mirror of https://github.com/AxioDL/metaforce.git
Plenty of dependency stubs for CStateManager
This commit is contained in:
parent
91b5b3ed73
commit
24bfc47d1a
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@ -369,7 +369,9 @@ void AROTBuilder::build(std::vector<std::vector<uint8_t>>& secs, const zeus::CAA
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std::pair<std::unique_ptr<uint8_t[]>, uint32_t> AROTBuilder::buildCol(const ColMesh& mesh, BspNodeType& rootOut)
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{
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zeus::CAABox fullAabb(zeus::CVector3f(mesh.aabbMin), zeus::CVector3f(mesh.aabbMax));
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zeus::CAABox fullAabb;
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for (const auto& vert : mesh.verts)
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fullAabb.accumulateBounds(zeus::CVector3f(vert));
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int t = 0;
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for (const ColMesh::Triangle& tri : mesh.trianges)
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@ -34,4 +34,6 @@ add_library(DNACommon
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Tweaks/ITweakGame.hpp
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Tweaks/ITweakParticle.hpp
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Tweaks/ITweakPlayer.hpp
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Tweaks/ITweakPlayerControl.hpp)
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Tweaks/ITweakPlayerControl.hpp
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Tweaks/ITweakPlayerGun.hpp
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Tweaks/ITweakGunRes.hpp)
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@ -87,10 +87,15 @@ void DeafBabeBuildFromBlender(DEAFBABE& db, const hecl::BlenderConnection::DataS
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}
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db.materialCount = colMesh.materials.size();
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zeus::CAABox fullAABB;
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db.verts.reserve(colMesh.verts.size());
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db.vertMats.resize(colMesh.verts.size());
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for (const auto& vert : colMesh.verts)
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{
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fullAABB.accumulateBounds(zeus::CVector3f(vert));
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db.verts.push_back(vert);
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}
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db.vertMatsCount = colMesh.verts.size();
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db.vertCount = colMesh.verts.size();
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@ -130,8 +135,8 @@ void DeafBabeBuildFromBlender(DEAFBABE& db, const hecl::BlenderConnection::DataS
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db.length = db.binarySize(0) - 8;
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db.magic = 0xDEAFBABE;
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db.version = 3;
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db.aabb[0] = colMesh.aabbMin;
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db.aabb[1] = colMesh.aabbMax;
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db.aabb[0] = fullAABB.min;
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db.aabb[1] = fullAABB.max;
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}
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template void DeafBabeBuildFromBlender<DNAMP1::DeafBabe>(DNAMP1::DeafBabe& db, const hecl::BlenderConnection::DataStream::ColMesh& colMesh);
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@ -0,0 +1,65 @@
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#ifndef __DNACOMMON_ITWEAKGUNRES_HPP__
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#define __DNACOMMON_ITWEAKGUNRES_HPP__
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#include "../DNACommon.hpp"
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namespace DataSpec
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{
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struct ITweakGunRes : BigYAML
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{
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virtual const std::string& GetGunMotion() const=0;
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virtual const std::string& GetGrappleArm() const=0;
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virtual const std::string& GetRightHand() const=0;
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virtual const std::string& GetPowerBeam() const=0;
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virtual const std::string& GetIceBeam() const=0;
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virtual const std::string& GetWaveBeam() const=0;
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virtual const std::string& GetPlasmaBeam() const=0;
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virtual const std::string& GetPhazonBeam() const=0;
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virtual const std::string& GetHoloTransition() const=0;
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virtual const std::string& GetBombSet() const=0;
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virtual const std::string& GetBombExplode() const=0;
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virtual const std::string& GetPowerBombExplode() const=0;
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virtual const std::string& GetPowerBeamWeapon() const=0;
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virtual const std::string& GetPowerBallWeapon() const=0;
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virtual const std::string& GetIceBeamWeapon() const=0;
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virtual const std::string& GetIceBallWeapon() const=0;
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virtual const std::string& GetWaveBeamWeapon() const=0;
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virtual const std::string& GetWaveBallWeapon() const=0;
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virtual const std::string& GetPlasmaBeamWeapon() const=0;
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virtual const std::string& GetPlasmaBallWeapon() const=0;
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virtual const std::string& GetPhazonBeamWeapon() const=0;
