2016-04-16 21:49:47 +00:00
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#ifndef __URDE_CFIRSTPERSONCAMERA_HPP__
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#define __URDE_CFIRSTPERSONCAMERA_HPP__
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#include "CGameCamera.hpp"
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namespace urde
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{
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class CFirstPersonCamera : public CGameCamera
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{
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2016-09-15 07:26:35 +00:00
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float x188_;
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u8 x18c_;
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zeus::CTransform x190_gunFollowXf;
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float x1c0_;
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TUniqueId x1c4_;
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union
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{
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struct
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{
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bool x1c6_24_ : 1;
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};
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u16 _dummy = 0;
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};
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zeus::CVector3f x1c8_;
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float x1d4_ = 0.f;
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2016-04-16 21:49:47 +00:00
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public:
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CFirstPersonCamera(TUniqueId, const zeus::CTransform& xf, TUniqueId, float, float, float, float, float);
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2016-08-15 01:19:04 +00:00
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2016-09-15 07:26:35 +00:00
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void PreThink(float, CStateManager &);
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void Think(float, CStateManager &);
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2016-08-15 01:19:04 +00:00
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void ProcessInput(const CFinalInput&, CStateManager& mgr);
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void Reset(const zeus::CTransform&, CStateManager& mgr);
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2016-09-15 07:26:35 +00:00
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void sub800E318();
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zeus::CTransform GetGunFollowTransform();
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2016-09-16 22:21:19 +00:00
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void UpdateTransform(CStateManager&, float dt);
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2016-09-15 07:26:35 +00:00
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void UpdateElevation(CStateManager&);
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2016-09-16 22:21:19 +00:00
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void CalculateGunFollowOrientationAndTransform(zeus::CTransform&, zeus::CQuaternion&, float, zeus::CVector3f&);
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2016-04-16 21:49:47 +00:00
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};
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}
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#endif // __URDE_CFIRSTPERSONCAMERA_HPP__
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