metaforce/Runtime/CGameOptionsTouchBar.cpp

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#include "Runtime/CGameOptionsTouchBar.hpp"
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namespace urde {
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CGameOptionsTouchBar::EAction CGameOptionsTouchBar::PopAction() { return EAction::None; }
void CGameOptionsTouchBar::GetSelection(int& left, int& right, int& value) {
left = -1;
right = -1;
value = -1;
}
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void CGameOptionsTouchBar::SetSelection([[maybe_unused]] int left, [[maybe_unused]] int right, [[maybe_unused]] int value) {
}
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#ifndef __APPLE__
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std::unique_ptr<CGameOptionsTouchBar> NewGameOptionsTouchBar() { return std::make_unique<CGameOptionsTouchBar>(); }
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#endif
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} // namespace urde