metaforce/Runtime/World/CGunMotion.hpp

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#ifndef __URDE_CGUNMOTION_HPP__
#define __URDE_CGUNMOTION_HPP__
#include "RetroTypes.hpp"
#include "zeus/CVector3f.hpp"
#include "Character/CModelData.hpp"
namespace urde
{
class CGunMotion
{
CModelData x0_modelData;
public:
CGunMotion(u32, const zeus::CVector3f& vec);
};
}
#endif // __URDE_CGUNMOTION_HPP__