Finish CMetroidPrimeEssence imps

This commit is contained in:
Phillip Stephens 2020-09-20 14:25:46 -07:00
parent 5598558265
commit 0d11dd1476
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
6 changed files with 164 additions and 37 deletions

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@ -682,6 +682,23 @@ bool CGameCollision::DetectDynamicCollisionMoving(const CCollisionPrimitive& pri
return ret;
}
bool CGameCollision::DetectCollision(const CStateManager& mgr, const CCollisionPrimitive& prim, const zeus::CTransform& xf,
const CMaterialFilter& filter, const rstl::reserved_vector<TUniqueId, 1024>& nearList,
TUniqueId& idOut, CCollisionInfoList& infoOut) {
bool ret = false;
CMaterialList exclude = filter.ExcludeList();
if (!exclude.HasMaterial(EMaterialTypes::Occluder) && DetectStaticCollision(mgr, prim, xf, filter, infoOut)) {
ret = true;
}
TUniqueId tmpId = kInvalidUniqueId;
if (DetectDynamicCollision(prim, xf, nearList, tmpId, infoOut, mgr)) {
ret = true;
idOut = tmpId;
}
return ret;
}
void CGameCollision::MakeCollisionCallbacks(CStateManager& mgr, CPhysicsActor& actor, TUniqueId id,
const CCollisionInfoList& list) {
actor.CollidedWith(id, list, mgr);

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@ -105,6 +105,9 @@ public:
const rstl::reserved_vector<TUniqueId, 1024>& nearList,
const zeus::CVector3f& vec, TUniqueId& idOut, CCollisionInfo& infoOut,
double& d, const CStateManager& mgr);
static bool DetectCollision(const CStateManager& mgr, const CCollisionPrimitive& prim, const zeus::CTransform& xf,
const CMaterialFilter& filter, const rstl::reserved_vector<TUniqueId, 1024>& nearList,
TUniqueId& idOut, CCollisionInfoList& infoOut);
static void MakeCollisionCallbacks(CStateManager& mgr, CPhysicsActor& actor, TUniqueId id,
const CCollisionInfoList& list);
static void SendScriptMessages(CStateManager& mgr, CActor& a0, CActor* a1, const CCollisionInfoList& list);

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@ -35,6 +35,9 @@ public:
constexpr const CMaterialList& GetExcludeList() const noexcept { return x8_exclude; }
constexpr CMaterialList& IncludeList() noexcept { return x0_include; }
constexpr CMaterialList& ExcludeList() noexcept { return x8_exclude; }
const CMaterialList& IncludeList() const noexcept { return x0_include; }
const CMaterialList& ExcludeList() const noexcept { return x8_exclude; }
constexpr bool Passes(const CMaterialList& list) const noexcept {
switch (x10_type) {

