metaforce/Runtime/Graphics/CPVSVisOctree.cpp

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#include "CPVSVisOctree.hpp"
namespace urde
{
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CPVSVisOctree CPVSVisOctree::MakePVSVisOctree(const u8* data)
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{
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CMemoryInStream r(data, 68);
zeus::CAABox aabb = aabb.ReadBoundingBoxBig(r);
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u32 numObjects = r.readUint32Big();
u32 numLights = r.readUint32Big();
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r.readUint32Big();
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return CPVSVisOctree(aabb, numObjects, numLights, data + r.position());
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}
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CPVSVisOctree::CPVSVisOctree(const zeus::CAABox& aabb, u32 numObjects, u32 numLights, const u8* c)
: x0_aabb(aabb), x18_numObjects(numObjects), x1c_numLights(numLights), x20_bufferFlag(c != nullptr), x24_octreeData(c)
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{
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x2c_searchAabb = x0_aabb;
x20_bufferFlag = 0;
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}
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static const u32 NumChildTable[] =
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{
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0, 2, 2, 4, 2, 4, 4, 8
};
u32 CPVSVisOctree::GetNumChildren(u8 byte) const
{
return NumChildTable[byte & 0x7];
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}
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u32 CPVSVisOctree::GetChildIndex(const u8*, const zeus::CVector3f&) const
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{
return 0;
}
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s32 CPVSVisOctree::IterateSearch(u8 nodeData, const zeus::CVector3f& tp) const
{
if (!(nodeData & 0x7))
return -1; // Leaf node
zeus::CVector3f newMin = x2c_searchAabb.center();
zeus::CVector3f newMax;
bool highFlags[3];
if (tp.x > newMin.x)
{
newMax.x = x2c_searchAabb.max.x;
highFlags[0] = true;
}
else
{
newMax.x = newMin.x;
newMin.x = x2c_searchAabb.min.x;
highFlags[0] = false;
}
if (tp.y > newMin.y)
{
newMax.y = x2c_searchAabb.max.y;
highFlags[1] = true;
}
else
{
newMax.y = newMin.y;
newMin.y = x2c_searchAabb.min.y;
highFlags[1] = false;
}
if (tp.z > newMin.z)
{
newMax.z = x2c_searchAabb.max.z;
highFlags[2] = true;
}
else
{
newMax.z = newMin.z;
newMin.z = x2c_searchAabb.min.z;
highFlags[2] = false;
}
u8 axisCounts[2] = {1, 1};
if (nodeData & 0x1)
axisCounts[0] = 2;
if (nodeData & 0x2)
axisCounts[1] = 2;
zeus::CAABox& newSearch = const_cast<zeus::CAABox&>(x2c_searchAabb);
if (nodeData & 0x1)
{
newSearch.min.x = newMin.x;
newSearch.max.x = newMax.x;
}
if (nodeData & 0x2)
{
newSearch.min.y = newMin.y;
newSearch.max.y = newMax.y;
}
if (nodeData & 0x4)
{
newSearch.min.z = newMin.z;
newSearch.max.z = newMax.z;
}
// Branch node - calculate next relative pointer
return
highFlags[0] * bool(nodeData & 0x1) +
highFlags[1] * axisCounts[0] * bool(nodeData & 0x2) +
highFlags[2] * axisCounts[0] * axisCounts[1] * bool(nodeData & 0x4);
}
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}