metaforce/Runtime
Phillip Stephens 001125429f Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
..
Audio Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
AutoMapper Work on CPlayer 2017-08-17 15:30:15 -10:00
Camera Implement CAuxBeam 2017-09-09 14:36:21 -10:00
Character Implement array-based rstl::reserved_vector 2017-09-10 21:08:30 -10:00
Collision Additional work on CMorphBall 2017-09-11 19:51:17 -10:00
Graphics Finish CGunWeapon 2017-09-04 17:00:19 -10:00
GuiSys More work on CPlayerGun 2017-08-30 16:42:37 -10:00
Input Implement CAuxBeam 2017-09-09 14:36:21 -10:00
MP1 Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
MP2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
MP3 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
Particle Implement array-based rstl::reserved_vector 2017-09-10 21:08:30 -10:00
Resources Implement key FrontEnd Touch Bar functionality 2017-02-08 23:23:17 -10:00
Weapon Initial round of CMorphBall implementations 2017-09-10 16:18:49 -10:00
World Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CArchitectureMessage.hpp Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
CArchitectureQueue.cpp various implementations 2015-08-19 16:52:07 -10:00
CArchitectureQueue.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CBasics.hpp Adopt JBus' GetGCTicks() 2017-01-07 17:08:02 -10:00
CBasicsPC.cpp Adopt JBus' GetGCTicks() 2017-01-07 17:08:02 -10:00
CCRC32.cpp CRC32 data pointer should remain const 2016-08-04 15:28:32 -07:00
CCRC32.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
CDependencyGroup.cpp Fix linux build 2017-07-15 07:13:36 -07:00
CDependencyGroup.hpp Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
CDvdFile.cpp DSP streaming bug fixes 2017-01-18 10:57:48 -10:00
CDvdFile.hpp Bitfield initializer bug fixes 2017-01-24 18:40:19 -10:00
CDvdRequest.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CFactoryMgr.cpp Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
CFactoryMgr.hpp Resource factories now provided with self-ref 2016-09-02 09:32:57 -10:00
CGameAllocator.cpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CGameAllocator.hpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CGameDebug.cpp More class stubs 2015-08-26 14:23:46 -10:00
CGameDebug.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CGameHintInfo.cpp Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
CGameHintInfo.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CGameOptions.cpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CGameOptions.hpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CGameOptionsTouchBar.cpp Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
CGameOptionsTouchBar.hpp Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
CGameOptionsTouchBarMac.mm Implement CGameOptionsTouchBar 2017-02-09 23:00:57 -10:00
CGameState.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CGameState.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CIOWin.hpp Ensure directories are created late in extract 2017-01-16 15:23:19 -10:00
CIOWinManager.cpp Bitstream fixes 2017-02-05 17:21:58 -10:00
CIOWinManager.hpp Bitstream fixes 2017-02-05 17:21:58 -10:00
CInGameTweakManagerBase.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CMFGameBase.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CMainFlowBase.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CMainFlowBase.hpp Ensure directories are created late in extract 2017-01-16 15:23:19 -10:00
CMakeLists.txt Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CMemoryCardSys.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CMemoryCardSys.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CMemoryCardSysNix.cpp Fix linux build 2017-02-05 14:27:26 -08:00
CMemoryCardSysOSX.cpp Windows memory card file creation 2017-02-03 22:20:09 -10:00
CMemoryCardSysWin.cpp Windows memory card file creation 2017-02-03 22:20:09 -10:00
CObjectList.cpp Proper TUniqueId implementation, minor bug fixes in CSortedListManager 2017-08-10 06:40:07 -07:00
CObjectList.hpp Proper TUniqueId implementation, minor bug fixes in CSortedListManager 2017-08-10 06:40:07 -07:00
CPakFile.cpp Lots of work on CAutoMapper 2017-04-14 19:32:25 -10:00
CPakFile.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CPlayMovieBase.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CPlayerState.cpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CPlayerState.hpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CRandom16.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CRandom16.hpp Implement WorldTeleporter and SpiderBallWaypoint 2017-08-08 15:12:14 -07:00
CRelayTracker.cpp Lots of ScriptObject and Collision work 2017-01-03 20:30:05 -08:00
CRelayTracker.hpp More GameState imps 2016-07-24 16:14:58 -07:00
CResFactory.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CResFactory.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CResLoader.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CResLoader.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CSaveWorld.cpp Tons of save-related fixes 2017-02-07 20:48:43 -10:00
CSaveWorld.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScannableObjectInfo.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CScannableObjectInfo.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
CSimplePool.cpp Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
CSimplePool.hpp Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
CSortedLists.cpp Proper TUniqueId implementation, minor bug fixes in CSortedListManager 2017-08-10 06:40:07 -07:00
CSortedLists.hpp Proper TUniqueId implementation, minor bug fixes in CSortedListManager 2017-08-10 06:40:07 -07:00
CStateManager.cpp Finish CGunWeapon 2017-09-04 17:00:19 -10:00
CStateManager.hpp Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
CStaticInterference.cpp Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
CStaticInterference.hpp Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
CStringExtras.hpp TCastTo implementation 2017-01-14 17:07:01 -10:00
CTimeProvider.cpp More CModel imps 2016-03-30 20:18:56 -10:00
CTimeProvider.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
CToken.cpp Some memory card fixes, CToken assign fix 2017-02-02 20:23:09 -10:00
CToken.hpp Some memory card fixes, CToken assign fix 2017-02-02 20:23:09 -10:00
CVirtualDvdFile.cpp Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
CVirtualDvdFile.hpp Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
GCNTypes.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
GameGlobalObjects.cpp Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
GameGlobalObjects.hpp Additional CPlayerGun implementations; downcast macro for tweak pointers 2017-08-26 17:02:18 -10:00
GameObjectLists.cpp TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
GameObjectLists.hpp Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps 2016-10-01 12:01:11 -07:00
IFactory.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
IMain.hpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
IOStreams.cpp Another bitstream fix 2017-02-06 16:25:58 -10:00
IOStreams.hpp Bitstream fixes 2017-02-05 17:21:58 -10:00
IObj.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IObjFactory.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IObjectStore.hpp Character factory support classes 2016-04-12 20:07:23 -10:00
IRuntimeMain.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
ITweak.hpp WIP Tweak RE 2016-07-26 21:19:32 -07:00
IVParamObj.hpp Work on CMemoryCardDriver 2016-12-22 20:41:39 -10:00
MkCastTo.py Initial work on CGroundMovement 2017-06-18 21:00:50 -10:00
RetroTypes.cpp Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
RetroTypes.hpp Additional work on CMorphBall 2017-09-11 19:51:17 -10:00
rstl.hpp use ptrdiff_t instead of ssize_t 2017-09-10 21:46:50 -10:00