Further CGameState imps

This commit is contained in:
Jack Andersen 2016-09-24 15:58:20 -10:00
parent b02b6a4d09
commit 7f987ab10e
23 changed files with 575 additions and 22 deletions

View File

@ -521,6 +521,7 @@ bool ProjectResourceFactoryBase::WaitForTagReady(const urde::SObjectTag& tag, co
while (m_backgroundRunning)
{
lk.unlock();
std::this_thread::sleep_for(std::chrono::milliseconds(2));
lk.lock();
search = m_tagToPath.find(tag);
if (search != m_tagToPath.end())
@ -756,6 +757,7 @@ const urde::SObjectTag* ProjectResourceFactoryBase::GetResourceIdByName(const ch
while (m_backgroundRunning)
{
lk.unlock();
std::this_thread::sleep_for(std::chrono::milliseconds(2));
lk.lock();
search = m_catalogNameToTag.find(lower);
if (search != m_catalogNameToTag.end())
@ -782,6 +784,7 @@ FourCC ProjectResourceFactoryBase::GetResourceTypeById(ResId id) const
while (m_backgroundRunning)
{
lk.unlock();
std::this_thread::sleep_for(std::chrono::milliseconds(2));
lk.lock();
search = m_tagToPath.find(searchTag);
if (search != m_tagToPath.end())
@ -797,6 +800,39 @@ FourCC ProjectResourceFactoryBase::GetResourceTypeById(ResId id) const
return search->first.type;
}
void ProjectResourceFactoryBase::EnumerateResources(const std::function<bool(const SObjectTag&)>& lambda) const
{
std::unique_lock<std::mutex> lk(const_cast<ProjectResourceFactoryBase*>(this)->m_backgroundIndexMutex);
while (m_backgroundRunning)
{
lk.unlock();
std::this_thread::sleep_for(std::chrono::milliseconds(2));
lk.lock();
}
for (const auto& pair : m_tagToPath)
{
if (!lambda(pair.first))
break;
}
}
void ProjectResourceFactoryBase::EnumerateNamedResources(
const std::function<bool(const std::string&, const SObjectTag&)>& lambda) const
{
std::unique_lock<std::mutex> lk(const_cast<ProjectResourceFactoryBase*>(this)->m_backgroundIndexMutex);
while (m_backgroundRunning)
{
lk.unlock();
std::this_thread::sleep_for(std::chrono::milliseconds(2));
lk.lock();
}
for (const auto& pair : m_catalogNameToTag)
{
if (!lambda(pair.first, pair.second))
break;
}
}
void ProjectResourceFactoryBase::AsyncIdle()
{
/* Consume completed transactions, they will be processed this cycle at the latest */

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@ -14,7 +14,7 @@
namespace urde
{
class ProjectResourceFactoryBase : public urde::IFactory
class ProjectResourceFactoryBase : public IFactory
{
friend class ProjectResourcePool;
hecl::ClientProcess& m_clientProc;
@ -121,6 +121,9 @@ public:
const urde::SObjectTag* GetResourceIdByName(const char*) const;
FourCC GetResourceTypeById(ResId id) const;
void EnumerateResources(const std::function<bool(const SObjectTag&)>& lambda) const;
void EnumerateNamedResources(const std::function<bool(const std::string&, const SObjectTag&)>& lambda) const;
u32 ResourceSize(const SObjectTag& tag);
std::shared_ptr<AsyncTask> LoadResourceAsync(const urde::SObjectTag& tag, std::unique_ptr<u8[]>& target);
std::shared_ptr<AsyncTask> LoadResourcePartAsync(const urde::SObjectTag& tag, u32 size, u32 off, std::unique_ptr<u8[]>& target);

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@ -3,6 +3,11 @@
namespace urde
{
CMapWorldInfo::CMapWorldInfo(CBitStreamReader& reader, const CSaveWorld& saveWorld, ResId mlvlId)
{
/* TODO: implement */
}
void CMapWorldInfo::SetDoorVisited(TEditorId eid, bool visited)
{
x14_[eid] = visited;

