metaforce/Runtime/Camera/CCameraSpline.cpp

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#include "Camera/CCameraSpline.hpp"
#include "CStateManager.hpp"
#include "World/CScriptCameraWaypoint.hpp"
#include "TCastTo.hpp"
namespace urde
{
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CCameraSpline::CCameraSpline(bool closedLoop) : x48_closedLoop(closedLoop) {}
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void CCameraSpline::CalculateKnots(TUniqueId cameraId, const std::vector<SConnection>& connections, CStateManager& mgr)
{
const SConnection* lastConn = nullptr;
for (const SConnection& conn : connections)
{
if (conn.x0_state == EScriptObjectState::CameraPath && conn.x4_msg == EScriptObjectMessage::Follow)
lastConn = &conn;
}
if (lastConn)
{
TCastToPtr<CScriptCameraWaypoint> waypoint = mgr.ObjectById(mgr.GetIdForScript(lastConn->x8_objId));
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x14_wpTracker.clear();
x14_wpTracker.reserve(4);
while (waypoint)
{
auto search = std::find_if(x14_wpTracker.begin(), x14_wpTracker.end(),
[&waypoint](const auto& a) { return a == waypoint->GetUniqueId(); });
if (search == x14_wpTracker.end())
{
x14_wpTracker.push_back(waypoint->GetUniqueId());
waypoint = mgr.ObjectById(waypoint->GetRandomNextWaypointId(mgr));
}
}
Reset(x14_wpTracker.size());
x14_wpTracker.clear();
waypoint = mgr.ObjectById(mgr.GetIdForScript(lastConn->x8_objId));
while (waypoint)
{
auto search = std::find_if(x14_wpTracker.begin(), x14_wpTracker.end(),
[&waypoint](const auto& a) { return a == waypoint->GetUniqueId(); });
if (search == x14_wpTracker.end())
{
x14_wpTracker.push_back(waypoint->GetUniqueId());
AddKnot(waypoint->GetTranslation(), waypoint->GetTransform().basis[1]);
waypoint = mgr.ObjectById(waypoint->GetRandomNextWaypointId(mgr));
}
}
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}
}
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void CCameraSpline::Initialize(TUniqueId camId, const std::vector<SConnection>& connections, CStateManager& mgr)
{
CalculateKnots(camId, connections, mgr);
x44_length = CalculateSplineLength();
}
void CCameraSpline::Reset(int size)
{
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x4_positions.clear();
x24_t.clear();
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x34_directions.clear();
if (size != 0)
{
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x4_positions.reserve(size);
x24_t.reserve(size);
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x34_directions.reserve(size);
}
}
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void CCameraSpline::AddKnot(const zeus::CVector3f& pos, const zeus::CVector3f& dir)
{
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x4_positions.push_back(pos);
x34_directions.push_back(dir);
}
void CCameraSpline::SetKnotPosition(int idx, const zeus::CVector3f& pos)
{
if (idx >= x4_positions.size())
return;
x4_positions[idx] = pos;
}
const zeus::CVector3f& CCameraSpline::GetKnotPosition(int idx) const
{
if (idx >= x4_positions.size())
return zeus::CVector3f::skZero;
return x4_positions[idx];
}
float CCameraSpline::GetKnotT(int idx) const
{
if (idx >= x4_positions.size())
return 0.f;
return x24_t[idx];
}
float CCameraSpline::CalculateSplineLength()
{
float ret = 0.f;
x24_t.clear();
if (x4_positions.size() > 0)
{
zeus::CVector3f prevPoint = x4_positions[0];
float tDiv = 1.f / float(x4_positions.size() - 1);
for (int i=0 ; i<x4_positions.size() ; ++i)
{
float subT = 0.f;
float baseT = i * tDiv;
x24_t.push_back(ret);
while (subT <= tDiv)
{
subT += tDiv * 0.03125f;
zeus::CVector3f nextPoint = GetInterpolatedSplinePointByTime(baseT + subT, 1.f);
zeus::CVector3f delta = nextPoint - prevPoint;
if (delta.canBeNormalized())
{
prevPoint = nextPoint;
ret += delta.magnitude();
}
}
}
x24_t.push_back(ret);
if (x48_closedLoop)
{
zeus::CVector3f delta = x4_positions[0] - x4_positions[x4_positions.size() - 1];
if (delta.canBeNormalized())
ret += delta.magnitude();
}
return ret;
}
return 0.f;
}
bool CCameraSpline::GetSurroundingPoints(int idx, rstl::reserved_vector<zeus::CVector3f, 4>& positions,