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virtual const std::string& GetPhazonBallWeapon() const=0;
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virtual const std::string& GetPowerMuzzleParticle() const=0;
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virtual const std::string& GetIceMuzzleParticle() const=0;
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virtual const std::string& GetWaveMuzzleParticle() const=0;
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virtual const std::string& GetPlasmaMuzzleParticle() const=0;
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virtual const std::string& GetPhazonMuzzleParticle() const=0;
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virtual const std::string& GetPowerChargeParticle() const=0;
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virtual const std::string& GetIceChargeParticle() const=0;
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virtual const std::string& GetWaveChargeParticle() const=0;
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virtual const std::string& GetPlasmaChargeParticle() const=0;
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virtual const std::string& GetPhazonChargeParticle() const=0;
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virtual const std::string& GetPowerAuxMuzzleParticle() const=0;
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virtual const std::string& GetIceAuxMuzzleParticle() const=0;
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virtual const std::string& GetWaveAuxMuzzleParticle() const=0;
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virtual const std::string& GetPlasmaAuxMuzzleParticle() const=0;
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virtual const std::string& GetPhazonAuxMuzzleParticle() const=0;
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virtual const std::string& GetGrappleSegmentParticle() const=0;
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virtual const std::string& GetGrappleClawParticle() const=0;
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virtual const std::string& GetGrappleHitParticle() const=0;
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virtual const std::string& GetGrappleMuzzleParticle() const=0;
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virtual const std::string& GetGrappleSwooshParticle() const=0;
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};
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}
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#endif
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@ -0,0 +1,22 @@
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#ifndef __DNACOMMON_ITWEAKPLAYERGUN_HPP__
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#define __DNACOMMON_ITWEAKPLAYERGUN_HPP__
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#include "../DNACommon.hpp"
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#include "zeus/CAABox.hpp"
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namespace DataSpec
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{
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struct ITweakPlayerGun : BigYAML
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{
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virtual float GetSomething1() const=0; // x24
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virtual float GetSomething2() const=0; // x28
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virtual float GetSomething3() const=0; // x2c
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virtual float GetSomething4() const=0; // x30
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virtual float GetSomething5() const=0; // x34
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virtual float GetSomething6() const=0; // x38
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};
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}
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#endif // __DNACOMMON_ITWEAKPLAYERGUN_HPP__
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@ -19,7 +19,9 @@ make_dnalist(liblist
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Tweaks/CTweakGame
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Tweaks/CTweakParticle
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Tweaks/CTweakPlayer
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Tweaks/CTweakPlayerControl)
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Tweaks/CTweakPlayerControl
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Tweaks/CTweakPlayerGun
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Tweaks/CTweakGunRes)
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add_library(DNAMP1
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DNAMP1.hpp DNAMP1.cpp
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@ -0,0 +1,121 @@
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#ifndef _DNAMP1_CTWEAKGUNRES_HPP_
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#define _DNAMP1_CTWEAKGUNRES_HPP_
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#include "../../DNACommon/Tweaks/ITweakGunRes.hpp"
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namespace DataSpec
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{
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namespace DNAMP1
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{
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struct CTweakPlayerGun : ITweakGunRes
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{
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DECL_YAML
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String<-1> m_gunMotion;
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String<-1> m_grappleArm;
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String<-1> m_rightHand;
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String<-1> m_powerBeam;
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String<-1> m_iceBeam;
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String<-1> m_waveBeam;
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String<-1> m_plasmaBeam;
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String<-1> m_phazonBeam;
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String<-1> m_holoTransition;
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String<-1> m_bombSet;
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String<-1> m_bombExplode;
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String<-1> m_powerBombExplode;
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String<-1> m_powerBeamWp;
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String<-1> m_powerBallWp;