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@ -5,13 +5,16 @@
namespace urde
{
class CSaveWorld;
class CMapWorldInfo
{
std::vector<u32> x4_visitedAreas;
std::map<TEditorId, bool> x14_;
std::vector<u32> x18_visitedAreas;
public:
CMapWorldInfo()=default;
CMapWorldInfo(CInputStream&);
CMapWorldInfo(CBitStreamReader&, const CSaveWorld& saveWorld, ResId mlvlId);
void PutTo(COutputStream&);
bool IsMapped() const;
void SetIsMapped(bool) const;

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@ -34,6 +34,7 @@ private:
std::vector<CGameHint> x0_hints;
public:
CGameHintInfo(CInputStream&, s32);
const std::vector<CGameHint>& GetHints() const { return x0_hints; }
};
CFactoryFnReturn FHintFactory(const SObjectTag&, CInputStream&, const CVParamTransfer, CObjectReference*);

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@ -1,6 +1,129 @@
#include "CGameOptions.hpp"
#include "GameGlobalObjects.hpp"
#include "CMemoryCardSys.hpp"
#include "CSimplePool.hpp"
#include "CSaveWorld.hpp"
#include "CGameHintInfo.hpp"
namespace urde
{
CPersistentOptions::CPersistentOptions(CBitStreamReader& stream)
{
for (int b=0 ; b<98 ; ++b)
x0_[b] = stream.ReadEncoded(1);
for (int b=0 ; b<64 ; ++b)
x68_[b] = stream.ReadEncoded(1);
xc0_ = stream.ReadEncoded(2);
xc4_ = stream.ReadEncoded(2);
xc8_ = stream.ReadEncoded(1);
xcc_ = stream.ReadEncoded(7);
xd0_24_ = stream.ReadEncoded(1);
xd0_25_ = stream.ReadEncoded(1);
xd0_26_ = stream.ReadEncoded(1);
xd0_27_ = stream.ReadEncoded(1);
xd0_28_ = stream.ReadEncoded(1);
xd0_29_ = stream.ReadEncoded(1);
xbc_ = stream.ReadEncoded(2);
auto& memWorlds = g_MemoryCardSys->GetMemoryWorlds();
size_t cinematicCount = 0;
for (const CSaveWorldMemory& world : memWorlds)
{
TLockedToken<CSaveWorld> saveWorld =
g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), world.GetSaveWorldAssetId()});
cinematicCount += saveWorld->GetCinematicCount();
}
std::vector<bool> cinematicStates;
cinematicStates.reserve(cinematicCount);
for (size_t i=0 ; i<cinematicCount ; ++i)
cinematicStates.push_back(stream.ReadEncoded(1));
for (const CSaveWorldMemory& world : memWorlds)
{
TLockedToken<CSaveWorld> saveWorld =
g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), world.GetSaveWorldAssetId()});
auto stateIt = cinematicStates.cbegin();
for (TEditorId cineId : saveWorld->GetCinematics())
if (*stateIt++)
SetCinematicState(world.GetWorldAssetId(), cineId, true);
}
}
void CPersistentOptions::SetCinematicState(ResId mlvlId, TEditorId cineId, bool state)
{
auto existing = std::find_if(xac_cinematicStates.cbegin(), xac_cinematicStates.cend(),
[&](const std::pair<ResId, TEditorId>& pair) -> bool
{
return pair.first == mlvlId && pair.second == cineId;
});
if (state && existing == xac_cinematicStates.cend())
xac_cinematicStates.emplace_back(mlvlId, cineId);
else if (!state && existing != xac_cinematicStates.cend())
xac_cinematicStates.erase(existing);
}
CGameOptions::CGameOptions(CBitStreamReader& stream)
{
for (int b=0 ; b<64 ; ++b)
x0_[b] = stream.ReadEncoded(1);
x44_soundMode = ESoundMode(stream.ReadEncoded(2));
x48_ = stream.ReadEncoded(4);
x4c_ = stream.ReadEncoded(6);
x50_ = stream.ReadEncoded(6);
x54_ = stream.ReadEncoded(5);
x58_ = stream.ReadEncoded(7);
x5c_ = stream.ReadEncoded(7);
x60_ = stream.ReadEncoded(8);
x64_ = stream.ReadEncoded(8);
x68_24_ = stream.ReadEncoded(1);
x68_28_ = stream.ReadEncoded(1);
x68_25_ = stream.ReadEncoded(1);
x68_26_ = stream.ReadEncoded(1);
x68_27_ = stream.ReadEncoded(1);
}
CGameOptions::CGameOptions()
{
x68_24_ = true;
x68_26_ = true;
x68_28_ = true;
InitSoundMode();
}
void CGameOptions::InitSoundMode()
{
/* If system is mono, force x44 to mono, otherwise honor user preference */
}
CHintOptions::CHintOptions(CBitStreamReader& stream)
{
const auto& hints = g_MemoryCardSys->GetHints();
x0_hintStates.reserve(hints.size());
u32 hintIdx = 0;
for (const auto& hint : hints)
{
EHintState state = EHintState(stream.ReadEncoded(2));
u32 timeBits = stream.ReadEncoded(32);
float time = reinterpret_cast<float&>(timeBits);
if (state == EHintState::Zero)
time = 0.f;
x0_hintStates.emplace_back(state, time, false);
if (x10_nextHintIdx == -1 && state == EHintState::Two)
x10_nextHintIdx = hintIdx;
++hintIdx;
}
}
}