rstl::reserved_vector<zeus::CVector3f, 4>& directions) const
{
if (x4_positions.size() <= 3 || idx < 0 || idx >= x4_positions.size())
return false;
if (idx > 0)
{
positions.push_back(x4_positions[idx - 1]);
directions.push_back(x34_directions[idx - 1]);
}
else if (x48_closedLoop)
{
positions.push_back(x4_positions[x4_positions.size() - 1]);
directions.push_back(x34_directions[x4_positions.size() - 1]);
}
else
{
positions.push_back(x4_positions[0] - (x4_positions[1] - x4_positions[0]));
directions.push_back(x34_directions[0]);
}
positions.push_back(x4_positions[idx]);
directions.push_back(x34_directions[idx]);
if (idx + 1 >= x4_positions.size())
{
if (x48_closedLoop)
{
positions.push_back(x4_positions[idx - x4_positions.size()]);
directions.push_back(x34_directions[idx - x4_positions.size()]);
}
else
{
positions.push_back(x4_positions[x4_positions.size() - 1] -
(x4_positions[x4_positions.size() - 2] - x4_positions[x4_positions.size() - 1]));
directions.push_back(x34_directions[x4_positions.size() - 1]);
}
}
else
{
positions.push_back(x4_positions[idx + 1]);
directions.push_back(x34_directions[idx + 1]);
}
if (idx + 2 >= x4_positions.size())
{
if (x48_closedLoop)
{
positions.push_back(x4_positions[idx + 2 - x4_positions.size()]);
directions.push_back(x34_directions[idx + 2 - x4_positions.size()]);
}
else
{
positions.push_back(x4_positions[x4_positions.size() - 1] -
(x4_positions[x4_positions.size() - 2] - x4_positions[x4_positions.size() - 1]));
directions.push_back(x34_directions[x4_positions.size() - 1]);
}
}
else
{
positions.push_back(x4_positions[idx + 2]);
directions.push_back(x34_directions[idx + 2]);
}
return true;
}
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zeus::CTransform CCameraSpline::GetInterpolatedSplinePointByLength(float pos) const
{
if (x4_positions.empty())
return zeus::CTransform();
int baseIdx = 0;
int i;
for (i=1 ; i<x4_positions.size() ; ++i)
{
if (x24_t[i] > pos)
{
baseIdx = i - 1;
break;
}
}
if (i == x4_positions.size())
baseIdx = i - 1;
if (pos < 0.f)
baseIdx = 0;
if (pos >= x44_length)
{
if (x48_closedLoop)
{
pos -= x44_length;
baseIdx = 0;
}
else
{
baseIdx = x4_positions.size() - 2;
pos = x44_length;
}
}
float range;
if (baseIdx == x4_positions.size() - 1)
{
if (x48_closedLoop)
range = x44_length - x24_t[baseIdx];
else
range = x44_length - x24_t[x4_positions.size() - 2];
}
else
{
range = x24_t[baseIdx + 1] - x24_t[baseIdx];
}
float t = zeus::clamp(0.f, (pos - x24_t[baseIdx]) / range, 1.f);
rstl::reserved_vector<zeus::CVector3f, 4> positions;
rstl::reserved_vector<zeus::CVector3f, 4> directions;
if (GetSurroundingPoints(baseIdx, positions, directions))
{
float f1 = zeus::clamp(-1.f, directions[1].dot(directions[2]), 1.f);
if (f1 >= 1.f)
{
zeus::CTransform ret = zeus::lookAt(zeus::CVector3f::skZero, directions[2]);
ret.origin = zeus::getCatmullRomSplinePoint(positions[0], positions[1], positions[2], positions[3], t);
return ret;
}
else
{
zeus::CTransform ret = zeus::lookAt(zeus::CVector3f::skZero,
zeus::CQuaternion::lookAt(directions[1], directions[2], std::acos(f1) * t).transform(directions[1]));
ret.origin = zeus::getCatmullRomSplinePoint(positions[0], positions[1], positions[2], positions[3], t);
return ret;
}
}
return zeus::CTransform();
}
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zeus::CVector3f CCameraSpline::GetInterpolatedSplinePointByTime(float time, float range) const
{
if (x4_positions.empty())
return {};
rstl::reserved_vector<zeus::CVector3f, 4> positions;
rstl::reserved_vector<zeus::CVector3f, 4> directions;
float rangeFac = range / float(x4_positions.size() - 1);
int baseIdx = std::min(int(x4_positions.size() - 1), int(time / rangeFac));
if (GetSurroundingPoints(baseIdx, positions, directions))
return zeus::getCatmullRomSplinePoint(positions[0], positions[1], positions[2], positions[3],
(time - float(baseIdx) * rangeFac) / rangeFac);
return {};
}
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float CCameraSpline::FindClosestLengthOnSpline(float time, const zeus::CVector3f& p) const