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String<-1> m_iceBeamWp;
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String<-1> m_iceBallWp;
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String<-1> m_waveBeamWp;
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String<-1> m_waveBallWp;
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String<-1> m_plasmaBeamWp;
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String<-1> m_plasmaBallWp;
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String<-1> m_phazonBeamWp;
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String<-1> m_phazonBallWp;
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String<-1> m_powerMuzzle;
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String<-1> m_iceMuzzle;
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String<-1> m_waveMuzzle;
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String<-1> m_plasmaMuzzle;
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String<-1> m_phazonMuzzle;
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String<-1> m_powerCharge;
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String<-1> m_iceCharge;
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String<-1> m_waveCharge;
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String<-1> m_plasmaCharge;
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String<-1> m_phazonCharge;
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String<-1> m_powerAuxMuzzle;
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String<-1> m_iceAuxMuzzle;
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String<-1> m_waveAuxMuzzle;
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String<-1> m_plasmaAuxMuzzle;
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String<-1> m_phazonAuxMuzzle;
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String<-1> m_grappleSegment;
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String<-1> m_grappleClaw;
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String<-1> m_grappleHit;
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String<-1> m_grappleMuzzle;
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String<-1> m_grappleSwoosh;
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const std::string& GetGunMotion() const { return m_gunMotion; }
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const std::string& GetGrappleArm() const { return m_grappleArm; }
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const std::string& GetRightHand() const { return m_rightHand; }
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const std::string& GetPowerBeam() const { return m_powerBeam; }
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const std::string& GetIceBeam() const { return m_iceBeam; }
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const std::string& GetWaveBeam() const { return m_waveBeam; }
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const std::string& GetPlasmaBeam() const { return m_plasmaBeam; }
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const std::string& GetPhazonBeam() const { return m_phazonBeam; }
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const std::string& GetHoloTransition() const { return m_holoTransition; }
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const std::string& GetBombSet() const { return m_bombSet; }
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const std::string& GetBombExplode() const { return m_bombExplode; }
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const std::string& GetPowerBombExplode() const { return m_powerBombExplode; }
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const std::string& GetPowerBeamWeapon() const { return m_powerBeamWp; }
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const std::string& GetPowerBallWeapon() const { return m_powerBallWp; }
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const std::string& GetIceBeamWeapon() const { return m_iceBeamWp; }
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const std::string& GetIceBallWeapon() const { return m_iceBallWp; }
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const std::string& GetWaveBeamWeapon() const { return m_waveBeamWp; }
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const std::string& GetWaveBallWeapon() const { return m_waveBallWp; }
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const std::string& GetPlasmaBeamWeapon() const { return m_plasmaBeamWp; }
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const std::string& GetPlasmaBallWeapon() const { return m_plasmaBallWp; }
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const std::string& GetPhazonBeamWeapon() const { return m_phazonBeamWp; }
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const std::string& GetPhazonBallWeapon() const { return m_phazonBallWp; }
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const std::string& GetPowerMuzzleParticle() const { return m_powerMuzzle; }
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const std::string& GetIceMuzzleParticle() const { return m_iceMuzzle; }
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const std::string& GetWaveMuzzleParticle() const { return m_waveMuzzle; }
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const std::string& GetPlasmaMuzzleParticle() const { return m_plasmaMuzzle; }
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const std::string& GetPhazonMuzzleParticle() const { return m_phazonMuzzle; }
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const std::string& GetPowerChargeParticle() const { return m_powerCharge; }
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const std::string& GetIceChargeParticle() const { return m_iceCharge; }
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const std::string& GetWaveChargeParticle() const { return m_waveCharge; }
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const std::string& GetPlasmaChargeParticle() const { return m_plasmaCharge; }
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const std::string& GetPhazonChargeParticle() const { return m_phazonCharge; }
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const std::string& GetPowerAuxMuzzleParticle() const { return m_powerAuxMuzzle; }
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const std::string& GetIceAuxMuzzleParticle() const { return m_iceAuxMuzzle; }
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const std::string& GetWaveAuxMuzzleParticle() const { return m_waveAuxMuzzle; }
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const std::string& GetPlasmaAuxMuzzleParticle() const { return m_plasmaAuxMuzzle; }
