metaforce/DataSpec/DNAMP2/DeafBabe.hpp

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#ifndef _DNAMP2_DEAFBABE_HPP_
#define _DNAMP2_DEAFBABE_HPP_
#include "../DNAMP1/DeafBabe.hpp"
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namespace DataSpec::DNAMP2
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{
struct DeafBabe : BigDNA
{
DECL_DNA
using BspNodeType = DataSpec::BspNodeType;
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struct Material : BigDNA
{
DECL_DNA
Value<atUint64> material = 0;
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bool unknown() const { return material & 1; }
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void setUnknown(bool v) { material &= ~1; material |= atUint64(v); }
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bool surfaceStone() const { return (material >> 1ull) & 1; }
void setSurfaceStone(bool v) { material &= ~(1ull << 1ull); material |= (atUint64(v) << 1ull); }
bool surfaceMetal() const { return (material >> 2) & 1; }
void setSurfaceMetal(bool v) { material &= ~(1ull << 2ull); material |= (atUint64(v) << 2ull); }
bool surfaceGrass() const { return (material >> 3) & 1; }
void setSurfaceGrass(bool v) { material &= ~(1ull << 3ull); material |= (atUint64(v) << 3ull); }
bool surfaceIce() const { return (material >> 4ull) & 1; }
void setSurfaceIce(bool v) { material &= ~(1ull << 4ull); material |= (atUint64(v) << 4ull); }
bool pillar() const { return (material >> 5ull) & 1; }
void setPillar(bool v) { material &= ~(1ull << 5ull); material |= (atUint64(v) << 5ull); }
bool surfaceMetalGrating() const { return (material >> 6ull) & 1; }
void setSurfaceMetalGrating(bool v) { material &= ~(1ull << 6ull); material |= (atUint64(v) << 6ull); }
bool surfacePhazon() const { return (material >> 7ull) & 1; }
void setSurfacePhazon(bool v) { material &= ~(1ull << 7ull); material |= (atUint64(v) << 7ull); }
bool surfaceDirt() const { return (material >> 8ull) & 1; }
void setSurfaceDirt(bool v) { material &= ~(1ull << 8); material |= (atUint64(v) << 8ull); }
bool surfaceSPMetal() const {return (material >> 9ull) & 1; }
void setSurfaceSPMetal(bool v) { material &= ~(1ull << 9ull); material |= (atUint64(v) << 9ull); }
bool surfaceGlass() const { return (material >> 10ull) & 1; }
void setSurfaceGlass(bool v) { material &= ~(1ull << 10ull); material |= (atUint64(v) << 10ull); }
bool surfaceSnow() const { return (material >> 11ull) & 1; }
void setSurfaceSnow(bool v) { material &= ~(1ull << 11ull); material |= (atUint64(v) << 11ull); }
bool surfaceFabric() const { return (material >> 12ull) & 1; }
void setSurfaceFabric(bool v) { material &= ~(1ull << 12ull); material |= (atUint64(v) << 12ull); }
bool halfPipe() const { return (material >> 13ull) & 1; }
void setHalfPipe(bool v) { material &= ~(1ull << 13ull); material |= (atUint64(v) << 13ull); }
bool unused3() const { return (material >> 14ull) & 1; }
void setUnused3(bool v) { material &= ~(1ull << 14ull); material |= (atUint64(v) << 14ull); }
bool unused4() const { return (material >> 15ull) & 1; }
void setUnused4(bool v) { material &= ~(1ull << 15ull); material |= (atUint64(v) << 15ull); }
bool surfaceShield() const { return (material >> 16ull) & 1; }
void setSurfaceShield(bool v) { material &= ~(1ull << 16); material |= (atUint64(v) << 16ull); }
bool surfaceSand() const { return (material >> 17ull) & 1; }
void setSurfaceSand(bool v) { material &= ~(1ull << 17ull); material |= (atUint64(v) << 17ull); }
bool surfaceMothOrSeedOrganics() const { return (material >> 18) & 1; }
void setSurfaceMothOrSeedOrganics(bool v) { material &= ~(1ull << 18); material |= (atUint64(v) << 18ull); }
bool surfaceWeb() const { return (material >> 19ull) & 1; }
void setSurfaceWeb(bool v) { material &= ~(1ull << 19ull); material |= (atUint64(v) << 19ull); }
bool projectilePassthrough() const { return (material >> 20ull) & 1; }
void setProjectilePassthrough(bool v) { material &= ~(1ull << 20ull); material |= (atUint64(v) << 20ull); }
bool cameraPassthrough() const { return (material >> 21ull) & 1; }
void setCameraPassthrough(bool v) { material &= ~(1ull << 21ull); material |= (atUint64(v) << 21ull); }
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bool surfaceWood() const { return (material >> 22ull) & 1; }
