2018-10-07 03:42:33 +00:00
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#pragma once
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2017-03-14 07:03:58 +00:00
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2019-09-29 02:22:12 +00:00
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#include <array>
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2019-09-28 02:53:03 +00:00
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#include <cstddef>
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#include <vector>
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <zeus/CRectangle.hpp>
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#include <zeus/CVector4f.hpp>
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2017-03-14 07:03:58 +00:00
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2019-09-29 00:30:53 +00:00
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namespace zeus {
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class CVector3f;
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}
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2017-03-14 07:03:58 +00:00
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2018-12-08 05:30:43 +00:00
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class CFogVolumePlaneShader {
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boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
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2019-09-29 02:22:12 +00:00
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std::array<boo::ObjToken<boo::IShaderDataBinding>, 4> m_dataBinds;
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2018-12-08 05:30:43 +00:00
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std::vector<zeus::CVector4f> m_verts;
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size_t m_vertCapacity = 0;
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2017-03-14 07:03:58 +00:00
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2018-12-08 05:30:43 +00:00
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void CommitResources(size_t capacity);
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2017-03-14 07:03:58 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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static void Initialize();
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static void Shutdown();
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static const zeus::CRectangle DefaultRect;
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void reset(int numVerts) {
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m_verts.clear();
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m_verts.reserve(numVerts);
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}
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void addFan(const zeus::CVector3f* verts, int numVerts);
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void draw(int pass);
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2017-03-14 07:03:58 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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