2018-10-07 03:42:33 +00:00
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#pragma once
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2017-04-02 03:03:37 +00:00
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2019-09-28 02:53:03 +00:00
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#include <vector>
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#include "Runtime/Camera/CCameraFilter.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CMatrix4f.hpp>
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#include <zeus/CRectangle.hpp>
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#include <zeus/CVector2f.hpp>
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#include <zeus/CVector3f.hpp>
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2017-04-02 03:03:37 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2017-04-02 03:03:37 +00:00
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2018-12-08 05:30:43 +00:00
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class CEnergyBarShader {
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2017-04-02 03:03:37 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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struct Vertex {
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zeus::CVector3f pos;
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zeus::CVector2f uv;
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};
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2017-04-02 03:03:37 +00:00
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private:
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2018-12-08 05:30:43 +00:00
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struct Uniform {
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zeus::CMatrix4f m_matrix;
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zeus::CColor m_color;
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};
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boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
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boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf[3];
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boo::ObjToken<boo::IShaderDataBinding> m_dataBind[3];
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Uniform m_uniform;
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const CTexture* m_tex = nullptr;
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size_t m_maxVerts = 0;
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2017-04-02 03:03:37 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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static void Initialize();
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static void Shutdown();
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void updateModelMatrix();
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void draw(const zeus::CColor& color0, const std::vector<Vertex>& verts0, const zeus::CColor& color1,
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const std::vector<Vertex>& verts1, const zeus::CColor& color2, const std::vector<Vertex>& verts2,
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const CTexture* tex);
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2017-04-02 03:03:37 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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