metaforce/Runtime/Graphics/IRenderer.hpp

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#pragma once
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#include <functional>
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#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/RetroTypes.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CFrustum.hpp>
#include <zeus/CPlane.hpp>
#include <zeus/CRectangle.hpp>
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namespace metaforce {
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class CAreaOctTree;
class CLight;
class CMetroidModelInstance;
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class CPVSVisSet;
class CParticleGen;
class CSkinnedModel;
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struct CAreaRenderOctTree;
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struct CModelFlags;
struct SShader;
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class IRenderer {
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public:
using TDrawableCallback = void (*)(void*, void*, int);
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using TReflectionCallback = std::function<void(void*, const zeus::CVector3f&)>;
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enum class EDrawableSorting { SortedCallback, UnsortedCallback };
enum class EDebugOption { Invalid = -1, PVSMode, PVSState, FogDisabled };
enum class EPrimitiveType {
Triangles = GX::TRIANGLES,
TriangleFan = GX::TRIANGLEFAN,
TriangleStrip = GX::TRIANGLESTRIP,
Lines = GX::LINES,
LineStrip = GX::LINESTRIP,
};
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virtual ~IRenderer() = default;
virtual void AddStaticGeometry(const std::vector<CMetroidModelInstance>* geometry, const CAreaRenderOctTree* octTree,
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s32 areaIdx) = 0;
virtual void EnablePVS(const CPVSVisSet& set, u32 areaIdx) = 0;
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virtual void DisablePVS() = 0;
virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>* geometry) = 0;
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virtual void DrawUnsortedGeometry(s32 areaIdx, s32 mask, s32 targetMask, bool shadowRender = false) = 0;
virtual void DrawSortedGeometry(s32 areaIdx, s32 mask, s32 targetMask) = 0;
virtual void DrawStaticGeometry(s32 areaIdx, s32 mask, s32 targetMask) = 0;
virtual void DrawAreaGeometry(s32 areaIdx, s32 mask, s32 targetMask) = 0;
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virtual void PostRenderFogs() = 0;
virtual void SetModelMatrix(const zeus::CTransform& xf) = 0;
virtual void AddParticleGen(CParticleGen& gen) = 0;
virtual void AddParticleGen(CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) = 0;
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virtual void AddPlaneObject(void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, s32 type) = 0;
virtual void AddDrawable(void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, s32 mode,
EDrawableSorting sorting) = 0;
virtual void SetDrawableCallback(TDrawableCallback cb, void* ctx) = 0;
virtual void SetWorldViewpoint(const zeus::CTransform& xf) = 0;
virtual void SetPerspective(float fovy, float width, float height, float znear, float zfar) = 0;
virtual void SetPerspective(float fovy, float aspect, float znear, float zfar) = 0;
virtual std::pair<zeus::CVector2f, zeus::CVector2f> SetViewportOrtho(bool centered, float znear, float zfar) = 0;
virtual void SetClippingPlanes(const zeus::CFrustum& frustum) = 0;
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virtual void SetViewport(s32 left, s32 bottom, s32 width, s32 height) = 0;
virtual void SetDepthReadWrite(bool, bool) = 0;
virtual void SetBlendMode_AdditiveAlpha() = 0;
virtual void SetBlendMode_AlphaBlended() = 0;
virtual void SetBlendMode_NoColorWrite() = 0;
virtual void SetBlendMode_ColorMultiply() = 0;
virtual void SetBlendMode_InvertDst() = 0;
virtual void SetBlendMode_InvertSrc() = 0;
virtual void SetBlendMode_Replace() = 0;
virtual void SetBlendMode_AdditiveDestColor() = 0;
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virtual void SetDebugOption(EDebugOption, s32) = 0;
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virtual void BeginScene() = 0;
virtual void EndScene() = 0;
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virtual void BeginPrimitive(EPrimitiveType, s32) = 0;
virtual void BeginLines(s32) = 0;
virtual void BeginLineStrip(s32) = 0;
virtual void BeginTriangles(s32) = 0;
virtual void BeginTriangleStrip(s32) = 0;
virtual void BeginTriangleFan(s32) = 0;
virtual void PrimVertex(const zeus::CVector3f&) = 0;
virtual void PrimNormal(const zeus::CVector3f&) = 0;
virtual void PrimColor(float, float, float, float) = 0;
virtual void PrimColor(const zeus::CColor&) = 0;
virtual void EndPrimitive() = 0;
virtual void SetAmbientColor(const zeus::CColor& color) = 0;
virtual void DrawString(const char* string, int, int) = 0;
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virtual u32 GetFPS() = 0;
virtual void CacheReflection(TReflectionCallback cb, void* ctx, bool clearAfter) = 0;
virtual void DrawSpaceWarp(const zeus::CVector3f& pt, float strength) = 0;
virtual void DrawThermalModel(CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol,
TConstVectorRef positions, TConstVectorRef normals, const CModelFlags& flags) = 0;
virtual void DrawModelDisintegrate(CModel& model, CTexture& tex, const zeus::CColor& color, TConstVectorRef positions,
TConstVectorRef normals, float t) = 0;
virtual void DrawModelFlat(CModel& model, const CModelFlags& flags, bool unsortedOnly, TConstVectorRef positions,
TConstVectorRef normals) = 0;
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virtual void SetWireframeFlags(s32 flags) = 0;
virtual void SetWorldFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color) = 0;
virtual void RenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb, const TLockedToken<CModel>* model,
const CSkinnedModel* sModel) = 0;
virtual void SetThermal(bool thermal, float level, const zeus::CColor& color) = 0;
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virtual void SetThermalColdScale(float scale) = 0;
virtual void DoThermalBlendCold() = 0;
virtual void DoThermalBlendHot() = 0;
virtual u32 GetStaticWorldDataSize() = 0;
virtual void SetGXRegister1Color(const zeus::CColor& color) = 0;
virtual void SetWorldLightFadeLevel(float level) = 0;
// Something
virtual void PrepareDynamicLights(const std::vector<CLight>& lights) = 0;
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};
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} // namespace metaforce