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const std::string& GetPhazonAuxMuzzleParticle() const { return m_phazonAuxMuzzle; }
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const std::string& GetGrappleSegmentParticle() const { return m_grappleSegment; }
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const std::string& GetGrappleClawParticle() const { return m_grappleClaw; }
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const std::string& GetGrappleHitParticle() const { return m_grappleHit; }
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const std::string& GetGrappleMuzzleParticle() const { return m_grappleMuzzle; }
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const std::string& GetGrappleSwooshParticle() const { return m_grappleSwoosh; }
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};
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}
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}
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#endif // _DNAMP1_CTWEAKGUNRES_HPP_
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@ -0,0 +1,19 @@
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#ifndef _DNAMP1_CTWEAKPLAYERGUN_HPP_
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#define _DNAMP1_CTWEAKPLAYERGUN_HPP_
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#include "../../DNACommon/Tweaks/ITweakPlayerGun.hpp"
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namespace DataSpec
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{
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namespace DNAMP1
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{
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struct CTweakPlayerGun : ITweakPlayerGun
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{
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DECL_YAML
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};
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}
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}
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#endif // _DNAMP1_CTWEAKPLAYERGUN_HPP_
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@ -5,8 +5,15 @@
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namespace urde
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{
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CGameState::CGameState()
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{
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x228_25_deferPowerupInit = true;
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}
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CGameState::CGameState(CBitStreamReader& stream)
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{
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x228_25_deferPowerupInit = true;
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for (u32 i = 0; i < 128; i++)
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stream.ReadEncoded(8);
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u32 tmp = stream.ReadEncoded(32);
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@ -22,6 +22,8 @@ public:
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class CGameState
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{
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friend class CStateManager;
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int m_stateFlag = -1;
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ResId x84_mlvlId = -1;
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std::vector<CWorldState> x88_worldStates;
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@ -30,8 +32,18 @@ class CGameState
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float m_gameTime = 0.0;
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CGameOptions m_gameOpts;
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double xa0_playTime;
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union
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{
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struct
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{
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bool x228_24_;
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bool x228_25_deferPowerupInit;
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};
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u8 _dummy = 0;
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};
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public:
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CGameState() = default;
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CGameState();
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CGameState(CBitStreamReader& stream);
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void SetCurrentWorldId(unsigned int id, const std::string& name);
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CWorldTransManager& WorldTransitionManager() {return x9c_transManager;}
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@ -11,14 +11,14 @@ void CObjectList::AddObject(CEntity& entity)
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{
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if (IsQualified())
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{
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if (m_lastId != -1)
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m_list[m_lastId].next = entity.GetUniqueId() & 0x3ff;
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TUniqueId prevLast = m_lastId;
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m_lastId = entity.GetUniqueId() & 0x3ff;
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SObjectListEntry& newEnt = m_list[m_lastId];
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if (m_firstId != -1)
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m_list[m_firstId].prev = entity.GetUniqueId() & 0x3ff;
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TUniqueId prevFirst = m_firstId;
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m_firstId = entity.GetUniqueId() & 0x3ff;
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SObjectListEntry& newEnt = m_list[m_firstId];
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newEnt.entity = &entity;
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newEnt.prev = prevLast;
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newEnt.next = -1;
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newEnt.next = prevFirst;
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newEnt.prev = -1;
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++m_count;
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}
