metaforce/Runtime/MP1/CSlideShow.cpp

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#include "CSlideShow.hpp"
#include "GameGlobalObjects.hpp"
#include "Editor/ProjectManager.hpp"
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namespace urde
{
CSlideShow::CSlideShow()
: CIOWin("SlideShow"), x5c_slideA(*this), x90_slideB(*this)
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{
x130_ = g_tweakSlideShow->GetX54();
x134_24_ = true;
x134_30_ = true;
x135_24_ = true;
const SObjectTag* font = g_ResFactory->GetResourceIdByName(g_tweakSlideShow->GetFont().c_str());
if (font)
{
CGuiTextProperties propsA(false, true, EJustification::Center, EVerticalJustification::Bottom);
xc4_textA = std::make_unique<CGuiTextSupport>(font->id, propsA,
g_tweakSlideShow->GetFontColor(),
g_tweakSlideShow->GetOutlineColor(),
zeus::CColor::skWhite, 640, 480, g_SimplePool);
CGuiTextProperties propsB(false, true, EJustification::Right, EVerticalJustification::Bottom);
xc8_textB = std::make_unique<CGuiTextSupport>(font->id, propsB,
g_tweakSlideShow->GetFontColor(),
g_tweakSlideShow->GetOutlineColor(),
zeus::CColor::skWhite, 640, 480, g_SimplePool);
}
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xf8_stickTextures.reserve(18);
x108_buttonTextures.reserve(8);
SObjectTag txtrTag(FOURCC('TXTR'), 0);
for (int i=0 ; i<9 ; ++i)
{
txtrTag.id = g_tweakPlayerRes->x24_lStick[i];
xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
}
for (int i=0 ; i<9 ; ++i)
{
txtrTag.id = g_tweakPlayerRes->x4c_cStick[i];
xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
}
for (int i=0 ; i<2 ; ++i)
{
txtrTag.id = g_tweakPlayerRes->x74_lTrigger[i];
xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
}
for (int i=0 ; i<2 ; ++i)
{
txtrTag.id = g_tweakPlayerRes->x80_rTrigger[i];
xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
}
for (int i=0 ; i<2 ; ++i)
{
txtrTag.id = g_tweakPlayerRes->xa4_bButton[i];
xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
}
for (int i=0 ; i<2 ; ++i)
{
txtrTag.id = g_tweakPlayerRes->xbc_yButton[i];
xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
}
}
bool CSlideShow::LoadTXTRDep(const std::string& name)
{
const SObjectTag* dgrpTag = g_ResFactory->GetResourceIdByName(name.c_str());
if (dgrpTag && dgrpTag->type == FOURCC('DGRP'))
{
x18_galleryTXTRDeps.push_back(g_SimplePool->GetObj(*dgrpTag));
return true;
}
return false;
}
bool CSlideShow::AreAllDepsLoaded(const std::vector<TLockedToken<CDependencyGroup>>& deps)
{
for (const TLockedToken<CDependencyGroup>& token : deps)
{
if (!token.IsLoaded())
return false;
}
return true;
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}
CIOWin::EMessageReturn CSlideShow::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
{
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switch (msg.GetType())
{
case EArchMsgType::TimerTick:
{
if (x134_29_)
return EMessageReturn::RemoveIOWinAndExit;
float dt = MakeMsg::GetParmTimerTick(msg).x4_parm;
switch (x14_phase)
{
case Phase::Zero:
{
//if (!g_resLoader->AreAllPaksLoaded())
//{
// g_resLoader->AsyncIdlePakLoading();
// return EMessageReturn::Exit;
//}
x14_phase = Phase::One;
}
case Phase::One:
{
if (x18_galleryTXTRDeps.empty())
{
x18_galleryTXTRDeps.reserve(5);
for (int i=1 ; true ; ++i)
{
std::string depResName = hecl::Format("Gallery%02d_DGRP", i);
if (!LoadTXTRDep(depResName))
break;
}
LoadTXTRDep("GalleryAssets_DGRP");
}
if (!AreAllDepsLoaded(x18_galleryTXTRDeps))
return EMessageReturn::Exit;
x14_phase = Phase::Three;
}
case Phase::Two:
case Phase::Three:
{
}
case Phase::Four:
case Phase::Five:
default: break;
}
break;
}
case EArchMsgType::UserInput:
default: break;
}
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return EMessageReturn::Exit;
}
void CSlideShow::SSlideData::Draw() const
{
if (!IsLoaded())
return;
zeus::CRectangle rect;
const_cast<CTexturedQuadFilterAlpha&>(*m_texQuad).draw(x30_mulColor, 1.f, rect);
zeus::CVector2f centeredOffset((x28_canvasSize.x - m_texQuad->GetTex()->GetWidth()) * 0.5f,
(x28_canvasSize.y - m_texQuad->GetTex()->GetHeight()) * 0.5f);
}
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void CSlideShow::Draw() const
{
if (x14_phase == Phase::Five)
{
x5c_slideA.Draw();
x90_slideB.Draw();
}
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}
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u32 CSlideShow::SlideShowGalleryFlags()
{
u32 ret = 0;
if (!g_GameState)
return ret;
if (g_GameState->SystemOptions().GetLogScanCount() >= 50)
ret |= 1;
if (g_GameState->SystemOptions().GetLogScanCount() == 100)
ret |= 2;
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if (g_GameState->SystemOptions().GetPlayerBeatHardMode())
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ret |= 4;
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if (g_GameState->SystemOptions().GetAllItemsCollected())
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ret |= 8;
return ret;
}
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}