metaforce/Runtime/Particle/CSpawnSystemKeyframeData.cpp

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#include "Runtime/Particle/CSpawnSystemKeyframeData.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/Particle/CElectricDescription.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
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namespace urde {
CSpawnSystemKeyframeData::CSpawnSystemKeyframeData(CInputStream& in) {
x0 = in.readUint32Big();
x4 = in.readUint32Big();
x8_endFrame = in.readUint32Big();
xc = in.readUint32Big();
u32 count = in.readUint32Big();
x10_spawns.reserve(count);
for (u32 i = 0; i < count; ++i) {
u32 v1 = in.readUint32Big();
x10_spawns.emplace_back(v1, std::vector<CSpawnSystemKeyframeInfo>());
std::vector<CSpawnSystemKeyframeInfo>& v2 = x10_spawns.back().second;
u32 v2c = in.readUint32Big();
v2.reserve(v2c);
for (u32 j = 0; j < v2c; ++j)
v2.emplace_back(in);
}
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}
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CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo::CSpawnSystemKeyframeInfo(CInputStream& in) {
x0_id = in.readUint32Big();
x4 = in.readUint32Big();
x8 = in.readUint32Big();
xc = in.readUint32Big();
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}
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void CSpawnSystemKeyframeData::LoadAllSpawnedSystemTokens(CSimplePool* pool) {
for (auto& spawn : x10_spawns)
for (CSpawnSystemKeyframeInfo& elem : spawn.second)
elem.LoadToken(pool);
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}
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void CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo::LoadToken(CSimplePool* pool) {
x10_token = std::move(pool->GetObj({FOURCC('PART'), x0_id}));
x18_found = true;
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}
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std::vector<CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo>&
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CSpawnSystemKeyframeData::GetSpawnedSystemsAtFrame(u32 frame) {
static std::vector<CSpawnSystemKeyframeData::CSpawnSystemKeyframeInfo> emptyReturn;
if (frame >= x8_endFrame)
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return emptyReturn;
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for (auto& spawn : x10_spawns)
if (spawn.first == frame)
return spawn.second;
return emptyReturn;
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}
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} // namespace urde