2020-09-19 22:08:07 +00:00
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#pragma once
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#include "Runtime/Collision/CJointCollisionDescription.hpp"
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#include "Runtime/MP1/World/CShockWave.hpp"
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#include "Runtime/World/CPathFindSearch.hpp"
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#include "Runtime/World/CPatterned.hpp"
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namespace urde {
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class CCollisionActorManager;
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namespace MP1 {
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class CMetroidPrimeEssence : public CPatterned {
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TCachedToken<CGenDescription> x568_;
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CPathFindSearch x574_searchPath;
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std::unique_ptr<CCollisionActorManager> x658_collisionManager;
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std::unique_ptr<CElementGen> x65c_;
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CAssetId x660_;
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CAssetId x664_;
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zeus::CTransform x668_;
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CDamageInfo x698_;
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zeus::CVector3f x6b4_;
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float x6c0_ = 0.f;
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float x6c4_ = 0.f;
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float x6c8_ = 0.f;
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float x6cc_ = 4.f;
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float x6d0_ = 0.9f * x6cc_ + x6cc_;
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float x6d4_ = 0.f;
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u32 x6d8_ = 0;
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u32 x6dc_ = 0;
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u32 x6e0_ = x6dc_;
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u32 x6e4_ = 0;
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u32 x6e8_ = 2;
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u32 x6ec_ = 4;
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u32 x6f0_ = 0;
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u32 x6f4_ = x6e8_ - 1;
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u32 x6f8_ = 2;
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u32 x6fc_ = 0;
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u32 x700_ = 1;
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2020-09-20 21:25:46 +00:00
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TUniqueId x704_bossUtilityWaypointId = kInvalidUniqueId;
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2020-09-19 22:08:07 +00:00
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TUniqueId x706_lockOnTargetCollider = kInvalidUniqueId;
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CSfxHandle x708_;
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s16 x70c_;
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bool x70e_24_ : 1 = false;
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bool x70e_25_ : 1 = true;
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bool x70e_26_ : 1 = false;
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bool x70e_27_ : 1 = false;
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bool x70e_28_ : 1 = true;
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bool x70e_29_ : 1 = false;
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bool x70e_30_ : 1 = false;
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bool x70e_31_ : 1 = false;
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void sub8027cb40(const zeus::CVector3f& vec);
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void sub8027cce0(CStateManager& mgr);
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zeus::CTransform GetTargetTransform(CStateManager& mgr);
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void sub8027ce5c(float f1);
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void sub8027cee0(CStateManager& mgr);
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2020-09-20 21:25:46 +00:00
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u32 sub8027cfd4(CStateManager& mgr, bool w1);
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2020-09-19 22:08:07 +00:00
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void DoPhaseTransition(CStateManager& mgr);
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2020-09-19 22:12:23 +00:00
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u32 sub8027d428() { return 2; /* Decided by fair dice roll, guaranteed to be random */}
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2020-09-19 22:08:07 +00:00
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void ShakeCamera(CStateManager& mgr, float f1);
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2020-09-20 21:25:46 +00:00
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void DropShockwave(CStateManager& mgr, const SShockWaveData& shockWaveData);
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CRayCastResult RayStaticIntersection(CStateManager& mgr);
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void SetParticleEffectState(CStateManager& mgr, bool active);
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2020-09-19 22:08:07 +00:00
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void sub8027d824(CStateManager& mgr);
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bool sub8027e870(const zeus::CTransform& xf, CStateManager& mgr);
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2020-09-20 21:25:46 +00:00
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void KillAiInArea(CStateManager& mgr);
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2020-09-19 22:08:07 +00:00
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void CountListeningAi(CStateManager& mgr);
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void UpdatePhase(float dt, CStateManager& mgr);
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void UpdateHealth(CStateManager& mgr);
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void SetLockOnTargetHealthAndDamageVulns(CStateManager& mgr);
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void AddSphereCollisions(SSphereJointInfo* info, size_t count, std::vector<CJointCollisionDescription>& vecOut);
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void SetupCollisionActorManager(CStateManager& mgr);
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public:
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DEFINE_PATTERNED(MetroidPrimeEssence);
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CMetroidPrimeEssence(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
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CAssetId particle1, const CDamageInfo& dInfo, float f1, CAssetId electric, u32 w1,
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CAssetId particle2);
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId other, CStateManager& mgr) override;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
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void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
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void Render(CStateManager& mgr) override;
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zeus::CVector3f GetAimPosition(const CStateManager& mgr, float dt) const override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
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void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
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void Dead(CStateManager& mgr, EStateMsg msg, float dt) override;
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void PathFind(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Halt(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Generate(CStateManager& mgr, EStateMsg msg, float dt) override;
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void JumpBack(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Skid(CStateManager& mgr, EStateMsg msg, float dt) override;
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void FadeIn(CStateManager& mgr, EStateMsg msg, float dt) override;
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void FadeOut(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Taunt(CStateManager& mgr, EStateMsg msg, float dt) override;
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void TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Dodge(CStateManager& mgr, EStateMsg msg, float dt) override;
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void PathFindEx(CStateManager& mgr, EStateMsg msg, float dt) override;
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bool HasPatrolPath(CStateManager& mgr, float dt) override;
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bool ShouldAttack(CStateManager& mgr, float dt) override;
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bool InPosition(CStateManager& mgr, float dt) override;
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bool CoverFind(CStateManager& mgr, float dt) override;
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bool ShouldTaunt(CStateManager& mgr, float dt) override;
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bool ShouldCrouch(CStateManager& mgr, float dt) override;
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bool ShouldMove(CStateManager& mgr, float dt) override;
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CPathFindSearch* GetSearchPath() override;
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};
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} // namespace MP1
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} // namespace urde
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