metaforce/visigen/VISIRenderer.hpp

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#pragma once
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#include "boo/graphicsdev/glew.h"
#include "zeus/CColor.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CAABox.hpp"
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typedef void (*FPercent)(float);
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enum class EPVSVisSetState { EndOfTree, NodeFound, OutOfBounds };
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class VISIRenderer {
friend struct VISIBuilder;
int m_argc;
char** m_argv;
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int m_return = 0;
zeus::CAABox m_totalAABB;
struct UniformBuffer {
zeus::CMatrix4f m_xf;
} m_uniformBuffer;
struct Model {
GLenum topology;
zeus::CAABox aabb;
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struct Vert {
zeus::CVector3f pos;
zeus::CColor color;
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};
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std::vector<Vert> verts;
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std::vector<uint32_t> idxs;
GLuint vbo, ibo, vao;
struct Surface {
uint32_t first;
uint32_t count;
bool transparent;
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};
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std::vector<Surface> surfaces;
};
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struct Entity {
uint32_t entityId;
zeus::CAABox aabb;
GLuint vbo, vao;
};
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struct Light {
zeus::CVector3f point;
GLuint vbo, vao;
};
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GLuint m_vtxShader, m_fragShader, m_program, m_uniLoc;
GLuint m_uniformBufferGL;
GLuint m_aabbIBO;
bool SetupShaders();
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std::vector<Model> m_models;
std::vector<Entity> m_entities;
std::vector<Light> m_lights;
bool SetupVertexBuffersAndFormats();
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size_t m_queryCount;
std::unique_ptr<GLuint[]> m_queries;
std::unique_ptr<bool[]> m_queryBools;
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FPercent m_updatePercent;
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static std::vector<Model::Vert> AABBToVerts(const zeus::CAABox& aabb, const zeus::CColor& color);
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public:
bool m_terminate = false;
struct RGBA8 {
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
VISIRenderer(int argc, char** argv) : m_argc(argc), m_argv(argv) {}
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void Run(FPercent updatePercent);
void Terminate();
void RenderPVSOpaque(RGBA8* bufOut, const zeus::CVector3f& pos, bool& needTransparent);
void RenderPVSTransparent(const std::function<void(int)>& passFunc, const zeus::CVector3f& pos);
void RenderPVSEntitiesAndLights(const std::function<void(int)>& passFunc,
const std::function<void(int, EPVSVisSetState)>& lightPassFunc,
const zeus::CVector3f& pos);
int ReturnVal() const { return m_return; }
};