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@ -4,13 +4,15 @@
#include "Runtime/CStateManager.hpp"
#include "Runtime/Collision/CCollisionActor.hpp"
#include "Runtime/Collision/CCollisionActorManager.hpp"
#include "Runtime/Collision/CGameCollision.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Weapon/CGameProjectile.hpp"
#include "Runtime/World/CGameArea.hpp"
#include "Runtime/World/CPatternedInfo.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptWaypoint.hpp"
#include "Runtime/World/CWorld.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "DataSpec/DNAMP1/SFX/MetroidPrime.h"
@ -39,7 +41,10 @@ CMetroidPrimeEssence::CMetroidPrimeEssence(urde::TUniqueId uid, std::string_view
, x664_(electric)
, x698_(dInfo)
, x6b4_(xf.origin)
, x70c_(CSfxManager::TranslateSFXID(w1)) {}
, x70c_(CSfxManager::TranslateSFXID(w1)) {
CreateShadow(false);
MakeThermalColdAndHot();
}
void CMetroidPrimeEssence::Think(float dt, CStateManager& mgr) {
if (!GetActive()) {
@ -112,7 +117,7 @@ void CMetroidPrimeEssence::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId o
}
case EScriptObjectMessage::InitializedInArea: {
x574_searchPath.SetArea(mgr.GetWorld()->GetArea(GetAreaIdAlways())->GetPostConstructed()->x10bc_pathArea);
x704_ = GetWaypointForState(mgr, EScriptObjectState::Play, EScriptObjectMessage::Activate);
x704_bossUtilityWaypointId = GetWaypointForState(mgr, EScriptObjectState::Play, EScriptObjectMessage::Activate);
break;
}
case EScriptObjectMessage::Damage: {
@ -170,6 +175,42 @@ zeus::CVector3f CMetroidPrimeEssence::GetAimPosition(const CStateManager& mgr, f
void CMetroidPrimeEssence::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type,
float dt) {
switch (type) {
case EUserEventType::EggLay: {
if (x70e_29_ && x6d8_ != 0 && x6e4_ < x6f8_) {
const float ang1 = zeus::degToRad(22.5f) * mgr.GetActiveRandom()->Range(-1, 1);
const float ang2 = zeus::degToRad(45.0f) * mgr.GetActiveRandom()->Range(-1, 1);
zeus::CVector3f pos =
x668_ * zeus::CVector3f{2.f * -std::sin(ang1), (2.f * (2.f * std::cos(ang1)) * std::sin(ang2)),
2.f * ((2.f * std::cos(ang1)) * std::cos(ang2))};
if (TCastToPtr<CScriptWaypoint> wp = mgr.ObjectById(x704_bossUtilityWaypointId)) {
wp->SetTransform(zeus::lookAt(pos, mgr.GetPlayer().GetTranslation()));
if (sub8027e870(wp->GetTransform(), mgr)) {
SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
}
}
}
return;
}
case EUserEventType::BeginAction: {
SShockWaveData data(x660_, x698_, 2.f, x664_, x70c_);
// TODO: Need to fix CElementGen accessing null ParticleAccessParameters
// data.SetSpeedIncrease(180.f);
DropShockwave(mgr, data);
ShakeCamera(mgr, 1.f);
return;
}
case EUserEventType::Activate: {
sub8027d824(mgr);
return;
}
case EUserEventType::Deactivate:
x70e_27_ = false;
[[fallthrough]];
default:
break;
}
CPatterned::DoUserAnimEvent(mgr, node, type, dt);
}
@ -178,8 +219,8 @@ void CMetroidPrimeEssence::Death(CStateManager& mgr, const zeus::CVector3f& dire
return;
}
sub8027ee88(mgr);
sub8027d790(mgr, false);
KillAiInArea(mgr);
SetParticleEffectState(mgr, false);
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x706_lockOnTargetCollider)) {
colAct->AddMaterial(EMaterialTypes::ProjectilePassthrough, mgr);
}
@ -197,7 +238,7 @@ void CMetroidPrimeEssence::Dead(CStateManager& mgr, EStateMsg msg, float dt) {
void CMetroidPrimeEssence::PathFind(CStateManager& mgr, EStateMsg msg, float dt) {
CPatterned::PathFind(mgr, msg, dt);
if (msg == EStateMsg::Update) {
sub8027cb40(GetTranslation());
sub8027cb40(mgr.GetPlayer().GetTranslation());
}
}
@ -207,19 +248,21 @@ void CMetroidPrimeEssence::Halt(CStateManager& mgr, EStateMsg msg, float dt) {
void CMetroidPrimeEssence::Generate(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
zeus::CTransform xf = zeus::lookAt(GetTranslation(), mgr.GetPlayer().GetTranslation());
zeus::CVector3f lookPos = mgr.GetPlayer().GetTranslation();
lookPos.z() = GetTranslation().z();
zeus::CTransform xf = zeus::lookAt(GetTranslation(), lookPos);
xf.origin = GetTranslation();
SetTransform(xf);
} else if (msg == EStateMsg::Deactivate) {
mgr.SetBossParams(GetUniqueId(), GetHealthInfo(mgr)->GetHP(), 91);
sub8027d790(mgr, true);
SetParticleEffectState(mgr, true);
}
}
void CMetroidPrimeEssence::JumpBack(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x32c_animState = EAnimState::Ready;
x700_ = sub8027cfd4(mgr, 1);
x700_ = sub8027cfd4(mgr, true);
} else if (msg == EStateMsg::Update) {
TryCommand(mgr, pas::EAnimationState::Step, &CPatterned::TryStep, x700_);
} else if (msg == EStateMsg::Deactivate) {
@ -291,7 +334,7 @@ void CMetroidPrimeEssence::TelegraphAttack(CStateManager& mgr, EStateMsg msg, fl
void CMetroidPrimeEssence::Dodge(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x32c_animState = EAnimState::Ready;
x700_ = sub8027cfd4(mgr, 0);
x700_ = sub8027cfd4(mgr, false);
} else if (msg == EStateMsg::Update) {
TryCommand(mgr, pas::EAnimationState::Step, &CPatterned::TryStep, x700_);
} else if (msg == EStateMsg::Deactivate) {
@ -408,21 +451,19 @@ void CMetroidPrimeEssence::sub8027cee0(CStateManager& mgr) {
}
}
u32 CMetroidPrimeEssence::sub8027cfd4(CStateManager& mgr, u32 w1) {
u32 CMetroidPrimeEssence::sub8027cfd4(CStateManager& mgr, bool w1) {
