metaforce/Runtime/MP1/CAutoSave.cpp

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#include "CAutoSave.hpp"
#include "CSaveGameScreen.hpp"
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#include "Runtime/MP1/MP1.hpp"
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namespace urde::MP1 {
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CAutoSave::CAutoSave()
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: CIOWin("AutoSave"sv), x14_savegameScreen(new CSaveGameScreen(ESaveContext::InGame, g_GameState->GetCardSerial())) {
static_cast<MP1::CMain*>(g_Main)->RefreshGameState();
}
void CAutoSave::Draw() {
x14_savegameScreen->Draw();
}
CIOWin::EMessageReturn CAutoSave::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) {
if (g_GameState->GetCardSerial() == 0ull) {
return EMessageReturn ::RemoveIOWinAndExit;
}
if (msg.GetType() == EArchMsgType::UserInput) {
x14_savegameScreen->ProcessUserInput(MakeMsg::GetParmUserInput(msg).x4_parm);
} else if (msg.GetType() == EArchMsgType::TimerTick){
auto ret = x14_savegameScreen->Update(MakeMsg::GetParmTimerTick(msg).x4_parm);
if (ret != EMessageReturn::Exit) {
return EMessageReturn::RemoveIOWinAndExit;
}
}
return EMessageReturn::Exit;
}
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} // namespace urde::MP1