metaforce/Runtime/Character/CTransitionDatabaseGame.cpp

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#include "Runtime/Character/CTransitionDatabaseGame.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Character/CHalfTransition.hpp"
#include "Runtime/Character/CTransition.hpp"
#include <algorithm>
#include <utility>
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namespace metaforce {
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CTransitionDatabaseGame::CTransitionDatabaseGame(const std::vector<CTransition>& transitions,
const std::vector<CHalfTransition>& halfTransitions,
std::shared_ptr<IMetaTrans> defaultTrans)
: x10_defaultTrans(std::move(defaultTrans)) {
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x14_transitions.reserve(transitions.size());
for (const CTransition& trans : transitions)
x14_transitions.emplace_back(trans.GetAnimPair(), trans.GetMetaTrans());
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std::sort(x14_transitions.begin(), x14_transitions.end(),
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[](const auto& a, const auto& b) { return a.first < b.first; });
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x24_halfTransitions.reserve(halfTransitions.size());
for (const CHalfTransition& trans : halfTransitions)
x24_halfTransitions.emplace_back(trans.GetId(), trans.GetMetaTrans());
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std::sort(x24_halfTransitions.begin(), x24_halfTransitions.end(),
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[](const auto& a, const auto& b) { return a.first < b.first; });
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}
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const std::shared_ptr<IMetaTrans>& CTransitionDatabaseGame::GetMetaTrans(u32 a, u32 b) const {
const auto it = rstl::binary_find(x14_transitions.cbegin(), x14_transitions.cend(), std::make_pair(a, b),
[](const auto& p) { return p.first; });
if (it != x14_transitions.cend()) {
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return it->second;
}
const auto it2 = rstl::binary_find(x24_halfTransitions.cbegin(), x24_halfTransitions.cend(), b,
[](const auto& p) { return p.first; });
if (it2 != x24_halfTransitions.cend()) {
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return it2->second;
}
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return x10_defaultTrans;
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}
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} // namespace metaforce