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@ -6,15 +6,113 @@
namespace urde
{
/** Options tracked persistently between game sessions */
class CPersistentOptions
{
bool x0_[98] = {};
bool x68_[64] = {};
std::vector<std::pair<ResId, TEditorId>> xac_cinematicStates; /* (MLVL, Cinematic) */
u32 xb0_ = 0;
u32 xb4_ = 0;
u32 xb8_ = 0;
u32 xbc_ = 0;
u32 xc0_ = 0;
u32 xc4_ = 0;
u32 xc8_ = 0;
u32 xcc_ = 0;
union
{
struct
{
bool xd0_24_;
bool xd0_25_;
bool xd0_26_;
bool xd0_27_;
bool xd0_28_;
bool xd0_29_;
};
u16 _dummy = 0;
};
public:
CPersistentOptions() = default;
CPersistentOptions(CBitStreamReader& stream);
void SetCinematicState(ResId mlvlId, TEditorId cineId, bool state);
};
/** Options tracked per game session */
class CGameOptions
{
u8 a = 0;
u8 b = 0;
u8 c = 128;
u8 d = 128;
u8 e = 255;
u8 f = 255;
bool g = true;
public:
enum class ESoundMode
{
Mono,
Stereo,
Surround
};
private:
bool x0_[64] = {};
ESoundMode x44_soundMode = ESoundMode::Stereo;
u32 x48_ = 4;
u32 x4c_ = 0;
u32 x50_ = 0;
u32 x54_ = 0;
u32 x58_ = 0x7f;
u32 x5c_ = 0x7f;
u32 x60_ = 0xff;
u32 x64_ = 0xff;
union
{
struct
{
bool x68_24_;
bool x68_25_;
bool x68_26_;
bool x68_27_;
bool x68_28_;
};
u16 _dummy = 0;
};
u32 x70_ = 0;
u32 x74_ = 0;
u32 x78_ = 0;
public:
CGameOptions();
CGameOptions(CBitStreamReader& stream);
void InitSoundMode();
};
class CHintOptions
{
public:
enum class EHintState
{
Zero,
One,
Two
};
struct SHintState
{
EHintState x0_state = EHintState::Zero;
float x4_time = 0.f;
bool x8_flag = false;
SHintState() = default;
SHintState(EHintState state, float time, bool flag)
: x0_state(state), x4_time(time), x8_flag(flag) {}
};
private:
std::vector<SHintState> x0_hintStates;
u32 x10_nextHintIdx = -1;
public:
CHintOptions() = default;
CHintOptions(CBitStreamReader& stream);
};
}

