metaforce/Runtime/MP1/CArtifactDoll.hpp

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#pragma once
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#include <memory>
#include <vector>
#include "Runtime/CPlayerState.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Character/CActorLights.hpp"
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namespace metaforce {
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class CModel;
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namespace MP1 {
class CArtifactDoll {
std::vector<TLockedToken<CModel>> x0_models;
std::vector<CLight> x10_lights;
std::unique_ptr<CActorLights> x20_actorLights;
float x24_fader = 0.f;
bool x28_24_loaded : 1 = false;
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void UpdateActorLights();
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public:
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CArtifactDoll();
static int GetArtifactHeadScanIndex(CAssetId scanId);
static CAssetId GetArtifactHeadScanFromItemType(CPlayerState::EItemType item);
static void UpdateArtifactHeadScan(const CStateManager& mgr, float delta);
static void CompleteArtifactHeadScan(const CStateManager& mgr);
void Draw(float alpha, const CStateManager& mgr, bool inArtifactCategory, int selectedArtifact);
void Update(float dt, const CStateManager& mgr);
void Touch();
bool CheckLoadComplete();
bool IsLoaded() const { return x28_24_loaded; }
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};
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} // namespace MP1
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} // namespace metaforce