metaforce/Runtime/Graphics/Shaders/CFogVolumePlaneShader.hpp

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#pragma once
#include <array>
#include <cstddef>
#include <vector>
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CRectangle.hpp>
#include <zeus/CVector4f.hpp>
namespace zeus {
class CVector3f;
}
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namespace urde {
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class CFogVolumePlaneShader {
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
std::array<boo::ObjToken<boo::IShaderDataBinding>, 4> m_dataBinds;
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std::vector<zeus::CVector4f> m_verts;
size_t m_vertCapacity = 0;
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void CommitResources(size_t capacity);
public:
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static void Initialize();
static void Shutdown();
static const zeus::CRectangle DefaultRect;
void reset(int numVerts) {
m_verts.clear();
m_verts.reserve(numVerts);
}
void addFan(const zeus::CVector3f* verts, int numVerts);
void draw(int pass);
};
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} // namespace urde