void setSurfaceWood(bool v) { material &= ~(1ull << 22ull); material |= (atUint64(v) << 22ull); }
bool surfaceOrganic() const { return (material >> 23ull) & 1; }
void setSurfaceOrganic(bool v) { material &= ~(1ull << 23ull); material |= (atUint64(v) << 23ull); }
bool flipFace() const { return (material >> 24ull) & 1; }
void setFlipFace(bool v) { material &= ~(1ull << 24ull); material |= (atUint64(v) << 24ull); }
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bool surfaceRubber() const { return (material >> 25) & 1; }
void setSurfaceRubber(bool v) { material &= ~(1ull << 25ull); material |= (atUint64(v) << 25ull); }
bool seeThrough() const { return (material >> 26ull) & 1; }
void setSeeThrough(bool v) { material &= ~(1ull << 26ull); material |= (atUint64(v) << 26ull); }
bool scanPassthrough() const { return (material >> 27ull) & 1; }
void setScanPassthrough(bool v) { material &= ~(1ull << 27ull); material |= (atUint64(v) << 27ull); }
bool aiPassthrough() const { return (material >> 28) & 1; }
void setAiPassthrough(bool v) { material &= ~(1ull << 28ull); material |= (atUint64(v) << 28ull); }
bool ceiling() const { return (material >> 29ull) & 1; }
void setCeiling(bool v) { material &= ~(1ull << 29ull); material |= (atUint64(v) << 29ull); }
bool wall() const { return (material >> 30ull) & 1; }
void setWall(bool v) { material &= ~(1ull << 30ull); material |= (atUint64(v) << 30ull); }
bool floor() const { return (material >> 31ull) & 1; }
void setFloor(bool v) { material &= ~(1ull << 31ull); material |= (atUint64(v) << 31ull); }
bool aiBlock() const { return (material >> 48ull) & 1; }
void setAiBlock(bool v) { material &= ~(1ull << 48ull); material |= (atUint64(v) << 48ull); }
bool jumpNotAllowed() const { return (material >> 58ull) & 1; }
void setJumpNotAllowed(bool v) { material &= ~(1ull << 58ull); material |= (atUint64(v) << 58ull); }
bool spiderBall() const { return (material >> 61ull) & 1; }
void setSpiderBall(bool v) { material &= ~(1ull << 61ull); material |= (atUint64(v) << 61ull); }
bool screwAttackWallJump() const { return (material >> 62ull) & 1; }
void setScrewAttackWallJump(bool v) { material &= ~(1ull << 62ull); material |= (atUint64(v) << 62ull); }
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/* Dummies for MP1*/
bool surfaceLava() const { return false; }
void setSurfaceLava(bool v) {}
bool surfaceMudSlow() const { return false; }
void setSurfaceMudSlow(bool v) {}
bool surfaceMud() const { return false; }
void setSurfaceMud(bool v) {}
bool surfaceStoneRock() const { return false; }
void setSurfaceStoneRock(bool v) {}
bool solid() const { return false; }
void setSolid(bool v) {}
bool u20() const { return false; }
void setU20(bool v) { }
bool u24() const { return false; }
void setU24(bool v) { }
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};
using Edge = DNAMP1::DeafBabe::Edge;
using Triangle = DNAMP1::DeafBabe::Triangle;
Value<atUint32> unk1;
Value<atUint32> length;
Value<atUint32> magic;
Value<atUint32> version;
Value<atVec3f> aabb[2];
Value<BspNodeType> rootNodeType;
Value<atUint32> bspSize;
Buffer<DNA_COUNT(bspSize)> bspTree;
Value<atUint32> materialCount;
Vector<Material, DNA_COUNT(materialCount)> materials;
Value<atUint32> vertMatsCount;
Vector<atUint8, DNA_COUNT(vertMatsCount)> vertMats;
Value<atUint32> edgeMatsCount;
Vector<atUint8, DNA_COUNT(edgeMatsCount)> edgeMats;
Value<atUint32> triMatsCount;
Vector<atUint8, DNA_COUNT(triMatsCount)> triMats;
Value<atUint32> edgeVertsCount;
Vector<Edge, DNA_COUNT(edgeVertsCount)> edgeVertConnections;
Value<atUint32> triangleEdgesCount;
Vector<Triangle, DNA_COUNT(triangleEdgesCount / 3)> triangleEdgeConnections;
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Value<atUint32> noClimbEdgeCount;
Vector<atInt16, DNA_COUNT(noClimbEdgeCount)> noClimbEdges;
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Value<atUint32> vertCount;
Vector<atVec3f, DNA_COUNT(vertCount)> verts;
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static void BlenderInit(hecl::blender::PyOutStream& os);
void insertNoClimb(hecl::blender::PyOutStream& os) const;
void sendToBlender(hecl::blender::PyOutStream& os) const
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{
DeafBabeSendToBlender(os, *this);
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}
};
}
#endif // _DNAMP2_DEAFBABE_HPP_