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@ -1,10 +1,24 @@
#include "CGameState.hpp"
#include "IOStreams.hpp"
#include "zeus/Math.hpp"
#include "GameGlobalObjects.hpp"
#include "CMemoryCardSys.hpp"
#include "CSimplePool.hpp"
#include "CSaveWorld.hpp"
namespace urde
{
CWorldState::CWorldState(CBitStreamReader& reader, ResId mlvlId, const CSaveWorld& saveWorld)
: x0_mlvlId(mlvlId)
{
x4_areaId = reader.ReadEncoded(32);
x10_ = reader.ReadEncoded(32);
x8_relayTracker = std::make_shared<CRelayTracker>(reader, saveWorld);
xc_mapWorldInfo = std::make_shared<CMapWorldInfo>(reader, saveWorld, mlvlId);
x14_ = std::make_shared<CWorldSomethingState>(reader, saveWorld);
}
CGameState::CGameState()
{
x98_playerState.reset(new CPlayerState());
@ -29,8 +43,20 @@ CGameState::CGameState(CBitStreamReader& stream)
tmp = stream.ReadEncoded(32);
double val5 = *(reinterpret_cast<float*>(&tmp));
CPlayerState tmpPlayer(stream);
float currentHealth = tmpPlayer.GetHealthInfo().GetHP();
x98_playerState = std::make_shared<CPlayerState>(stream);
float currentHealth = x98_playerState->GetHealthInfo().GetHP();
x17c_gameOptions = CGameOptions(stream);
x1f8_hintOptions = CHintOptions(stream);
const std::vector<CSaveWorldMemory>& memWorlds = g_MemoryCardSys->GetMemoryWorlds();
x88_worldStates.reserve(memWorlds.size());
for (const CSaveWorldMemory& memWorld : memWorlds)
{
TLockedToken<CSaveWorld> saveWorld =
g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), memWorld.GetSaveWorldAssetId()});
x88_worldStates.emplace_back(stream, memWorld.GetWorldAssetId(), *saveWorld);
}
}
void CGameState::SetCurrentWorldId(unsigned int id)

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@ -10,16 +10,44 @@
#include "AutoMapper/CMapWorldInfo.hpp"
namespace urde
{
class CSaveWorldMemory;
/* TODO: Figure out */
class CWorldSomethingState
{
std::vector<u32> x0_;
u32 x10_bitCount = 0;
std::vector<u32> x14_;
public:
CWorldSomethingState(CBitStreamReader& reader, const CSaveWorld& saveWorld)
{
u32 bitCount = reader.ReadEncoded(10);
u32 wordCount = (bitCount + 31) / 32;
x14_.resize(wordCount);
for (u32 i=0 ; i<bitCount ; ++i)
{
++x10_bitCount;
bool bit = reader.ReadEncoded(1);
if (bit)
x14_[i / 32] |= 1 << (i % 32);
else
x14_[i / 32] &= ~(1 << (i % 32));
}
}
};
class CWorldState
{
ResId x0_mlvlId;
TAreaId x4_areaId;
TAreaId x4_areaId = kInvalidAreaId;
std::shared_ptr<CRelayTracker> x8_relayTracker;
std::shared_ptr<CMapWorldInfo> xc_mapWorldInfo;
/* std::shared_ptr<> x14_ */
u32 x10_;
std::shared_ptr<CWorldSomethingState> x14_;
public:
CWorldState(ResId id) : x0_mlvlId(id) {}
CWorldState(CBitStreamReader& reader, ResId mlvlId, const CSaveWorld& saveWorld);
ResId GetWorldAssetId() const {return x0_mlvlId;}
void SetAreaId(TAreaId aid) { x4_areaId = aid; }
const TAreaId& GetCurrentAreaId() const { return x4_areaId; }
@ -37,8 +65,9 @@ class CGameState
std::shared_ptr<CPlayerState> x98_playerState;
std::shared_ptr<CWorldTransManager> x9c_transManager;
double xa0_playTime;
CPersistentOptions xa8_systemOptions;
CGameOptions x17c_gameOptions;
/* x1f8_ */
CHintOptions x1f8_hintOptions;
union
{
@ -49,6 +78,7 @@ class CGameState
};
u8 _dummy = 0;
};
public:
CGameState();
CGameState(CBitStreamReader& stream);
@ -56,6 +86,8 @@ public:
std::shared_ptr<CPlayerState> GetPlayerState() {return x98_playerState;}
std::shared_ptr<CWorldTransManager> GetWorldTransitionManager() {return x9c_transManager;}
void SetTotalPlayTime(float time);
CPersistentOptions& SystemOptions() { return xa8_systemOptions; }
CGameOptions& GameOptions() { return x17c_gameOptions; }
CWorldState& StateForWorld(ResId mlvlId);
CWorldState& CurrentWorldState() { return StateForWorld(x84_mlvlId); }
ResId CurrentWorldAssetId() const { return x84_mlvlId; }