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}
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@ -29,21 +29,21 @@ void CObjectList::RemoveObject(TUniqueId uid)
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SObjectListEntry& ent = m_list[uid];
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if (!ent.entity || ent.entity->GetUniqueId() != uid)
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return;
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if (uid == m_lastId)
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if (uid == m_firstId)
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{
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m_lastId = ent.prev;
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if (ent.prev != -1)
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m_list[ent.prev].next = -1;
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m_firstId = ent.next;
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if (ent.next != -1)
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m_list[ent.next].prev = -1;
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}
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else
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{
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if (ent.prev != -1)
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m_list[ent.prev].next = -1;
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m_list[ent.next].prev = -1;
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if (ent.next != -1)
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m_list[ent.next].prev = -1;
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m_list[ent.prev].next = -1;
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}
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ent.entity = nullptr;
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ent.prev = -1;
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ent.next = -1;
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ent.prev = -1;
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--m_count;
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}
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@ -51,14 +51,20 @@ const CEntity* CObjectList::GetObjectById(TUniqueId uid) const
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{
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if (!uid)
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return nullptr;
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return m_list[uid & 0x3ff].entity;
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const SObjectListEntry& ent = m_list[uid & 0x3ff];
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if (ent.entity->x30_26_scriptingBlocked)
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return nullptr;
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return ent.entity;
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}
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CEntity* CObjectList::GetObjectById(TUniqueId uid)
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{
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if (!uid)
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return nullptr;
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return m_list[uid & 0x3ff].entity;
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SObjectListEntry& ent = m_list[uid & 0x3ff];
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if (ent.entity->x30_26_scriptingBlocked)
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return nullptr;
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return ent.entity;
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}
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bool CObjectList::IsQualified() {return true;}
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@ -27,12 +27,12 @@ class CObjectList
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struct SObjectListEntry
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{
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CEntity* entity = nullptr;
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TUniqueId prev = -1;
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TUniqueId next = -1;
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TUniqueId prev = -1;
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};
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SObjectListEntry m_list[1024];
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EGameObjectList m_listEnum;
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TUniqueId m_lastId = -1;
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TUniqueId m_firstId = -1;
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u16 m_count = 0;
|
||||
int m_areaIdx = 0;
|
||||
public:
|
||||
|
@ -42,6 +42,8 @@ public:
|
|||
void RemoveObject(TUniqueId uid);
|
||||
const CEntity* GetObjectById(TUniqueId uid) const;
|
||||
CEntity* GetObjectById(TUniqueId uid);
|
||||
TUniqueId GetFirstObjectIndex() const { return m_firstId; }
|
||||
TUniqueId GetNextObjectIndex(TUniqueId prev) const { return m_list[prev].next; }
|
||||
virtual bool IsQualified();
|
||||
};
|
||||
|
||||
|
|
|
@ -162,6 +162,7 @@ public:
|
|||
CPlayerState() : x188_staticIntf(5) { x0_24_ = true; }
|
||||
CPlayerState(CBitStreamReader& stream);
|
||||
void PutTo(CBitStreamWriter& stream);
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -14,7 +14,9 @@
|
|||
#include "CPlayerState.hpp"
|
||||
#include "CGameState.hpp"
|
||||
#include "World/CPlayer.hpp"
|
||||
#include "World/CPlayerGun.hpp"
|
||||
#include "World/CMorphBall.hpp"
|
||||
#include "World/CScriptSpawnPoint.hpp"
|
||||
#include "AutoMapper/CMapWorldInfo.hpp"
|
||||
|
||||
#include <cmath>
|
||||
|
@ -361,7 +363,7 @@ void CStateManager::RecursiveDrawTree(TUniqueId) const
|
|||
|
||||
void CStateManager::SendScriptMsg(CEntity* dest, TUniqueId src, EScriptObjectMessage msg)
|
||||
{
|
||||
if (dest && !dest->x30_26_messagesBlocked)
|
||||
if (dest && !dest->x30_26_scriptingBlocked)
|
||||
{
|
||||
dest->AcceptScriptMsg(msg, src, *this);
|
||||
}
|
||||
|
@ -531,6 +533,50 @@ void CStateManager::InitializeState(ResId mlvlId, TAreaId aid, ResId mreaId)
|
|||
x850_world->TravelToArea(x8cc_nextAreaId, *this, true);
|
||||
UpdateRoomAcoustics(x8cc_nextAreaId);
|
||||
|
||||
TUniqueId entId = x80c_allObjs->GetFirstObjectIndex();
|
||||
while (entId != kInvalidUniqueId)
|
||||
{
|
||||
CEntity* ent = x80c_allObjs->GetObjectById(entId);
|
||||
SendScriptMsg(ent, kInvalidUniqueId, EScriptObjectMessage::InternalMessage14);
|
||||
entId = x80c_allObjs->GetNextObjectIndex(entId);
|
||||
}
|
||||
|
||||
