metaforce/Runtime/MP1/Tweaks/CTweakGame.hpp

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#pragma once
#include "Runtime/Tweaks/ITweakGame.hpp"
namespace hecl {
class CVar;
} // namespace hecl
namespace metaforce {
class CInputStream;
namespace MP1 {
#define DEFINE_CVAR_GLOBAL(name) extern CVar* tw_##name;
DEFINE_CVAR_GLOBAL(WorldPrefix);
DEFINE_CVAR_GLOBAL(FieldOfView);
DEFINE_CVAR_GLOBAL(SplashScreensDisabled);
DEFINE_CVAR_GLOBAL(PressStartDelay);
DEFINE_CVAR_GLOBAL(WavecapIntensityNormal);
DEFINE_CVAR_GLOBAL(WavecapIntensityPoison);
DEFINE_CVAR_GLOBAL(WavecapIntensityLava);
DEFINE_CVAR_GLOBAL(RippleIntensityNormal);
DEFINE_CVAR_GLOBAL(RippleIntensityPoison);
DEFINE_CVAR_GLOBAL(RippleIntensityLava);
DEFINE_CVAR_GLOBAL(FluidEnvBumpScale);
DEFINE_CVAR_GLOBAL(WaterFogDistanceBase);
DEFINE_CVAR_GLOBAL(WaterFogDistanceRange);
DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceBase);
DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceRange);
DEFINE_CVAR_GLOBAL(HardModeDamageMult);
DEFINE_CVAR_GLOBAL(HardModeWeaponMult);
#undef DEFINE_CVAR_GLOBAL
struct CTweakGame final : Tweaks::ITweakGame {
std::string x4_worldPrefix;
std::string x14_defaultRoom;
float x24_fov{};
bool x28_unknown1{};
bool x29_unknown2{};
bool x2a_unknown3{};
bool x2b_splashScreensDisabled{};
float x2c_unknown5{};
float x30_pressStartDelay{};
float x34_wavecapIntensityNormal{};
float x38_wavecapIntensityPoison{};
float x3c_wavecapIntensityLava{};
float x40_rippleIntensityNormal{};
float x44_rippleIntensityPoison{};
float x48_rippleIntensityLava{};
float x4c_fluidEnvBumpScale{};
float x50_waterFogDistanceBase{};
float x54_waterFogDistanceRange{};
float x58_gravityWaterFogDistanceBase{};
float x5c_gravityWaterFogDistanceRange{};
float x60_hardmodeDamageMult{};
float x64_hardmodeWeaponMult{};
std::string_view GetWorldPrefix() const override { return x4_worldPrefix; }
std::string_view GetDefaultRoom() const { return x14_defaultRoom; }
bool GetSplashScreensDisabled() const override { return x2b_splashScreensDisabled; }
float GetFirstPersonFOV() const override { return x24_fov; }
float GetPressStartDelay() const override { return x30_pressStartDelay; }
float GetWavecapIntensityNormal() const override { return x34_wavecapIntensityNormal; }
float GetWavecapIntensityPoison() const override { return x38_wavecapIntensityPoison; }
float GetWavecapIntensityLava() const override { return x3c_wavecapIntensityLava; }
float GetRippleIntensityNormal() const override { return x40_rippleIntensityNormal; }
float GetRippleIntensityPoison() const override { return x44_rippleIntensityPoison; }
float GetRippleIntensityLava() const override { return x48_rippleIntensityLava; }
float GetFluidEnvBumpScale() const override { return x4c_fluidEnvBumpScale; }
float GetWaterFogDistanceBase() const override { return x50_waterFogDistanceBase; }
float GetWaterFogDistanceRange() const override { return x54_waterFogDistanceRange; }
float GetGravityWaterFogDistanceBase() const override { return x58_gravityWaterFogDistanceBase; }
float GetGravityWaterFogDistanceRange() const override { return x5c_gravityWaterFogDistanceRange; }
float GetHardModeDamageMultiplier() const override { return x60_hardmodeDamageMult; }
float GetHardModeWeaponMultiplier() const override { return x64_hardmodeWeaponMult; }
CTweakGame() = default;
CTweakGame(CInputStream& in);
void initCVars(CVarManager* mgr) override;
private:
void _tweakListener(CVar* cv);
};
} // namespace MP1
} // namespace metaforce