2019-06-10 00:09:07 +00:00
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#pragma once
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2019-09-28 02:53:03 +00:00
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#include <memory>
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#include <string_view>
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Collision/CCollisionActorManager.hpp"
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#include "Runtime/World/CPatterned.hpp"
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#include <zeus/CVector3f.hpp>
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2019-06-10 00:09:07 +00:00
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namespace urde::MP1 {
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class CFlaahgraTentacle : public CPatterned {
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s32 x568_ = -1;
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std::unique_ptr<CCollisionActorManager> x56c_collisionManager;
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float x570_ = 0.f;
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float x574_ = 0.f;
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float x578_ = 0.f;
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TUniqueId x57c_tentacleTipAct = kInvalidUniqueId;
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zeus::CVector3f x580_forceVector;
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TUniqueId x58c_triggerId = kInvalidUniqueId;
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2020-04-21 07:22:41 +00:00
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bool x58e_24_ : 1 = false;
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2019-06-10 00:09:07 +00:00
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2020-04-09 21:38:03 +00:00
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void AddSphereCollisionList(const SSphereJointInfo* sphereJoints, size_t jointCount,
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std::vector<CJointCollisionDescription>& outJoints);
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2019-06-10 00:09:07 +00:00
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void SetupCollisionManager(CStateManager&);
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void ExtractTentacle(CStateManager&);
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void RetractTentacle(CStateManager&);
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void SaveBombSlotInfo(CStateManager&);
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2020-08-14 05:08:11 +00:00
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2019-06-10 00:09:07 +00:00
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public:
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DEFINE_PATTERNED(FlaahgraTentacle);
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CFlaahgraTentacle(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CPatternedInfo&, const CActorParameters&);
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2020-08-14 05:08:11 +00:00
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void Accept(IVisitor&) override;
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2019-08-09 19:46:49 +00:00
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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2019-06-10 00:09:07 +00:00
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2019-08-09 19:46:49 +00:00
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zeus::CVector3f GetAimPosition(const CStateManager&, float) const override;
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2019-06-10 00:09:07 +00:00
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2019-08-09 19:46:49 +00:00
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bool Inside(CStateManager&, float) override {
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return x450_bodyController->GetLocomotionType() == pas::ELocomotionType::Crouch;
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}
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bool AnimOver(CStateManager&, float) override { return x568_ == 3; }
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bool ShouldAttack(CStateManager&, float) override;
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2019-06-10 00:09:07 +00:00
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2019-08-09 19:46:49 +00:00
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void Dead(CStateManager&, EStateMsg, float) override {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch);
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}
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void Attack(CStateManager&, EStateMsg, float) override;
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void Retreat(CStateManager&, EStateMsg, float) override;
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void InActive(CStateManager&, EStateMsg, float) override;
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2020-08-14 05:08:11 +00:00
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void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
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2019-06-10 00:09:07 +00:00
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};
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2020-08-14 05:08:11 +00:00
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} // namespace urde::MP1
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