metaforce/Runtime/GuiSys/CGuiPhysicalMsg.cpp

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2016-03-11 22:50:15 +00:00
#include "CGuiPhysicalMsg.hpp"
namespace urde
{
CGuiPhysicalMsg::CGuiPhysicalMsg(const PhysicalMap& map)
{
SetMessage(map, true);
}
bool CGuiPhysicalMsg::Exists(const CGuiPhysicalMsg& other) const
{
return ((~x8_repeatStates | other.x8_repeatStates) & x0_curStates) == other.x0_curStates;
}
void CGuiPhysicalMsg::SetMessage(const PhysicalMap& map, bool pressed)
{
for (const std::pair<EPhysicalControllerID, CPhysicalID>& item : map)
{
u64 physicalBit = 1 << u64(item.second.x0_key);
if (pressed)
x0_curStates |= physicalBit;
else
x0_curStates &= ~physicalBit;
if (item.second.x4_pressed)
x8_repeatStates |= physicalBit;
else
x8_repeatStates &= ~physicalBit;
}
}
void CGuiPhysicalMsg::AddControllerID(PhysicalMap& map, EPhysicalControllerID key, bool pressed)
{
map.emplace(std::make_pair(key, CPhysicalID{key, pressed}));
}
CGuiPhysicalMsg::ControllerState
CGuiPhysicalMsg::FindControllerID(const PhysicalMap& map, EPhysicalControllerID key)
{
auto search = map.find(key);
if (search == map.cend())
return ControllerState::NotFound;
return search->second.x4_pressed ? ControllerState::Pressed : ControllerState::NotPressed;
}
}