size_t startIndex = static_cast<size_t>(!w1);
zeus::CTransform xf = GetTargetTransform(mgr);
u32 uVar1 = zeus::countLeadingZeros(w1);
uVar1 >>= 5;
std::array<zeus::CVector3f, 2> vec;
const zeus::CVector3f* dir = &vec[uVar1];
vec[0] = -xf.frontVector();
vec[1] = -xf.rightVector();
u32 uVar5 = 1 << uVar1;
for (size_t i = uVar1; i < 3; ++i) {
CRayCastResult res = mgr.RayStaticIntersection(xf.origin, *dir, 20.f, CMaterialFilter::skPassEverything);
std::array<zeus::CVector3f, 3> directions;
directions[0] = -xf.frontVector();
directions[2] = xf.rightVector();
directions[1] = -directions[2];
u32 uVar5 = 1 << size_t(startIndex);
for (size_t i = size_t(startIndex); i < 3; ++i) {
CRayCastResult res = mgr.RayStaticIntersection(xf.origin, directions[i], 20.f, CMaterialFilter::skPassEverything);
if (res.IsInvalid()) {
uVar5 |= 1 << i;
}
++dir;
}
u32 uVar3 = 0;
@ -438,7 +479,7 @@ u32 CMetroidPrimeEssence::sub8027cfd4(CStateManager& mgr, u32 w1) {
} else if (numBits < 2) {
uVar3 = uVar5 >> 1;
} else if (numBits == 3) {
uVar3 = mgr.GetActiveRandom()->Range(uVar1, 2);
uVar3 = mgr.GetActiveRandom()->Range(startIndex, 2);
}
}
@ -482,17 +523,79 @@ void CMetroidPrimeEssence::ShakeCamera(CStateManager& mgr, float f1) {
mgr.GetCameraManager()->AddCameraShaker(CCameraShakeData(0.5f, mag), true);
}
void CMetroidPrimeEssence::sub8027d52c(CStateManager& mgr, const SShockWaveData& shockWaveData) {}
void CMetroidPrimeEssence::DropShockwave(CStateManager& mgr, const SShockWaveData& shockWaveData) {
CRayCastResult res = RayStaticIntersection(mgr);
if (res.IsInvalid()) {
return;
}
CRayCastResult CMetroidPrimeEssence::sub8027d704(CStateManager& mgr) { return CRayCastResult(); }
mgr.AddObject(new CShockWave(mgr.AllocateUniqueId(), "Shockwave", CEntityInfo(GetAreaIdAlways(), NullConnectionList),
zeus::CTransform::Translate(res.GetPoint()), GetUniqueId(), shockWaveData, 1.5f, 0.5f));
}
void CMetroidPrimeEssence::sub8027d790(CStateManager& mgr, bool active) {}
CRayCastResult CMetroidPrimeEssence::RayStaticIntersection(CStateManager& mgr) {
return mgr.RayStaticIntersection(GetTranslation(), -zeus::skUp, 30.f, CMaterialFilter::skPassEverything);
}
void CMetroidPrimeEssence::sub8027d824(CStateManager& mgr) {}
void CMetroidPrimeEssence::SetParticleEffectState(CStateManager& mgr, bool active) {
GetModelData()->GetAnimationData()->SetParticleEffectState("Eyes"sv, active, mgr);
GetModelData()->GetAnimationData()->SetParticleEffectState("Head"sv, active, mgr);
}
bool CMetroidPrimeEssence::sub8027e870(const zeus::CTransform& xf, CStateManager& mgr) { return false; }
void CMetroidPrimeEssence::sub8027d824(CStateManager& mgr) {
CRayCastResult res = RayStaticIntersection(mgr);
if (res.IsInvalid()) {
return;
}
void CMetroidPrimeEssence::sub8027ee88(CStateManager& mgr) {}
x668_ = zeus::CTransform::Translate(res.GetPoint());
if (TCastToPtr<CScriptWaypoint> wp = mgr.ObjectById(x704_bossUtilityWaypointId)) {
wp->SetTransform(x668_);
SendScriptMsgs(EScriptObjectState::AboutToMassivelyDie, mgr, EScriptObjectMessage::None);
x70e_29_ = true;
}
}
bool CMetroidPrimeEssence::sub8027e870(const zeus::CTransform& xf, CStateManager& mgr) {
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, {xf.origin - 2.f, xf.origin + 2.f}, CMaterialFilter::MakeInclude(EMaterialTypes::AIBlock),
this);
CCollidableSphere sphere({zeus::skZero3f, 2.f}, CMaterialList(EMaterialTypes::Solid, EMaterialTypes::AIBlock));
CCollisionInfoList infoList;
TUniqueId tmpId = kInvalidUniqueId;
CGameCollision::DetectCollision(
mgr, sphere, xf,
CMaterialFilter::MakeIncludeExclude(
{EMaterialTypes ::Solid, EMaterialTypes ::Player, EMaterialTypes ::Character, EMaterialTypes ::AIBlock},
{EMaterialTypes ::ProjectilePassthrough}),
nearList, tmpId, infoList);
if (infoList.GetCount() >= 1) {
return false;
}
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x706_lockOnTargetCollider)) {
zeus::CVector3f direction = (xf.origin - colAct->GetTranslation()).normalized();
CRayCastResult res =
mgr.RayStaticIntersection(colAct->GetTranslation(), direction, direction.magnitude(),
CMaterialFilter::MakeExclude({EMaterialTypes::ProjectilePassthrough}));
if (res.IsInvalid()) {
return true;
}
}
return false;
}
void CMetroidPrimeEssence::KillAiInArea(CStateManager& mgr) {
for (auto* ent : mgr.GetListeningAiObjectList()) {
if (TCastToPtr<CAi> ai = ent) {
if (ai != this && ai->GetActive() && ai->GetAreaIdAlways() == GetAreaIdAlways()) {
static_cast<CPatterned*>(ai.GetPtr())->MassiveDeath(mgr);
}
}
}
}
void CMetroidPrimeEssence::CountListeningAi(CStateManager& mgr) {
x6e0_ = 0;
@ -511,7 +614,7 @@ void CMetroidPrimeEssence::UpdatePhase(float dt, CStateManager& mgr) {
GetModelData()->SetScale(zeus::CVector3f((x6cc_ - x6d0_) + x6d0_));
if (!x70e_28_) {
AddMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
sub8027d790(mgr, true);
SetParticleEffectState(mgr, true);
x70e_28_ = true;
}
} else {
@ -519,7 +622,7 @@ void CMetroidPrimeEssence::UpdatePhase(float dt, CStateManager& mgr) {
GetModelData()->SetScale(zeus::CVector3f((x6cc_ - x6d0_) + x6d0_));
if (x70e_28_) {
RemoveMaterial(EMaterialTypes::Orbit, EMaterialTypes::Target, mgr);
sub8027d790(mgr, false);
SetParticleEffectState(mgr, false);
x70e_28_ = false;
}
}

