.. |
Tweaks
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Remove athena from Runtime, use raw zlib in bintoc rather than gzip
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2022-02-21 22:59:47 -08:00 |
World
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Fully decouple hecl from Metaforce
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2022-02-21 08:01:06 -08:00 |
CArtifactDoll.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CArtifactDoll.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAudioStateWin.cpp
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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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2021-06-03 16:47:04 -07:00 |
CAudioStateWin.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAutoSave.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CAutoSave.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CCredits.cpp
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Working movie player
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2022-02-08 01:54:05 -05:00 |
CCredits.hpp
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Implement CCredits, minor text parser fixes
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2021-06-03 16:24:02 -07:00 |
CFaceplateDecoration.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFaceplateDecoration.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFrontEndUI.cpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CFrontEndUI.hpp
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Working movie player
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2022-02-08 01:54:05 -05:00 |
CFrontEndUITouchBar.cpp
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Fix macOS compilation
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2022-02-04 23:25:35 -05:00 |
CFrontEndUITouchBar.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFrontEndUITouchBarMac.mm
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CGBASupport.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGBASupport.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameCubeDoll.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CGameCubeDoll.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CInGameGuiManager.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CInGameGuiManager.hpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CInGameGuiManagerCommon.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CInGameTweakManager.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CInventoryScreen.cpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CInventoryScreen.hpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CLogBookScreen.cpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CLogBookScreen.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMFGame.cpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CMFGame.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMainFlow.cpp
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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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2021-06-03 16:47:04 -07:00 |
CMainFlow.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMakeLists.txt
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CMemoryCardDriver.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CMemoryCardDriver.hpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CMessageScreen.cpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CMessageScreen.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
COptionsScreen.cpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
COptionsScreen.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPauseScreen.cpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CPauseScreen.hpp
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Remove Editor & specter
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2021-05-29 18:45:07 -04:00 |
CPauseScreenBase.cpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CPauseScreenBase.hpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CPauseScreenBlur.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPauseScreenBlur.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CPlayMovie.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CPlayMovie.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CPlayerVisor.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CPlayerVisor.hpp
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Start wiring up wgpu+winit
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2022-01-31 19:06:54 -05:00 |
CPreFrontEnd.cpp
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Fix compile error with MSVC
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2021-06-06 18:40:16 -07:00 |
CPreFrontEnd.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CQuitGameScreen.cpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |
CQuitGameScreen.hpp
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Fix compile error with MSVC
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2021-06-06 18:40:16 -07:00 |
CSamusDoll.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CSamusDoll.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSamusFaceReflection.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSamusFaceReflection.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSamusHud.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CSamusHud.hpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CSaveGameScreen.cpp
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
CSaveGameScreen.hpp
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
CSaveGameScreenTouchBar.cpp
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Fix macOS compilation
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2022-02-04 23:25:35 -05:00 |
CSaveGameScreenTouchBar.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSaveGameScreenTouchBarMac.mm
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CSlideShow.cpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CSlideShow.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSplashScreen.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSplashScreen.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CStateSetterFlow.cpp
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Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
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2021-06-03 23:08:05 -07:00 |
CStateSetterFlow.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CTweaks.cpp
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Move CVar* into Metaforce to begin removal of hecl's Dataspec
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2022-02-21 08:01:06 -08:00 |
CTweaks.hpp
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Move CVar* into Metaforce to begin removal of hecl's Dataspec
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2022-02-21 08:01:06 -08:00 |
MP1.cpp
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Remove athena from Runtime, use raw zlib in bintoc rather than gzip
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2022-02-21 22:59:47 -08:00 |
MP1.hpp
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Lots of Windows fixes; add D3D12; more boo decoupling
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2022-02-22 00:53:57 -05:00 |