2016-04-17 22:38:05 +00:00
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#ifndef __URDE_CCOLLISIONPRIMITIVE_HPP__
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#define __URDE_CCOLLISIONPRIMITIVE_HPP__
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2016-04-22 20:22:45 +00:00
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#include "Collision/CMaterialList.hpp"
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2016-04-27 00:26:02 +00:00
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#include "CRayCastResult.hpp"
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#include "zeus/CAABox.hpp"
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2016-04-23 18:04:49 +00:00
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#include <functional>
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namespace urde
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{
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class COBBTree;
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class CInternalCollisionStructure;
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class CCollisionInfo;
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class CCollisionInfoList;
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class CInternalRayCastStructure;
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class CMaterialFilter;
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using ComparisonFunc = std::function<bool(const CInternalCollisionStructure&, CCollisionInfoList&)>;
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using MovingComparisonFunc =
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std::function<bool(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&)>;
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using BooleanComparisonFunc = std::function<bool(const CInternalCollisionStructure&)>;
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class CCollisionPrimitive
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{
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public:
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class Type
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{
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std::function<void(u32)> x0_setter;
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const char* x4_info;
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public:
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Type() = default;
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Type(const std::function<void(u32)>& setter, const char* info);
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const char* GetInfo() const;
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std::function<void(u32)> GetSetter() const;
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};
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class Comparison
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{
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ComparisonFunc x0_collider;
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const char* x4_type1;
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const char* x8_type2;
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public:
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Comparison(const ComparisonFunc& collider, const char* type1, const char* type2)
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: x0_collider(collider), x4_type1(type1), x8_type2(type2)
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{
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}
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const ComparisonFunc& GetCollider() const { return x0_collider; }
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const char* GetType1() const { return x4_type1; }
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const char* GetType2() const { return x8_type2; }
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};
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class MovingComparison
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{
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MovingComparisonFunc x0_collider;
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const char* x4_type1;
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const char* x8_type2;
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public:
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MovingComparison(const MovingComparisonFunc& collider, const char* type1, const char* type2)
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: x0_collider(collider), x4_type1(type1), x8_type2(type2)
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{
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}
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const MovingComparisonFunc& GetCollider() const { return x0_collider; }
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const char* GetType1() const { return x4_type1; }
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const char* GetType2() const { return x8_type2; }
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};
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class BooleanComparison
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{
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BooleanComparisonFunc x0_collider;
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const char* x4_type1;
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const char* x8_type2;
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public:
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BooleanComparison(const BooleanComparisonFunc& collider, const char* type1, const char* type2)
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: x0_collider(collider), x4_type1(type1), x8_type2(type2)
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{
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}
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const BooleanComparisonFunc& GetCollider() const { return x0_collider; }
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const char* GetType1() const { return x4_type1; }
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const char* GetType2() const { return x8_type2; }
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};
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private:
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CMaterialList x8_material;
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static std::unique_ptr<std::vector<Type>> sCollisionTypeList;
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static std::unique_ptr<std::vector<ComparisonFunc>> sTableOfCollidables;
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static std::unique_ptr<std::vector<BooleanComparisonFunc>> sTableOfBooleanCollidables;
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static std::unique_ptr<std::vector<MovingComparisonFunc>> sTableOfMovingCollidables;
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static s32 sNumTypes;
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static bool sTypesAdded;
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static bool sTypesAdding;
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static bool sCollidersAdded;
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static bool sCollidersAdding;
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public:
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CCollisionPrimitive() = default;
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CCollisionPrimitive(const CMaterialList& list);
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virtual u32 GetTableIndex() const = 0;
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virtual void SetMaterial(const CMaterialList&);
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virtual const CMaterialList& GetMaterial() const;
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virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const = 0;
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virtual zeus::CAABox CalculateLocalAABox() const = 0;
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virtual FourCC GetPrimType() const = 0;
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virtual ~CCollisionPrimitive() {}
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virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const = 0;
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CRayCastResult CastRay(const zeus::CVector3f& start, const zeus::CVector3f& dir, float length,
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const CMaterialFilter& filter, const zeus::CTransform& xf) const;
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static void InitBeginTypes();
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static void InitAddType(const Type& tp);
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static void InitEndTypes();
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static void InitBeginColliders();
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static void InitAddBooleanCollider(const BooleanComparison& cmp);
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static void InitAddBooleanCollider(const BooleanComparisonFunc&, const char*, const char*);
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static void InitAddMovingCollider(const MovingComparison& cmp);
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static void InitAddMovingCollider(const MovingComparisonFunc&, const char*, const char*);
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static void InitAddCollider(const Comparison& cmp);
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static void InitAddCollider(const ComparisonFunc&, const char*, const char*);
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static void InitEndColliders();
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static void Unitialize();
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};
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}
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#endif // __URDE_CCOLLISIONPRIMITIVE_HPP__
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