2022-02-19 13:04:45 +00:00
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#pragma once
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#include "Runtime/Tweaks/ITweakGame.hpp"
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namespace hecl {
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class CVar;
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} // namespace hecl
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namespace metaforce {
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class CInputStream;
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namespace MP1 {
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2022-02-21 02:28:07 +00:00
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#define DEFINE_CVAR_GLOBAL(name) extern CVar* tw_##name;
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2022-02-19 13:04:45 +00:00
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DEFINE_CVAR_GLOBAL(WorldPrefix);
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DEFINE_CVAR_GLOBAL(FieldOfView);
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DEFINE_CVAR_GLOBAL(SplashScreensDisabled);
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DEFINE_CVAR_GLOBAL(PressStartDelay);
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DEFINE_CVAR_GLOBAL(WavecapIntensityNormal);
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DEFINE_CVAR_GLOBAL(WavecapIntensityPoison);
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DEFINE_CVAR_GLOBAL(WavecapIntensityLava);
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DEFINE_CVAR_GLOBAL(RippleIntensityNormal);
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DEFINE_CVAR_GLOBAL(RippleIntensityPoison);
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DEFINE_CVAR_GLOBAL(RippleIntensityLava);
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DEFINE_CVAR_GLOBAL(FluidEnvBumpScale);
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DEFINE_CVAR_GLOBAL(WaterFogDistanceBase);
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DEFINE_CVAR_GLOBAL(WaterFogDistanceRange);
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DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceBase);
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DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceRange);
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DEFINE_CVAR_GLOBAL(HardModeDamageMult);
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DEFINE_CVAR_GLOBAL(HardModeWeaponMult);
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#undef DEFINE_CVAR_GLOBAL
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struct CTweakGame final : Tweaks::ITweakGame {
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std::string x4_worldPrefix;
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std::string x14_defaultRoom;
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float x24_fov{};
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bool x28_unknown1{};
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bool x29_unknown2{};
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bool x2a_unknown3{};
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bool x2b_splashScreensDisabled{};
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float x2c_unknown5{};
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float x30_pressStartDelay{};
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float x34_wavecapIntensityNormal{};
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float x38_wavecapIntensityPoison{};
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float x3c_wavecapIntensityLava{};
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float x40_rippleIntensityNormal{};
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float x44_rippleIntensityPoison{};
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float x48_rippleIntensityLava{};
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float x4c_fluidEnvBumpScale{};
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float x50_waterFogDistanceBase{};
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float x54_waterFogDistanceRange{};
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float x58_gravityWaterFogDistanceBase{};
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float x5c_gravityWaterFogDistanceRange{};
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float x60_hardmodeDamageMult{};
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float x64_hardmodeWeaponMult{};
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std::string_view GetWorldPrefix() const override { return x4_worldPrefix; }
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std::string_view GetDefaultRoom() const { return x14_defaultRoom; }
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bool GetSplashScreensDisabled() const override { return x2b_splashScreensDisabled; }
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float GetFirstPersonFOV() const override { return x24_fov; }
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float GetPressStartDelay() const override { return x30_pressStartDelay; }
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float GetWavecapIntensityNormal() const override { return x34_wavecapIntensityNormal; }
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float GetWavecapIntensityPoison() const override { return x38_wavecapIntensityPoison; }
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float GetWavecapIntensityLava() const override { return x3c_wavecapIntensityLava; }
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float GetRippleIntensityNormal() const override { return x40_rippleIntensityNormal; }
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float GetRippleIntensityPoison() const override { return x44_rippleIntensityPoison; }
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float GetRippleIntensityLava() const override { return x48_rippleIntensityLava; }
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float GetFluidEnvBumpScale() const override { return x4c_fluidEnvBumpScale; }
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float GetWaterFogDistanceBase() const override { return x50_waterFogDistanceBase; }
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float GetWaterFogDistanceRange() const override { return x54_waterFogDistanceRange; }
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float GetGravityWaterFogDistanceBase() const override { return x58_gravityWaterFogDistanceBase; }
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float GetGravityWaterFogDistanceRange() const override { return x5c_gravityWaterFogDistanceRange; }
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float GetHardModeDamageMultiplier() const override { return x60_hardmodeDamageMult; }
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float GetHardModeWeaponMultiplier() const override { return x64_hardmodeWeaponMult; }
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CTweakGame() = default;
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CTweakGame(CInputStream& in);
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2022-02-21 02:28:07 +00:00
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void initCVars(CVarManager* mgr) override;
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2022-02-19 13:04:45 +00:00
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private:
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2022-02-21 02:28:07 +00:00
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void _tweakListener(CVar* cv);
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2022-02-19 13:04:45 +00:00
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};
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} // namespace MP1
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} // namespace metaforce
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