metaforce/Runtime/MP1/World/CMetroidPrimeEssence.hpp

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#pragma once
#include "Runtime/Collision/CJointCollisionDescription.hpp"
#include "Runtime/MP1/World/CShockWave.hpp"
#include "Runtime/World/CPathFindSearch.hpp"
#include "Runtime/World/CPatterned.hpp"
namespace urde {
class CCollisionActorManager;
namespace MP1 {
class CMetroidPrimeEssence : public CPatterned {
TCachedToken<CGenDescription> x568_;
CPathFindSearch x574_searchPath;
std::unique_ptr<CCollisionActorManager> x658_collisionManager;
std::unique_ptr<CElementGen> x65c_;
CAssetId x660_;
CAssetId x664_;
zeus::CTransform x668_;
CDamageInfo x698_;
zeus::CVector3f x6b4_;
float x6c0_ = 0.f;
float x6c4_ = 0.f;
float x6c8_ = 0.f;
float x6cc_ = 4.f;
float x6d0_ = 0.9f * x6cc_ + x6cc_;
float x6d4_ = 0.f;
u32 x6d8_ = 0;
u32 x6dc_ = 0;
u32 x6e0_ = x6dc_;
u32 x6e4_ = 0;
u32 x6e8_ = 2;
u32 x6ec_ = 4;
u32 x6f0_ = 0;
u32 x6f4_ = x6e8_ - 1;
u32 x6f8_ = 2;
u32 x6fc_ = 0;
u32 x700_ = 1;
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TUniqueId x704_bossUtilityWaypointId = kInvalidUniqueId;
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TUniqueId x706_lockOnTargetCollider = kInvalidUniqueId;
CSfxHandle x708_;
s16 x70c_;
bool x70e_24_ : 1 = false;
bool x70e_25_ : 1 = true;
bool x70e_26_ : 1 = false;
bool x70e_27_ : 1 = false;
bool x70e_28_ : 1 = true;
bool x70e_29_ : 1 = false;
bool x70e_30_ : 1 = false;
bool x70e_31_ : 1 = false;
void sub8027cb40(const zeus::CVector3f& vec);
void sub8027cce0(CStateManager& mgr);
zeus::CTransform GetTargetTransform(CStateManager& mgr);
void sub8027ce5c(float f1);
void sub8027cee0(CStateManager& mgr);
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u32 sub8027cfd4(CStateManager& mgr, bool w1);
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void DoPhaseTransition(CStateManager& mgr);
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u32 sub8027d428() { return 2; /* Decided by fair dice roll, guaranteed to be random */}
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void ShakeCamera(CStateManager& mgr, float f1);
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void DropShockwave(CStateManager& mgr, const SShockWaveData& shockWaveData);
CRayCastResult RayStaticIntersection(CStateManager& mgr);
void SetParticleEffectState(CStateManager& mgr, bool active);
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void sub8027d824(CStateManager& mgr);
bool sub8027e870(const zeus::CTransform& xf, CStateManager& mgr);
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void KillAiInArea(CStateManager& mgr);
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void CountListeningAi(CStateManager& mgr);
void UpdatePhase(float dt, CStateManager& mgr);
void UpdateHealth(CStateManager& mgr);
void SetLockOnTargetHealthAndDamageVulns(CStateManager& mgr);
void AddSphereCollisions(SSphereJointInfo* info, size_t count, std::vector<CJointCollisionDescription>& vecOut);
void SetupCollisionActorManager(CStateManager& mgr);
public:
DEFINE_PATTERNED(MetroidPrimeEssence);
CMetroidPrimeEssence(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
CAssetId particle1, const CDamageInfo& dInfo, float f1, CAssetId electric, u32 w1,
CAssetId particle2);
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId other, CStateManager& mgr) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
void Render(CStateManager& mgr) override;
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float dt) const override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
void Dead(CStateManager& mgr, EStateMsg msg, float dt) override;
void PathFind(CStateManager& mgr, EStateMsg msg, float dt) override;
void Halt(CStateManager& mgr, EStateMsg msg, float dt) override;
void Generate(CStateManager& mgr, EStateMsg msg, float dt) override;
void JumpBack(CStateManager& mgr, EStateMsg msg, float dt) override;
void Skid(CStateManager& mgr, EStateMsg msg, float dt) override;
void FadeIn(CStateManager& mgr, EStateMsg msg, float dt) override;
void FadeOut(CStateManager& mgr, EStateMsg msg, float dt) override;
void Taunt(CStateManager& mgr, EStateMsg msg, float dt) override;
void TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
void Dodge(CStateManager& mgr, EStateMsg msg, float dt) override;
void PathFindEx(CStateManager& mgr, EStateMsg msg, float dt) override;
bool HasPatrolPath(CStateManager& mgr, float dt) override;
bool ShouldAttack(CStateManager& mgr, float dt) override;
bool InPosition(CStateManager& mgr, float dt) override;
bool CoverFind(CStateManager& mgr, float dt) override;
bool ShouldTaunt(CStateManager& mgr, float dt) override;
bool ShouldCrouch(CStateManager& mgr, float dt) override;
bool ShouldMove(CStateManager& mgr, float dt) override;
CPathFindSearch* GetSearchPath() override;
};
} // namespace MP1
} // namespace urde