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{
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float ret = -1.f;
float minLenDelta = 10000.f;
float minMag = 10000.f;
size_t iterations = x4_positions.size() - 1;
if (x48_closedLoop)
iterations += 1;
for (size_t i=0 ; i<iterations ; ++i)
{
const zeus::CVector3f& thisPos = x4_positions[i];
const zeus::CVector3f* nextPos;
if (!x48_closedLoop)
{
nextPos = &x4_positions[i + 1];
}
else
{
if (i == x4_positions.size() - 1)
nextPos = &x4_positions[0];
else
nextPos = &x4_positions[i + 1];
}
zeus::CVector3f delta = *nextPos - thisPos;
zeus::CVector3f nextDelta;
zeus::CVector3f revDelta = thisPos - *nextPos;
zeus::CVector3f nextRevDelta;
if (i != 0)
{
nextDelta = delta + thisPos - x4_positions[i - 1];
}
else
{
zeus::CVector3f extrap = x4_positions[0] - x4_positions[1] + x4_positions[0];
if (x48_closedLoop)
extrap = x4_positions.back();
nextDelta = delta + thisPos - extrap;
}
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nextDelta.normalize();
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if (i < x4_positions.size() - 2)
{
nextRevDelta = revDelta + *nextPos - x4_positions[i + 2];
}
else
{
zeus::CVector3f extrap;
if (x48_closedLoop)
{
if (i == iterations - 1)
extrap = x4_positions[1];
else
extrap = x4_positions[0];
}
else
{
extrap = x4_positions[i + 1] - x4_positions[i] + x4_positions[i + 1];
}
nextRevDelta = revDelta + *nextPos - extrap;
}
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nextRevDelta.normalize();
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nextDelta.normalize();
nextRevDelta.normalize();
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zeus::CVector3f ptToPlayer = p - thisPos;
float proj = ptToPlayer.dot(nextDelta) / nextDelta.dot(delta.normalized());
zeus::CVector3f nextPtToPlayer = p - *nextPos;
float nextProj = nextPtToPlayer.dot(nextRevDelta) / nextRevDelta.dot(revDelta.normalized());
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float t = proj / (proj + nextProj);
if (!x48_closedLoop)
{
if (i == 0 && t < 0.f)
t = 0.f;
if (i == x4_positions.size() - 2 && t > 1.f)
t = 1.f;
}
if (t >= 0.f && t <= 1.f)
{
float tLen;
if (i == x4_positions.size() - 1)
tLen = x44_length - x24_t[i];
else
tLen = x24_t[i + 1] - x24_t[i];
float lenT = t * tLen + x24_t[i];
zeus::CVector3f pointDelta = p - GetInterpolatedSplinePointByLength(lenT).origin;
float mag = 0.f;
if (pointDelta.canBeNormalized())
mag = pointDelta.magnitude();
float lenDelta = std::fabs(lenT - time);
if (x48_closedLoop && lenDelta > x44_length - lenDelta)
lenDelta = x44_length - lenDelta;
if (zeus::close_enough(std::fabs(mag - minMag), 0.f))
{
if (lenDelta < minLenDelta)
{
ret = lenT;
minLenDelta = lenDelta;
}
}
else
{
if (mag < minMag)
{
ret = lenT;
minLenDelta = lenDelta;
minMag = mag;
}
}
}
}
return std::max(ret, 0.f);
}
float CCameraSpline::ValidateLength(float t) const
{
if (x48_closedLoop)
{
while (t >= x44_length)
t -= x44_length;
while (t < 0.f)
t += x44_length;
return t;
}
else
{
return zeus::clamp(0.f, t, x44_length);
}
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}
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float CCameraSpline::ClampLength(const zeus::CVector3f& pos, bool collide,
const CMaterialFilter& filter, const CStateManager& mgr) const
{
if (x4_positions.empty())
return 0.f;
if (x48_closedLoop)
return 0.f;
zeus::CVector3f deltaA = pos - x4_positions.front();
zeus::CVector3f deltaB = pos - x4_positions.back();
float magA = deltaA.magnitude();
float magB = deltaB.magnitude();
if (!deltaA.canBeNormalized())
return 0.f;
if (!deltaB.canBeNormalized())
return x44_length;
if (collide)
{
bool collideA = mgr.RayStaticIntersection(x4_positions.front(), deltaA.normalized(), magA, filter).IsValid();
bool collideB = mgr.RayStaticIntersection(x4_positions.back(), deltaB.normalized(), magB, filter).IsValid();
if (collideA)
return x44_length;
if (collideB)
return 0.f;
}
if (magA < magB)
return 0.f;
else
return x44_length;
}
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}