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@ -10,6 +10,7 @@ enum class EClientFlowStates
{
Unspecified = -1,
FrontEnd = 7,
StateLoad = 8,
GameLoad = 13,
MoviePlay = 14
};

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@ -48,7 +48,7 @@ add_library(RuntimeCommon
#CMemory.hpp CMemory.cpp
ITweak.hpp
IMain.hpp
CMemoryCardSys.hpp
CMemoryCardSys.hpp CMemoryCardSys.cpp
CScannableObjectInfo.hpp CScannableObjectInfo.cpp
CSaveWorld.hpp CSaveWorld.cpp
IAllocator.hpp IAllocator.cpp

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@ -0,0 +1,36 @@
#include "CMemoryCardSys.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
namespace urde
{
CSaveWorldMemory::CSaveWorldMemory(ResId mlvl, ResId savw)
: x0_mlvlId(mlvl), x8_savwId(savw)
{
if (savw == -1)
x2c_dummyWorld = std::make_unique<CDummyWorld>(mlvl, false);
else
x3c_saveWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), savw});
}
CMemoryCardSys::CMemoryCardSys()
{
xc_memoryWorlds.reserve(16);
x1c_.reserve(16);
g_ResFactory->EnumerateNamedResources([&](const std::string& name, const SObjectTag& tag) -> bool
{
if (tag.type == FOURCC('MLVL'))
{
auto existingSearch =
std::find_if(xc_memoryWorlds.cbegin(), xc_memoryWorlds.cend(), [&](const CSaveWorldMemory& wld)
{ return wld.GetWorldAssetId() == tag.id; });
if (existingSearch == xc_memoryWorlds.cend())
xc_memoryWorlds.emplace_back(tag.id, -1);
}
return true;
});
}
}

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@ -1,11 +1,53 @@
#ifndef __URDE_CMEMORYCARDSYS_HPP__
#define __URDE_CMEMORYCARDSYS_HPP__
#include "CToken.hpp"
#include "World/CWorld.hpp"
#include "CGameHintInfo.hpp"
#include <vector>
namespace urde
{
class CDummyWorld;
class CSaveWorld;
class CSaveWorldMemory
{
ResId x0_mlvlId = -1;
ResId x4_unk = -1;
ResId x8_savwId;
std::vector<u32> xc_;
std::vector<u32> x1c_;
std::unique_ptr<CDummyWorld> x2c_dummyWorld;
TLockedToken<CSaveWorld> x3c_saveWorld; /* Used to be auto_ptr */
public:
ResId GetWorldAssetId() const { return x0_mlvlId; }
ResId GetSaveWorldAssetId() const { return x8_savwId; }
CSaveWorldMemory(ResId mlvl, ResId savw);
};
/* TODO: figure out */
class CMemorySomethingElse
{
u32 x0_;
u32 x4_;
u32 x8_;
std::vector<u32> xc_;
std::vector<u32> x1c_;
std::unique_ptr<u32> x2c_;
std::unique_ptr<u32> x34_;
};
class CMemoryCardSys
{
TLockedToken<CGameHintInfo> x0_hints;
std::vector<CSaveWorldMemory> xc_memoryWorlds;
std::vector<CMemorySomethingElse> x1c_; /* used to be auto_ptr of vector */
public:
const std::vector<CGameHintInfo::CGameHint>& GetHints() const { return x0_hints->GetHints(); }
const std::vector<CSaveWorldMemory>& GetMemoryWorlds() const { return xc_memoryWorlds; }
CMemoryCardSys();
};
}

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@ -56,6 +56,14 @@ public:
std::vector<std::pair<std::string, SObjectTag>> retval;
return retval;
}
void EnumerateResources(std::function<bool(const SObjectTag&)> lambda) const
{
}
void EnumerateNamedResources(std::function<bool(const std::string&, const SObjectTag&)> lambda) const
{
}
};
}

