metaforce/Runtime/MP1/CInventoryScreen.hpp

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#pragma once
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#include <memory>
#include "Runtime/MP1/CInGameGuiManager.hpp"
#include "Runtime/MP1/CPauseScreenBase.hpp"
#include "Runtime/MP1/CSamusDoll.hpp"
#include <zeus/CVector2f.hpp>
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namespace metaforce {
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class CDependencyGroup;
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namespace MP1 {
class CInventoryScreen : public CPauseScreenBase {
enum class EState { Active, Leaving, Inactive };
std::unique_ptr<CSamusDoll> x19c_samusDoll;
float x1a0_ = 0.f;
float x1a4_textBodyAlpha = 0.f;
EState x1a8_state = EState::Active;
bool x1ac_textLeaveRequested = false;
bool x1ad_textViewing;
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zeus::CVector2f m_lastMouseCoord;
boo::SScrollDelta m_lastAccumScroll;
boo::SScrollDelta m_dollScroll;
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void UpdateSamusDollPulses();
bool HasLeftInventoryItem(int idx) const;
bool HasRightInventoryItem(int idx) const;
bool IsRightInventoryItemEquipped(int idx) const;
void UpdateTextBody();
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public:
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CInventoryScreen(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg,
const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp);
~CInventoryScreen() override;
bool InputDisabled() const override;
void TransitioningAway() override;
void Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue) override;
void Touch() override;
void ProcessControllerInput(const CFinalInput& input) override;
void Draw(float transInterp, float totalAlpha, float yOff) override;
float GetCameraYBias() const override;
bool VReady() const override;
void VActivate() override;
void RightTableSelectionChanged(int oldSel, int newSel) override;
void ChangedMode(EMode oldMode) override;
void UpdateRightTable() override;
bool ShouldLeftTableAdvance() const override;
bool ShouldRightTableAdvance() const override;
u32 GetRightTableCount() const override;
bool IsRightLogDynamic() const override;
void UpdateRightLogColors(bool active, const zeus::CColor& activeColor, const zeus::CColor& inactiveColor) override;
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void UpdateRightLogHighlight(bool active, int idx, const zeus::CColor& activeColor,
const zeus::CColor& inactiveColor) override;
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};
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} // namespace MP1
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} // namespace metaforce