entId = x80c_allObjs->GetFirstObjectIndex();
|
||||
while (entId != kInvalidUniqueId)
|
||||
{
|
||||
CScriptSpawnPoint* sp = dynamic_cast<CScriptSpawnPoint*>(x80c_allObjs->GetObjectById(entId));
|
||||
if (sp && sp->x30_24_active && sp->FirstSpawn())
|
||||
{
|
||||
const zeus::CTransform& xf = sp->GetTransform();
|
||||
zeus::CVector3f lookVec{xf.basis[0][1], xf.basis[1][1], xf.basis[2][1]};
|
||||
if (lookVec.canBeNormalized())
|
||||
{
|
||||
auto lookXf = zeus::lookAt(xf.origin, lookVec);
|
||||
x84c_player->Teleport(lookXf, *this, true);
|
||||
}
|
||||
|
||||
if (!g_GameState->x228_25_deferPowerupInit)
|
||||
break;
|
||||
|
||||
g_GameState->x228_25_deferPowerupInit = false;
|
||||
for (int i=0 ; i<41 ; ++i)
|
||||
{
|
||||
CPlayerState::EItemType iType = CPlayerState::EItemType(i);
|
||||
|
||||
u32 spawnPu = sp->GetPowerup(iType);
|
||||
u32 statePu = x8b8_playerState->GetItemCapacity(iType);
|
||||
if (statePu < spawnPu)
|
||||
x8b8_playerState->InitializePowerUp(iType, spawnPu - statePu);
|
||||
|
||||
spawnPu = sp->GetPowerup(iType);
|
||||
statePu = x8b8_playerState->GetItemAmount(iType);
|
||||
if (statePu < spawnPu)
|
||||
x8b8_playerState->IncrPickup(iType, spawnPu - statePu);
|
||||
}
|
||||
}
|
||||
entId = x80c_allObjs->GetNextObjectIndex(entId);
|
||||
}
|
||||
|
||||
/* TODO: Finish */
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
#include "CActorLights.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CActorLights::CActorLights(u32, const zeus::CVector3f& vec, int, int, float)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
|
@ -1,12 +1,16 @@
|
|||
#ifndef __URDE_CACTORLIGHTS_HPP__
|
||||
#define __URDE_CACTORLIGHTS_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "zeus/CVector3f.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CActorLights
|
||||
{
|
||||
public:
|
||||
CActorLights(u32, const zeus::CVector3f& vec, int, int, float);
|
||||
void ActivateLights() const {}
|
||||
};
|
||||
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#include "../DataSpec/DNACommon/Tweaks/ITweakGame.hpp"
|
||||
#include "../DataSpec/DNACommon/Tweaks/ITweakPlayer.hpp"
|
||||
#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerControl.hpp"
|
||||
#include "../DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp"
|
||||
#include "../DataSpec/DNACommon/Tweaks/ITweakGunRes.hpp"
|
||||
#include "AutoMapper/ITweakAutoMapper.hpp"
|
||||
#include "GuiSys/ITweakGui.hpp"
|
||||
|
||||
|
@ -21,6 +23,8 @@ extern class CBooRenderer* g_Renderer;
|
|||
extern DataSpec::ITweakGame* g_tweakGame;
|
||||
extern DataSpec::ITweakPlayer* g_tweakPlayer;
|
||||
extern DataSpec::ITweakPlayerControl* g_tweakPlayerControl;
|
||||
extern DataSpec::ITweakPlayerGun* g_tweakPlayerGun;
|
||||
extern DataSpec::ITweakGunRes* g_tweakGunRes;
|
||||
extern ITweakAutoMapper* g_tweakAutoMapper;
|
||||
extern ITweakGui* g_tweakGui;
|
||||
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
#ifndef __URDE_CAUXWEAPON_HPP__
|
||||
#define __URDE_CAUXWEAPON_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CAuxWeapon
|
||||
{
|
||||
public:
|
||||
CAuxWeapon(TUniqueId id);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CAUXWEAPON_HPP__
|
|
@ -31,6 +31,7 @@ public:
|
|||
class CEntity
|
||||
{
|
||||
friend class CStateManager;
|
||||
friend class CObjectList;
|
||||
protected:
|
||||
TAreaId x4_areaId;
|
||||
TUniqueId x8_uid;
|
||||
|
@ -44,7 +45,7 @@ protected:
|
|||
{
|
||||
bool x30_24_active : 1;
|
||||
bool x30_25_ : 1;
|
||||
bool x30_26_messagesBlocked : 1;
|
||||
bool x30_26_scriptingBlocked : 1;
|
||||
bool x30_27_ : 1;
|
||||
};
|
||||
u8 _dummy = 0;
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
#ifndef __URDE_CFIDGET_HPP__
|
||||
#define __URDE_CFIDGET_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CFidget
|
||||
{
|
||||
u32 x0_ = 0;
|
||||
u32 x4_ = -1;
|
||||
u32 x8_ = 0;
|
||||
u32 xc_ = -1;
|
||||
u32 x10_ = 3;
|
||||
float x14_ = 0.f;
|
||||
float x18_ = 0.f;
|
||||
float x1c_ = 0.f;
|
||||
float x20_ = 0.f;
|
||||
float x24_ = 0.f;
|
||||
float x28_ = 0.f;
|
||||
float x2c_ = 0.f;
|
||||
float x30_ = 105.f;
|
||||
bool x34_24_ = false;
|
||||
public:
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CFIDGET_HPP__
|
|
@ -0,0 +1,29 @@
|
|||
#ifndef __URDE_CGSCOMBOFIRE_HPP__
|
||||
#define __URDE_CGSCOMBOFIRE_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CGSComboFire
|
||||
{
|
||||
float x0_ = 0.f;
|
||||
u32 x4_ = -1;
|
||||
u32 x8_ = -1;
|
||||
u32 xc_ = -1;
|
||||
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
bool x10_24_ : 1;
|
||||
bool x10_25_ : 1;
|
||||
};
|
||||
u8 _dummy = 0;
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CGSCOMBOFIRE_HPP__
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef __URDE_CGSFIDGET_HPP__
|
||||
#define __URDE_CGSFIDGET_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CGSFidget
|
||||
{
|
||||
u32 x4_ = 0;
|
||||
u32 x8_ = 0;
|
||||
u32 xc_ = 0;
|
||||
u32 x10_ = -1;
|
||||
u32 x14_ = -1;
|
||||
u32 x18_ = -1;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CGSFIDGET_HPP__
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef __URDE_CGSFREELOOK_HPP__
|
||||
#define __URDE_CGSFREELOOK_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CGSFreeLook
|
||||
{
|
||||
float x0_ = 0.f;
|
||||
u32 x4_ = -1;
|
||||
u32 x8_ = -1;
|
||||
u32 xc_ = 0;
|
||||
u32 x10_ = -1;
|
||||
bool x14_ = false;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CGSFREELOOK_HPP__
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef __URDE_CGRAPPLEARM_HPP__
|
||||
#define __URDE_CGRAPPLEARM_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "zeus/CVector3f.hpp"
|
||||
#include "Character/CModelData.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CGrappleArm
|
||||
{
|
||||
CModelData x0_modelData;
|
||||
|
||||
public:
|
||||
CGrappleArm(const zeus::CVector3f& vec);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CGRAPPLEARM_HPP__
|
|
@ -0,0 +1,12 @@
|
|||
#include "CGunController.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CGunController::CGunController(CModelData& modelData)
|
||||
: x0_modelData(modelData)
|
||||
{
|
||||
x58_24_ = true;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
#ifndef __URDE_CGUNCONTROLLER_HPP__
|
||||
#define __URDE_CGUNCONTROLLER_HPP__
|
||||
|
||||
#include "Character/CModelData.hpp"
|
||||
#include "CGSFreeLook.hpp"
|
||||
#include "CGSComboFire.hpp"
|
||||
#include "CGSFidget.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CGunController
|
||||
{
|
||||
CModelData& x0_modelData;
|
||||
CGSFreeLook x4_freeLook;
|
||||
CGSComboFire x1c_comboFire;
|
||||
CGSFidget x30_fidget;
|
||||
u32 x50_ = 0;
|
||||
u32 x54_ = -1;
|
||||
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