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@ -35,6 +35,7 @@ public:
u32 GetAreaCount() const;
u32 GetCinematicCount() const;
s32 GetCinematicIndex(const TEditorId& id) const;
const std::vector<TEditorId>& GetCinematics() const { return x4_cinematics; }
u32 GetRelayCount() const;
s32 GetRelayIndex(const TEditorId& id) const;
TEditorId GetRelayEditorId(u32 idx) const;

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@ -45,6 +45,16 @@ FourCC CCharacterFactoryBuilder::CDummyFactory::GetResourceTypeById(ResId id) co
return {};
}
void CCharacterFactoryBuilder::CDummyFactory::EnumerateResources(
const std::function<bool(const SObjectTag&)>& lambda) const
{
}
void CCharacterFactoryBuilder::CDummyFactory::EnumerateNamedResources(
const std::function<bool(const std::string&, const SObjectTag&)>& lambda) const
{
}
u32 CCharacterFactoryBuilder::CDummyFactory::ResourceSize(const urde::SObjectTag& tag)
{
return 0;

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@ -24,6 +24,9 @@ public:
const SObjectTag* GetResourceIdByName(const char*) const;
FourCC GetResourceTypeById(ResId id) const;
void EnumerateResources(const std::function<bool(const SObjectTag&)>& lambda) const;
void EnumerateNamedResources(const std::function<bool(const std::string&, const SObjectTag&)>& lambda) const;
u32 ResourceSize(const urde::SObjectTag& tag);
bool LoadResourceAsync(const urde::SObjectTag& tag, std::unique_ptr<u8[]>& target);
bool LoadResourcePartAsync(const urde::SObjectTag& tag, u32 size, u32 off, std::unique_ptr<u8[]>& target);

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@ -75,6 +75,15 @@ FourCC CCharacterFactory::CDummyFactory::GetResourceTypeById(ResId id) const
return {};
}
void CCharacterFactory::CDummyFactory::EnumerateResources(
const std::function<bool(const SObjectTag&)>& lambda) const
{
}
void CCharacterFactory::CDummyFactory::EnumerateNamedResources(
const std::function<bool(const std::string&, const SObjectTag&)>& lambda) const
{
}
u32 CCharacterFactory::CDummyFactory::ResourceSize(const urde::SObjectTag& tag)
{
return 0;

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@ -33,6 +33,9 @@ public:
const SObjectTag* GetResourceIdByName(const char*) const;
FourCC GetResourceTypeById(ResId id) const;
void EnumerateResources(const std::function<bool(const SObjectTag&)>& lambda) const;
void EnumerateNamedResources(const std::function<bool(const std::string&, const SObjectTag&)>& lambda) const;
u32 ResourceSize(const urde::SObjectTag& tag);
bool LoadResourceAsync(const urde::SObjectTag& tag, std::unique_ptr<u8[]>& target);
bool LoadResourcePartAsync(const urde::SObjectTag& tag, u32 size, u32 off, std::unique_ptr<u8[]>& target);

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@ -2,6 +2,7 @@
#define __URDE_IFACTORY_HPP__
#include <memory>
#include <functional>
#include "RetroTypes.hpp"
namespace urde
@ -30,6 +31,8 @@ public:
virtual bool CanBuild(const SObjectTag&)=0;
virtual const SObjectTag* GetResourceIdByName(const char*) const=0;
virtual FourCC GetResourceTypeById(ResId id) const=0;
virtual void EnumerateResources(const std::function<bool(const SObjectTag&)>& lambda) const=0;
virtual void EnumerateNamedResources(const std::function<bool(const std::string&, const SObjectTag&)>& lambda) const=0;
/* Non-factory versions, replaces CResLoader */
virtual u32 ResourceSize(const urde::SObjectTag& tag)=0;

