metaforce/Runtime/GuiSys/CGuiModel.cpp

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#include "CGuiModel.hpp"
#include "CGuiFrame.hpp"
#include "CGuiSys.hpp"
#include "CSimplePool.hpp"
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#include "CGuiWidgetDrawParms.hpp"
#include "Graphics/CGraphics.hpp"
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namespace urde {
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CGuiModel::CGuiModel(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId modelId, u32 lightMask, bool flag)
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: CGuiWidget(parms), xc8_modelId(modelId), xcc_lightMask(lightMask) {
if (!flag || !modelId.IsValid() || parms.x0_frame->GetGuiSys().GetUsageMode() == CGuiSys::EUsageMode::Two)
return;
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xb8_model = sp->GetObj({SBIG('CMDL'), modelId});
}
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std::vector<CAssetId> CGuiModel::GetModelAssets() const { return {xc8_modelId}; }
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bool CGuiModel::GetIsFinishedLoadingWidgetSpecific() const {
if (!xb8_model)
return true;
const CModel* model = xb8_model.GetObj();
if (!model)
return false;
model->GetInstance().Touch(0);
return model->IsLoaded(0);
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}
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void CGuiModel::Touch() const {
const CModel* model = xb8_model.GetObj();
if (model)
model->GetInstance().Touch(0);
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}
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void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) const {
CGraphics::SetModelMatrix(x34_worldXF);
if (!xb8_model)
return;
if (!GetIsFinishedLoading())
return;
const CModel* model = xb8_model.GetObj();
if (!model)
return;
if (GetIsVisible()) {
zeus::CColor moduCol = xa8_color2;
moduCol.a() *= parms.x0_alphaMod;
xb0_frame->EnableLights(xcc_lightMask, const_cast<CBooModel&>(model->GetInstance()));
// if (xb6_29_cullFaces)
// CGraphics::SetCullMode(ERglCullMode::Front);
switch (xac_drawFlags) {
case EGuiModelDrawFlags::Shadeless: {
CModelFlags flags(0, 0, 3, zeus::CColor::skWhite);
flags.m_extendedShader = EExtendedShader::Flat;
model->Draw(flags);
break;
}
case EGuiModelDrawFlags::Opaque: {
CModelFlags flags(1, 0, 3, moduCol);
flags.m_extendedShader = EExtendedShader::Lighting;
model->Draw(flags);
break;
}
case EGuiModelDrawFlags::Alpha: {
CModelFlags flags(5, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
flags.m_noCull = !xb6_29_cullFaces;
flags.m_noZWrite = !xb7_24_depthWrite;
model->Draw(flags);
break;
}
case EGuiModelDrawFlags::Additive: {
CModelFlags flags(7, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
flags.m_noCull = !xb6_29_cullFaces;
flags.m_noZWrite = !xb7_24_depthWrite;
model->Draw(flags);
break;
}
case EGuiModelDrawFlags::AlphaAdditiveOverdraw: {
CModelFlags flags(5, 0, xb6_31_depthTest, moduCol);
flags.m_noCull = !xb6_29_cullFaces;
flags.m_noZWrite = !xb7_24_depthWrite;
model->Draw(flags);
flags.x0_blendMode = 7;
flags.x1_matSetIdx = 0;
flags.x2_flags = (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest);
flags.x4_color = moduCol;
flags.m_noCull = !xb6_29_cullFaces;
model->Draw(flags);
break;
}
default:
break;
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}
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// if (xb6_29_cullFaces)
// CGraphics::SetCullMode(ERglCullMode::None);
xb0_frame->DisableLights();
}
CGuiWidget::Draw(parms);
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}
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std::shared_ptr<CGuiWidget> CGuiModel::Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp) {
CGuiWidgetParms parms = ReadWidgetHeader(frame, in);
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CAssetId model = in.readUint32Big();
in.readUint32Big();
u32 lightMask = in.readUint32Big();
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std::shared_ptr<CGuiWidget> ret = std::make_shared<CGuiModel>(parms, sp, model, lightMask, true);
ret->ParseBaseInfo(frame, in, parms);
return ret;
}
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} // namespace urde