bool x58_24_ : 1;
|
||||
bool x58_25_ : 1;
|
||||
};
|
||||
u8 _dummy = 0;
|
||||
};
|
||||
public:
|
||||
CGunController(CModelData& modelData);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CGUNCONTROLLER_HPP__
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef __URDE_CGUNMOTION_HPP__
|
||||
#define __URDE_CGUNMOTION_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "zeus/CVector3f.hpp"
|
||||
#include "Character/CModelData.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CGunMotion
|
||||
{
|
||||
CModelData x0_modelData;
|
||||
|
||||
public:
|
||||
CGunMotion(u32, const zeus::CVector3f& vec);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CGUNMOTION_HPP__
|
|
@ -0,0 +1,10 @@
|
|||
#include "CGunWeapon.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CGunWeapon::CGunWeapon(u32, EWeaponType type, TUniqueId, EMaterialTypes, const zeus::CVector3f& vec)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
#ifndef __URDE_CGUNWEAPON_HPP__
|
||||
#define __URDE_CGUNWEAPON_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "CWeaponMgr.hpp"
|
||||
#include "Collision/CMaterialList.hpp"
|
||||
#include "zeus/CVector3f.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CGunWeapon
|
||||
{
|
||||
public:
|
||||
CGunWeapon(u32, EWeaponType type, TUniqueId, EMaterialTypes, const zeus::CVector3f& vec);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CGUNWEAPON_HPP__
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef __URDE_CICEBEAM_HPP__
|
||||
#define __URDE_CICEBEAM_HPP__
|
||||
|
||||
#include "CGunWeapon.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CIceBeam : public CGunWeapon
|
||||
{
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CICEBEAM_HPP__
|
|
@ -4,6 +4,22 @@ set(WORLD_SOURCES
|
|||
IGameArea.hpp IGameArea.cpp
|
||||
CGameArea.hpp CGameArea.cpp
|
||||
CPlayer.hpp CPlayer.cpp
|
||||
CPlayerCameraBob.hpp CPlayerCameraBob.cpp
|
||||
CPlayerGun.hpp CPlayerGun.cpp
|
||||
CGunWeapon.hpp CGunWeapon.cpp
|
||||
CAuxWeapon.hpp CAuxWeapon.cpp
|
||||
CPowerBeam.hpp CPowerBeam.cpp
|
||||
CIceBeam.hpp CIceBeam.cpp
|
||||
CWaveBeam.hpp CWaveBeam.cpp
|
||||
CPlasmaBeam.hpp CPlasmaBeam.cpp
|
||||
CPhazonBeam.hpp CPhazonBeam.cpp
|
||||
CGunMotion.hpp CGunMotion.cpp
|
||||
CGrappleArm.hpp CGrappleArm.cpp
|
||||
CGunController.hpp CGunController.cpp
|
||||
CGSFreeLook.hpp CGSFreeLook.cpp
|
||||
CGSComboFire.hpp CGSComboFire.cpp
|
||||
CGSFidget.hpp CGSFidget.cpp
|
||||
CFidget.hpp CFidget.cpp
|
||||
CMorphBall.hpp CMorphBall.cpp
|
||||
CActor.hpp CActor.cpp
|
||||
CAi.hpp CAi.cpp
|
||||
|
@ -67,6 +83,7 @@ set(WORLD_SOURCES
|
|||
CHealthInfo.hpp CHealthInfo.cpp
|
||||
CPatterned.hpp CPatterned.cpp
|
||||
CHUDMemoParms.hpp CHUDMemoParms.cpp
|
||||
CWorldShadow.hpp CWorldShadow.cpp
|
||||
CFluidPlane.hpp)
|
||||
|
||||
runtime_add_list(World WORLD_SOURCES)
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef __URDE_CPHAZONBEAM_HPP__
|
||||
#define __URDE_CPHAZONBEAM_HPP__
|
||||
|
||||
#include "CGunWeapon.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CPhazonBeam : public CGunWeapon
|
||||
{
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CPHAZONBEAM_HPP__
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef __URDE_CPLASMABEAM_HPP__
|
||||
#define __URDE_CPLASMABEAM_HPP__
|
||||
|
||||
#include "CGunWeapon.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CPlasmaBeam : public CGunWeapon
|
||||
{
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CPLASMABEAM_HPP__
|
|
@ -1,6 +1,7 @@
|
|||
#include "CPlayer.hpp"
|
||||
#include "CActorParameters.hpp"
|
||||
#include "CMorphBall.hpp"
|
||||
#include "CPlayerGun.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -18,4 +19,8 @@ CPlayer::CPlayer(TUniqueId uid, const zeus::CTransform& xf, const zeus::CAABox&
|
|||
x768_morphball.reset(new CMorphBall(*this, f4));
|
||||
}
|
||||
|
||||
void CPlayer::Teleport(const zeus::CTransform& xf, CStateManager& mgr, bool)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -9,14 +9,20 @@ namespace urde
|
|||
{
|
||||
class CMaterialList;
|
||||
class CMorphBall;
|
||||
class CPlayerGun;
|
||||
|
||||
class CPlayer : public CPhysicsActor
|
||||
{
|
||||
friend class CStateManager;
|
||||
|
||||
std::unique_ptr<CPlayerGun> x490_gun;
|
||||
std::unique_ptr<CMorphBall> x768_morphball;
|
||||
|
||||
public:
|
||||
CPlayer(TUniqueId, const zeus::CTransform&, const zeus::CAABox&, unsigned int,
|
||||
const zeus::CVector3f&, float, float, float, float, const CMaterialList&);
|
||||
|
||||
void Teleport(const zeus::CTransform& xf, CStateManager& mgr, bool);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
#include "CPlayerCameraBob.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CPlayerCameraBob::CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,55 @@
|
|||
#ifndef __URDE_CPLAYERCAMERABOB_HPP__
|
||||
#define __URDE_CPLAYERCAMERABOB_HPP__
|
||||
|
||||
#include <float.h>
|
||||
#include "RetroTypes.hpp"
|
||||
#include "zeus/CVector2f.hpp"
|
||||
#include "zeus/CTransform.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CPlayerCameraBob
|
||||
{
|
||||
public:
|
||||
enum class ECameraBobType
|
||||
{
|
||||
Zero,
|
||||
One
|
||||
};
|
||||
private:
|
||||
ECameraBobType x0_type;
|
||||
zeus::CVector2f x4_vec;
|
||||
float xc_;
|
||||
float x10_ = 0.f;
|
||||
float x14_ = 0.f;
|
||||
float x18_ = 0.f;
|
||||
float x1c_ = 0.f;
|
||||
u32 x20_ = 8;
|
||||
u32 x24_ = 8;
|
||||
bool x28_ = false;
|
||||
bool x29_ = false;
|
||||
zeus::CTransform x2c_;
|
||||
float x5c_ = 0.f;
|
||||
float x60_ = 0.f;
|
||||
float x64_ = 0.f;
|
||||
float x68_ = 0.f;
|
||||
float x6c_ = 0.f;
|
||||
float x70_ = 0.f;
|
||||
float x74_ = 0.f;
|
||||
float x78_ = 0.f;
|
||||
zeus::CVector3f x7c_[4] = {zeus::CVector3f{0.f, 1.f, 0.f}};
|
||||
float xb0_[4] = {0.f};
|
||||
float xc4_ = 0.f;
|
||||
float xc8_ = 0.1f;
|
||||
u32 xcc_ = 0;
|
||||
zeus::CTransform xd0_;
|
||||
float x100_ = FLT_EPSILON;
|
||||
float x104_ = 0.f;
|
||||
public:
|
||||
CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CPLAYERCAMERABOB_HPP__
|
|
@ -0,0 +1,21 @@
|
|||
#include "CPlayerGun.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CPlayerGun::CPlayerGun(TUniqueId id)
|
||||
: x0_lights(8, zeus::CVector3f{-30.f, 0.f, 30.f}, 4, 4, 0), x538_thisId(id),
|
||||
x550_camBob(CPlayerCameraBob::ECameraBobType::One,
|
||||
zeus::CVector2f(0.071f, 0.141f), 0.47f),
|
||||
x678_morph(g_tweakPlayerGun->GetSomething6(), g_tweakPlayerGun->GetSomething5())
|
||||
{
|
||||
x354_ = g_tweakPlayerGun->GetSomething3();
|
||||
x358_ = g_tweakPlayerGun->GetSomething4();
|
||||
x668_ = g_tweakPlayerGun->GetSomething1();
|
||||
x66c_ = g_tweakPlayerGun->GetSomething2();
|
||||
|
||||
/* TODO: Finish */