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@ -29,11 +29,118 @@ CSlideShow::CSlideShow()
zeus::CColor::skWhite, 640, 480, g_SimplePool);
}
xf8_.reserve(18);
xf8_stickTextures.reserve(18);
x108_buttonTextures.reserve(8);
SObjectTag txtrTag(FOURCC('TXTR'), 0);
for (int i=0 ; i<9 ; ++i)
{
txtrTag.id = g_tweakPlayerRes->x24_lStick[i];
xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
}
for (int i=0 ; i<9 ; ++i)
{
txtrTag.id = g_tweakPlayerRes->x4c_cStick[i];
xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
}
for (int i=0 ; i<2 ; ++i)
{
txtrTag.id = g_tweakPlayerRes->x74_lTrigger[i];
xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
}
for (int i=0 ; i<2 ; ++i)
{
txtrTag.id = g_tweakPlayerRes->x80_rTrigger[i];
xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
}
for (int i=0 ; i<2 ; ++i)
{
txtrTag.id = g_tweakPlayerRes->xa4_bButton[i];
xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
}
for (int i=0 ; i<2 ; ++i)
{
txtrTag.id = g_tweakPlayerRes->xbc_yButton[i];
xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
}
}
bool CSlideShow::LoadTXTRDep(const std::string& name)
{
const SObjectTag* dgrpTag = g_ResFactory->GetResourceIdByName(name.c_str());
if (dgrpTag && dgrpTag->type == FOURCC('DGRP'))
{
x18_galleryTXTRDeps.push_back(g_SimplePool->GetObj(*dgrpTag));
return true;
}
return false;
}
bool CSlideShow::AreAllDepsLoaded(const std::vector<TLockedToken<CDependencyGroup>>& deps)
{
for (const TLockedToken<CDependencyGroup>& token : deps)
{
if (!token.IsLoaded())
return false;
}
return true;
}
CIOWin::EMessageReturn CSlideShow::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
{
switch (msg.GetType())
{
case EArchMsgType::TimerTick:
{
if (x134_29_)
return EMessageReturn::RemoveIOWinAndExit;
float dt = MakeMsg::GetParmTimerTick(msg).x4_parm;
switch (x14_phase)
{
case Phase::Zero:
{
//if (!g_resLoader->AreAllPaksLoaded())
//{
// g_resLoader->AsyncIdlePakLoading();
// return EMessageReturn::Exit;
//}
x14_phase = Phase::One;
}
case Phase::One:
{
if (x18_galleryTXTRDeps.empty())
{
x18_galleryTXTRDeps.reserve(5);
for (int i=1 ; true ; ++i)
{
std::string depResName = hecl::Format("Gallery%02d_DGRP", i);
if (!LoadTXTRDep(depResName))
break;
}
LoadTXTRDep("GalleryAssets_DGRP");
}
if (!AreAllDepsLoaded(x18_galleryTXTRDeps))
return EMessageReturn::Exit;
x14_phase = Phase::Three;
}
case Phase::Two:
case Phase::Three:
{
}
case Phase::Four:
case Phase::Five:
default: break;
}
break;
}
case EArchMsgType::UserInput:
default: break;
}
return EMessageReturn::Exit;
}

View File

@ -12,6 +12,7 @@ namespace urde
{
class CTexture;
class CSfxHandle;
class CDependencyGroup;
class CSlideShow : public CIOWin
{
@ -55,9 +56,7 @@ public:
private:
Phase x14_phase = Phase::Zero;
u32 x1c_ = 0;
u32 x20_ = 0;
u32 x24_ = 0;
std::vector<TLockedToken<CDependencyGroup>> x18_galleryTXTRDeps;
u32 x2c_ = 0;
u32 x30_ = 0;
u32 x34_ = 0;
@ -86,8 +85,8 @@ private:
u32 xec_ = 0;
u32 xf0_ = 0;
u32 xf4_ = 0;
std::vector<CToken> xf8_;
std::vector<CToken> x108_;
std::vector<TLockedToken<CTexture>> xf8_stickTextures; /* (9 LStick, 9 CStick) */
std::vector<CToken> x108_buttonTextures; /* (2L, 2R, 2B, 2Y) */
u32 x11c_ = 0;
u32 x120_ = 0;
u32 x124_ = 0;
@ -111,6 +110,10 @@ private:
};
u32 dummy = 0;
};
bool LoadTXTRDep(const std::string& name);
static bool AreAllDepsLoaded(const std::vector<TLockedToken<CDependencyGroup>>& deps);
public:
CSlideShow();
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);

2
hecl

@ -1 +1 @@
Subproject commit 1326eacf98fdc94d7fd692d248d54de9a09a2fb8
Subproject commit 536a8e4f7dfff11695585d910018211718ff7225