& line : x0_lines)
line.SetActive();
x64_pos = pos;
}
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void CRainSplashGenerator::AddPoint(const zeus::CVector3f& pos) {
if (x38_queueTail >= x0_rainSplashes.size())
x38_queueTail = 0;
x0_rainSplashes[x38_queueTail].SetPoint(pos);
x40_queueSize += 1;
x38_queueTail += 1;
}
void CRainSplashGenerator::GeneratePoints(const SSkinningWorkspace& workspace) {
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if (!x48_25_raining)
return;
if (x20_generateTimer > x24_generateInterval) {
for (u32 i = 0; i < x44_genRate; ++i) {
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if (x40_queueSize >= x0_rainSplashes.size())
break;
x34_curPoint = GetNextBestPt(x34_curPoint, workspace, x10_random, x2c_minZ);
AddPoint(x14_scale * workspace.m_vertexWorkspace[x34_curPoint]);
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}
x20_generateTimer = 0.f;
}
}
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} // namespace metaforce