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,141 @@
|
|||
#ifndef __URDE_CPLAYERGUN_HPP__
|
||||
#define __URDE_CPLAYERGUN_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "Character/CActorLights.hpp"
|
||||
#include "CFidget.hpp"
|
||||
#include "zeus/CTransform.hpp"
|
||||
#include "zeus/CAABox.hpp"
|
||||
#include "CPlayerCameraBob.hpp"
|
||||
#include "CGunMotion.hpp"
|
||||
#include "CGrappleArm.hpp"
|
||||
#include "CAuxWeapon.hpp"
|
||||
#include "CPowerBeam.hpp"
|
||||
#include "CIceBeam.hpp"
|
||||
#include "CWaveBeam.hpp"
|
||||
#include "CPlasmaBeam.hpp"
|
||||
#include "CPhazonBeam.hpp"
|
||||
#include "Particle/CElementGen.hpp"
|
||||
#include "Character/CModelData.hpp"
|
||||
#include "CWorldShadow.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CPlayerGun
|
||||
{
|
||||
struct CGunMorph
|
||||
{
|
||||
CGunMorph(float, float);
|
||||
};
|
||||
|
||||
CActorLights x0_lights;
|
||||
u32 x2e0_ = 0;
|
||||
u32 x2e4_ = 0;
|
||||
u32 x2e8_ = 0;
|
||||
u32 x2ec_ = 0;
|
||||
u32 x2f0_ = 0;
|
||||
u32 x2f4_ = 0;
|
||||
u32 x2f8_ = 1;
|
||||
u32 x2fc_ = 0;
|
||||
u32 x300_ = 0;
|
||||
u32 x304_ = 0;
|
||||
u32 x308_ = 3;
|
||||
u32 x30c_ = 0;
|
||||
u32 x310_ = 0;
|
||||
u32 x314_ = 0;
|
||||
u32 x318_ = 0;
|
||||
u32 x31c_ = 0;
|
||||
u32 x320_ = 0;
|
||||
u32 x324_ = 4;
|
||||
u32 x328_ = 0x2000;
|
||||
u32 x32c_ = 0;
|
||||
u32 x330_ = 0;
|
||||
u32 x334_ = 0;
|
||||
u32 x338_ = 0;
|
||||
u32 x33c_ = 0;
|
||||
float x340_ = 0.f;
|
||||
float x344_ = 0.f;
|
||||
float x348_ = 0.f;
|
||||
float x34c_ = 0.f;
|
||||
float x350_ = 0.f;
|
||||
float x354_;
|
||||
float x358_;
|
||||
float x35c_ = 0.f;
|
||||
float x360_ = 0.f;
|
||||
float x364_ = 0.f;
|
||||
float x368_ = 0.f;
|
||||
float x36c_ = 1.f;
|
||||
float x370_ = 1.f;
|
||||
float x374_ = 0.f;
|
||||
float x378_ = 0.f;
|
||||
float x37c_ = 0.f;
|
||||
float x380_ = 0.f;
|
||||
float x384_ = 0.f;
|
||||
float x388_ = 0.f;
|
||||
float x38c_ = 0.f;
|
||||
float x390_ = 0.f;
|
||||
float x394_ = 0.f;
|
||||
float x398_ = 0.f;
|
||||
float x39c_ = 0.f;
|
||||
float x3a0_ = 0.f;
|
||||
CFidget x3a4_fidget;
|
||||
zeus::CVector3f x3dc_;
|
||||
zeus::CTransform x3e8_;
|
||||
zeus::CTransform x418_;
|
||||
zeus::CTransform x448_;
|
||||
zeus::CTransform x478_;
|
||||
zeus::CTransform x4a8_;
|
||||
zeus::CTransform x4d8_;
|
||||
zeus::CTransform x508_;
|
||||
TUniqueId x538_thisId;
|
||||
TUniqueId x53a_ = kInvalidUniqueId;
|
||||
TUniqueId x53c_ = kInvalidUniqueId;
|
||||
u32 x544_ = 0;
|
||||
u32 x548_ = 0;
|
||||
u32 x54c_ = 0;
|
||||
CPlayerCameraBob x550_camBob;
|
||||
u32 x658_ = 1;
|
||||
float x65c_ = 0.f;
|
||||
float x660_ = 0.f;
|
||||
float x664_ = 0.f;
|
||||
float x668_;
|
||||
float x66c_;
|
||||
TUniqueId x670_ = kInvalidUniqueId;
|
||||
u32 x674_ = 0;
|
||||
CGunMorph x678_morph;
|
||||
bool x6a0_24_ = true;
|
||||
float x6a4_ = 0.f;
|
||||
float x6a8_ = 0.f;
|
||||
float x6ac_ = 0.f;
|
||||
float x6b0_ = 0.f;
|
||||
float x6b4_ = 0.f;
|
||||
float x6b8_ = 0.f;
|
||||
float x6bc_ = 0.f;
|
||||
u32 x6c0_ = 0;
|
||||
u32 x6c4_ = 0;
|
||||
zeus::CAABox x6c8_;
|
||||
CModelData x6e0_;
|
||||
u32 x72c_ = 0;
|
||||
u32 x730_ = 0;
|
||||
u32 x734_ = 0;
|
||||
u32 x738_ = 0;
|
||||
std::unique_ptr<CGunMotion> x73c_;
|
||||
std::unique_ptr<CGrappleArm> x740_;
|
||||
std::unique_ptr<CAuxWeapon> x744_;
|
||||
std::unique_ptr<CPowerBeam> x74c_;
|
||||
std::unique_ptr<CIceBeam> x750_;
|
||||
std::unique_ptr<CWaveBeam> x754_;
|
||||
std::unique_ptr<CPlasmaBeam> x758_;
|
||||
std::unique_ptr<CPhazonBeam> x75c_;
|
||||
u32 x760_[4] = {};
|
||||
std::unique_ptr<CElementGen> x774_;
|
||||
std::unique_ptr<CWorldShadow> x82c_;
|
||||
|
||||
public:
|
||||
CPlayerGun(TUniqueId id);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CPLAYERGUN_HPP__
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef __URDE_CPOWERBEAM_HPP__
|
||||
#define __URDE_CPOWERBEAM_HPP__
|
||||
|
||||
#include "CGunWeapon.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CPowerBeam : public CGunWeapon
|
||||
{
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CPOWERBEAM_HPP__
|
|
@ -5,9 +5,19 @@ namespace urde
|
|||
|
||||
CScriptSpawnPoint::CScriptSpawnPoint(TUniqueId uid, const std::string& name, const CEntityInfo& info,
|
||||
const zeus::CTransform& xf, const std::vector<u32>& itemCounts,
|
||||
bool, bool active, bool)
|
||||
: CEntity(uid, info, active, name)
|
||||
bool defaultSpawn, bool active, bool b3)
|
||||
: CEntity(uid, info, active, name), x34_xf(xf), x64_itemCounts(itemCounts)
|
||||
{
|
||||
x10c_24_firstSpawn = defaultSpawn;
|
||||
x10c_25_ = b3;
|
||||
}
|
||||
|
||||
u32 CScriptSpawnPoint::GetPowerup(CPlayerState::EItemType item) const
|
||||
{
|
||||
int idx = int(item);
|
||||
if (idx >= x64_itemCounts.size())
|
||||
return x64_itemCounts.front();
|
||||
return x64_itemCounts[idx];
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -3,16 +3,32 @@
|
|||
|
||||
#include "CEntity.hpp"
|
||||
#include "zeus/CTransform.hpp"
|
||||
#include "CPlayerState.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CScriptSpawnPoint : public CEntity
|
||||
{
|
||||
zeus::CTransform x34_xf;
|
||||
std::vector<u32> x64_itemCounts;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
bool x10c_24_firstSpawn : 1;
|
||||
bool x10c_25_ : 1;
|
||||
};
|
||||
u8 _dummy = 0;
|
||||
};
|
||||
public:
|
||||
CScriptSpawnPoint(TUniqueId, const std::string& name, const CEntityInfo& info,
|
||||
const zeus::CTransform& xf, const std::vector<u32>& itemCounts,
|
||||
bool, bool, bool);
|
||||
|
||||
bool FirstSpawn() const { return x10c_24_firstSpawn; }
|
||||
const zeus::CTransform& GetTransform() const { return x34_xf; }
|
||||
u32 GetPowerup(CPlayerState::EItemType item) const;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
#ifndef __URDE_CWAVEBEAM_HPP__
|
||||
#define __URDE_CWAVEBEAM_HPP__
|
||||
|
||||
#include "CGunWeapon.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CWaveBeam : public CGunWeapon
|
||||
{
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CWAVEBEAM_HPP__
|
|
@ -0,0 +1,10 @@
|
|||
#include "CWorldShadow.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CWorldShadow::CWorldShadow(u32, u32, bool)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
#ifndef __URDE_CWORLDSHADOW_HPP__
|
||||
#define __URDE_CWORLDSHADOW_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CWorldShadow
|
||||
{
|
||||
public:
|
||||
CWorldShadow(u32, u32, bool);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CWORLDSHADOW_HPP__
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
|||
Subproject commit d50aeab9f16b3b6c06125316022fa7398024c68d
|
||||
Subproject commit f978570bf0f8297fd6b81acb122bb2b256bfae92
|
Loading…
Reference in New Issue