2017-07-30 11:00:30 +00:00
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#ifndef __URDE_CFLUIDPLANEDOOR_HPP__
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#define __URDE_CFLUIDPLANEDOOR_HPP__
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2017-08-14 03:55:06 +00:00
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#include "CFluidPlane.hpp"
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#include "Graphics/Shaders/CFluidPlaneShader.hpp"
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2017-07-30 11:00:30 +00:00
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namespace urde
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{
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class CFluidPlaneDoor : public CFluidPlane
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{
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2017-08-14 03:55:06 +00:00
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float xa0_tileSize;
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int xa4_tileSubdivisions;
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float xa8_rippleResolution;
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mutable std::vector<CFluidPlaneShader::Vertex> m_verts;
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mutable std::experimental::optional<CFluidPlaneShader> m_shader;
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CFluidPlaneShader::RenderSetupInfo
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RenderSetup(const CStateManager& mgr, float alpha, const zeus::CTransform& xf,
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const zeus::CAABox& aabb, bool noNormals) const;
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public:
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CFluidPlaneDoor(CAssetId patternTex1, CAssetId patternTex2, CAssetId colorTex, float tileSize, u32 tileSubdivisions,
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EFluidType fluidType, float alpha, const CFluidUVMotion& uvMotion);
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void AddRipple(float mag, TUniqueId rippler, const zeus::CVector3f& center,
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CScriptWater& water, CStateManager& mgr) {}
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void AddRipple(float intensity, TUniqueId rippler, const zeus::CVector3f& center,
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const zeus::CVector3f& velocity, const CScriptWater& water, CStateManager& mgr,
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const zeus::CVector3f& upVec) {}
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void AddRipple(const CRipple& ripple, const CScriptWater& water, CStateManager& mgr) {}
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void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
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const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum,
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const std::experimental::optional<CRippleManager>& rippleManager, TUniqueId waterId,
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const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const;
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2017-07-30 11:00:30 +00:00
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};
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}
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#endif // __URDE_CFLUIDPLANEDOOR_HPP__
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