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@ -35,7 +35,7 @@ class CMetroidPrimeEssence : public CPatterned {
u32 x6f8_ = 2;
u32 x6fc_ = 0;
u32 x700_ = 1;
TUniqueId x704_ = kInvalidUniqueId;
TUniqueId x704_bossUtilityWaypointId = kInvalidUniqueId;
TUniqueId x706_lockOnTargetCollider = kInvalidUniqueId;
CSfxHandle x708_;
s16 x70c_;
@ -53,16 +53,16 @@ class CMetroidPrimeEssence : public CPatterned {
zeus::CTransform GetTargetTransform(CStateManager& mgr);
void sub8027ce5c(float f1);
void sub8027cee0(CStateManager& mgr);
u32 sub8027cfd4(CStateManager& mgr, u32 w1);
u32 sub8027cfd4(CStateManager& mgr, bool w1);
void DoPhaseTransition(CStateManager& mgr);
u32 sub8027d428() { return 2; /* Decided by fair dice roll, guaranteed to be random */}
void ShakeCamera(CStateManager& mgr, float f1);
void sub8027d52c(CStateManager& mgr, const SShockWaveData& shockWaveData);
CRayCastResult sub8027d704(CStateManager& mgr);
void sub8027d790(CStateManager& mgr, bool active);
void DropShockwave(CStateManager& mgr, const SShockWaveData& shockWaveData);
CRayCastResult RayStaticIntersection(CStateManager& mgr);
void SetParticleEffectState(CStateManager& mgr, bool active);
void sub8027d824(CStateManager& mgr);
bool sub8027e870(const zeus::CTransform& xf, CStateManager& mgr);
void sub8027ee88(CStateManager& mgr);
void KillAiInArea(CStateManager& mgr);
void CountListeningAi(CStateManager& mgr);
void UpdatePhase(float dt, CStateManager& mgr);
void UpdateHealth(CStateManager& mgr);

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@ -1,8 +1,8 @@
#pragma once
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/World/CActor.hpp"
#include "Runtime/World/CDamageInfo.hpp"
#include "Runtime/Particle/CElementGen.hpp"
namespace urde::MP1 {
struct SShockWaveData {
@ -31,6 +31,7 @@ public:
[[nodiscard]] float GetWidthPercent() const { return x28_widthPercent; }
[[nodiscard]] float GetInitialExpansionSpeed() const { return x2c_initialExpansionSpeed; }
[[nodiscard]] float GetSpeedIncrease() const { return x30_speedIncrease; }
void SetSpeedIncrease(float speed) { x30_speedIncrease = speed; }
[[nodiscard]] CAssetId GetWeaponDescId() const { return x34_weaponDesc; }
[[nodiscard]] u16 GetElectrocuteSfx() const { return x38_electrocuteSfx; }
};