metaforce/Runtime/MP1/CAutoSave.hpp

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#pragma once
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#include "Runtime/CIOWin.hpp"
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namespace urde::MP1 {
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class CSaveGameScreen;
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class CAutoSave : CIOWin {
std::unique_ptr<CSaveGameScreen> x14_savegameScreen;
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public:
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CAutoSave();
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void Draw() override;
bool GetIsContinueDraw() const override { return false; }
EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override;
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};
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} // namespace urde::MP1