2017-11-20 17:33:21 +00:00
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#include "CAutoSave.hpp"
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#include "CSaveGameScreen.hpp"
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2020-09-13 01:13:38 +00:00
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#include "Runtime/MP1/MP1.hpp"
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2017-11-20 17:33:21 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde::MP1 {
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2017-11-20 17:33:21 +00:00
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CAutoSave::CAutoSave()
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2020-09-13 01:13:38 +00:00
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: CIOWin("AutoSave"sv), x14_savegameScreen(new CSaveGameScreen(ESaveContext::InGame, g_GameState->GetCardSerial())) {
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static_cast<MP1::CMain*>(g_Main)->RefreshGameState();
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}
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void CAutoSave::Draw() {
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x14_savegameScreen->Draw();
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}
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CIOWin::EMessageReturn CAutoSave::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) {
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if (g_GameState->GetCardSerial() == 0ull) {
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return EMessageReturn ::RemoveIOWinAndExit;
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}
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if (msg.GetType() == EArchMsgType::UserInput) {
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x14_savegameScreen->ProcessUserInput(MakeMsg::GetParmUserInput(msg).x4_parm);
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} else if (msg.GetType() == EArchMsgType::TimerTick){
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auto ret = x14_savegameScreen->Update(MakeMsg::GetParmTimerTick(msg).x4_parm);
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if (ret != EMessageReturn::Exit) {
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return EMessageReturn::RemoveIOWinAndExit;
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}
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}
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return EMessageReturn::Exit;
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}
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2018-12-08 05:30:43 +00:00
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} // namespace urde::MP1
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